I know its possible to have a trigger_multiple get trigger by a person touching it, but is it possible to have something trigger by bullets touching?
Bullet Sensor
It can be done, but requires scripting the death and rebirth of a func_explosive or perhaps a func_constructible.
im not sure about this but if you add function button and put health key in it, it should work as a shootable trigger, not sure though 
Did u get the bulletsensor to work? After some serious :banghead: :banghead:
:banghead: finally I found one way of doing it. :moo: :moo:
:drink: :moo: :moo: :moo:
Make a script_mover:
spawnflags: solid, ressurectible
health 1
scriptname bulletsensor
targetname bulletsensor_targetname
Shooting or nading it will trigger its death in its scriptroutine.
bulletsensor
{
death
{
// you might want a wait here
// Your desired action. I set of a target_effect
// sending a triggersignal to the targetname of the damaged ressurectible script_mover will... ressurect it
wait 100
alertentity smoke
alertentity bulletsensor_targetname
}
}
Note:
If its not solid it will not detect bullets, just explosions. Maybe you could experiment with different clippings to get a shoot-through sensor (probably not), and I guess it does not work like throwing a nade though a window, in spite of the low health.
I also have a few questions here:
-
How to/ Can I respawn a func_explosive after its blown?
-
Can func_explosives trigger its routines death like the manual says? Can it trigger any scripting whatsoever with it, without a target_script_trigger?