EDIT ah here is it in the LondonBridge Bugs thread, apparently an old problem, but still interesting:
Made a seperate thread, because i think it is worth mentioning and should get on the priority list. Seems to be a map-related bug.
To make it short and to describe my experience: i was playing on LondonBridge today and tried to shoot someone from one corridor over the street to another one:
[0987.82] Log: Log file open, 02/07/13 21:40:52
[0987.82] Log: Dumping BugIt data chart at 2013.02.07-21.40.52 using build 8710 built from changelist 15972
[0987.82] Log: MapName: OBJ_LondonBridge
[0987.82] Log: Description:
[0987.82] Log: BugItGo 541.3411 -1008.1762 128.1500 652 12143 0
[0987.82] Log: ?BugLoc=541.34,-1008.18,128.15?BugRot=652,12143,0
[0987.82] Log: ---=== GameSpecificData ===---
[0987.82] Log: Log file closed, 02/07/13 21:40:52
Since i turned up my screen resolution for the first time today to full screen, i am able to see impact of bullets, e.g. when you shoot a wall it will cause a small detonation on the wall and some pieces here and there will be seen as a graphical effect, and immediately noticed that when you try to shoot a guy directly from where i stand on the pic, over the street into the other corridor, then the bullet gets catched by an invisible wall half way across the street and causes an impact. So you basically can’t shoot anyone across the street from this position.
The invisible wall seems to be located around at this position:
[1179.35] Log: Log file open, 02/07/13 21:44:03
[1179.35] Log: Dumping BugIt data chart at 2013.02.07-21.44.03 using build 8710 built from changelist 15972
[1179.35] Log: MapName: OBJ_LondonBridge
[1179.35] Log: Description:
[1179.35] Log: BugItGo 755.8364 -499.6752 113.0856 -110 11765 -256
[1179.35] Log: ?BugLoc=755.84,-499.68,113.09?BugRot=-110,11765,-256
[1179.35] Log: ---=== GameSpecificData ===---
[1179.35] Log: Log file closed, 02/07/13 21:44:03
Maybe a left-over clip from widening the maps.
P.S. on my screen the shader of the surface i hit was the same as the wall directly behind. Cars don’t have that shader. Also trash bags.

