Build-Your-Own Loadout


(Dr_Plantboss) #1

#Section 1 - Some Stats and Info For Nerds

! Back in the day, to get a new card you had to either buy it, or trade up for it. Trading Up worked in tiers, and the tiers worked like this: (f**k trade-ins they were only used for cobalts anyway)
!
! * Leads could only be obtained from cases
! * Irons were forged from 3 Leads
! * Bronzes were forged from 3 Irons
! * Silvers were forged from 4 Bronzes
! * Golds were forged from 4 Silvers
! * Cobalts were forged from 6 Golds
!
! This allowed us to assign a total “Lead Card Value” (henceforth known as LCV) to any other rarity. Here are the number of Leads you used to have to get to make each card rarity:
!
! * Lead: 1 [LCV]
! * Iron: 3
! * Bronze: 9
! * Silver: 36
! * Gold: 144
! * Cobalt: 864
!
! This was eventually changed, however, to the current “Crafting” system. This allowed you to collect “Fragments” by “Recycling” loadout cards, and then you could directly make the card you wanted. The value of cards changed, however. Here’s a rundown.
!
! From recycling each card you got:
!
! * Lead: 15 [Fragments]
! * Iron: 45
! * Bronze: 135
! * Silver: 540
! * Gold: 2,150
! * Cobalt: 13,000
!
! This meant that the recycle value in LCV for each was:
!
! * Lead: 1 [LCV]
! * Iron: 3
! * Bronze: 9
! * Silver: 36
! * Gold: ~144
! * Cobalt: ~866
!
! These are within a negligible difference of the old values. However, the cost to MAKE each card also changed. Here are the Fragment costs to MAKE each card rarity:
!
! * Lead: N/A (cannot be crafted)
! * Iron: 45 [Fragments]
! * Bronze: 165
! * Silver: 700
! * Gold: 2,500
! * Cobalt: 20,000
!
! This IS a noticeable increase, as can be easily seen when converted into LCV:
!
! * Lead: N/A (cannot be crafted)
! * Iron: 45 [LCV] - 0% Increase
! * Bronze: 11 - ~19% Increase
! * Silver: ~47 - ~24% Increase
! * Gold: ~167 - ~14% Increase
! * Cobalt: ~1,333 - ~36% Increase
!
! The average increase in LCV price is 19%.
!
! But there’s something I haven’t even mentioned yet: Special Edition and Obsidian loadout cards. These currently cannot be recycled, and therefore cannot be changed in any way. But what if they could be?

#Section 2 - MOAR data!

! I am not against the increase in price of card crafting, due to the fact that the overall credit cost of crafting a Cobalt went down by a nigh immeasurable level. (Anywhere from 99% to a price decrease, but generally the price dropped.)
!
! You could also pay real money to not spend any credits and use Crafting Kits to make your cards. However, in addition to Crafting Kits, there were certain infamous items known as…
!
! #WEAPON KITS
!
! Weapon Kits are an extreme rarity, I’ve met some people who play this game far more than I have who don’t have enough to do sh** with. It stand to reason, then, that a decrease in rarity, or an increase in effectiveness is in order.
!
! Currently, Weapon Kits give you the ability to choose what Primary Weapon your loadout will have. They can also only be used on Silver, Gold, and Cobalt craftings. Here are the prices:
!
! * Silver: 2
! * Gold: 8
! * Cobalt: 45
!
! I have never seen any body who has attained 45 Weapon Kits in their life. This is because they are an absurdly small rarity drop from Arsenal Crates. I propose some changes to Weapon Kits, but an overhaul of their mechanics and a change to Arsenal Crates must come first.

#Section 3 - My Proposal

! My proposal is as follows: For a flat fee + an extra fee for rarity, you can pick what card you’ll get, but only for crafting.
!
! For a flat fee of 35,000 Credits, you can pick what card (out of the 9 current edition loudouts) you will get. This will NOT apply to skins, however. Here’s the price to pay for the rarities it could be used on:
!
! * Bronze: 35,000 Credits.
! * Silver: 45,000 (35+10) Credits
! * Gold: 55,000 (35+20) Credits
! * Cobalt: 65,000 (35+30) Credits
!
! This means that the total cost to make a card in these rarities with selection would be:
!
! * Bronze: 36,500 Credits
! * Silver: 50,000 Credits
! * Gold: 80,000 Credits
! * Cobalt: 115,000 Credits
!
! As you can see the price increases at 10K per level. But this is only for crafting, what about existing cards? And what about that change to Weapon Kits and Arsenal Crates?
!
! First, about Arsenal Crates. The Daily Reward system currently give you the equivalent of an Expert Case on Day 7. After this, the rewards reset, and you start all over. My proposal is that the rewards “Stack.” What I mean is that on Week 1, you get the normal rewards. on Week 2, you get DOUBLE the rewards. (3000 Credits or 2 cases) On week 3, you get TRIPLE. Few would be able to keep up, so I don’t think that this would rob SD of too much money via case-buying.
!
! I also propose a weekly bonus of an Arsenal Crate, received on Day 8, 15, 22, and so on of Daily Play rewards. This would increase the rate at which you get Arsenal Crates by a significant, but not over-the-top amount.
!
! In addition to this, Arsenal Crates will no longer offer anything less that a 12-hour credit booster. This means that credit boosters will take up 2 slots in the crate.
!
! Second, Weapon Kits will perform a different function. Increasing in price every level, they would let you take an existing card and skin, and COMPLETELY CUSTOMIZE IT.
!
! Example:
!
! Bob loves to melee, and he loves Thunder. He wants to melee as Thunder, but doesn’t like any of the cards he sees for him. He does have a Fragment Skin Cobalt card for thunder, and wants to make it his dream card.
!
! Bob uses all his crafting kits to customize this new card to be exactly what he always wanted. He was still limited to the augments and weapons that Thunder already had access to, but it was enough to make him ecstatic.
!
! He made the card with the Stark AR, the Caulden, and the Beckhill. Then he set the augments to be Chopper, Explodydendron, and Quick Draw (Thunder can’t use Quick Slash). Then he named his new S71 card “Flash and Slash”, which appeared on as the actual name.
!
! The prices would be as follows for Weapon Kits and rarities:
!
! * Bronze: 1
! * Silver: 3
! * Gold: 7
! * Cobalt: 12
! * Other (spec ed, obsidian, etc.): 8

Thank you if you read all of this… also good job.

Please let me know what you think of this. It’s been an idea of mine for nearly a year now and I spent a few hours typing it up, so I would appreciate civility. Thank you once again.


(everlovestruck) #2

nvm edit


(TepidJesus) #3

I like your ideas, but i don’t think special editions and obsidians should be (this depends on how rare the weapon just are) “customizable” as I think this removes the “cool factor” of having a really nice let’s say obsidian in a great loadout. But I really like the sound of being able to customize the “regular cards”.


(Dr_Plantboss) #4

@TepidJesus said:
I like your ideas, but i don’t think special editions and obsidians should be (this depends on how rare the weapon just are) “customizable” as I think this removes the “cool factor” of having a really nice let’s say obsidian in a great loadout. But I really like the sound of being able to customize the “regular cards”.

The problem I have is that a lot of people have sh**ty loadouts that they can’t even recycle. At that point, nobody cares. The game at this point has too much RNG for it to be worthwhile to grind, and as such everyone should be able to get the card they want.


(TepidJesus) #5

@Dr_Plantboss believe me, I would love to be able to recycle my specials, and I feel I would take a lot less work to do that rather than make a whole new cosmetics system.


#6

@TepidJesus said:
@Dr_Plantboss believe me, I would love to be able to recycle my specials, and I feel I would take a lot less work to do that rather than make a whole new cosmetics system.

Could not agree more. I have a few duplicates from ranked seasons (imagine my luck) and plenty of worthless event/ranked cards that only clog up my inventory. It’d take them, what, 5 minutes to add a line of code and enable us to do that? It’s long overdue and I see no reason why they wouldn’t. DB is all about collecting. I think something dramatic needs to be done with the current crafting system and being able to create or choose your own loadouts for a fee is interesting.


(BloodySin) #7

I wouldn’t even mind it being a cash-only option. Paying cash to get RNG is just too much when you can’t even have some control, like picking the Mercenary in the very least.


(Bluesquid0630) #8

I like this idea and I have something to add to it. Say that this system is added, people would no doubt think that the custom cards are OP. But what if there are semi weekly votes to add a custom card as an official loadout. This would add a great amount of community interaction as members would compete to make the next great card every few weeks


(Dr_Plantboss) #9

@Bluesquid0630 said:
people would no doubt think that the custom cards are OP.

@BloodySin

This is exactly why you shouldn’t be able to use real money for it. Pay to win is never a place you want to go with an F2P game.


#10

@Dr_Plantboss said:

@Bluesquid0630 said:
people would no doubt think that the custom cards are OP.

@BloodySin

This is exactly why you shouldn’t be able to use real money for it. Pay to win is never a place you want to go with an F2P game.

Would you really consider this pay-to-win though? I mean, bronze cards are easily attainable within a few hours of gameplay. I think if they were to add fully customizable loadouts they’d have to implement some sort of weighted values to every piece. Primary, secondary, each augment, and so on. For example, if you ran bigger blast, tough, and drilled, you may not have as much leftover to select the best secondary or melee weapon. Idk. I like the idea because it’d allow people to fill a certain role or playstyle better, but how they’d go about it all is beyond me. Can’t win with everyone.


(Dr_Plantboss) #11

@Wintergreen said:

@Dr_Plantboss said:

@Bluesquid0630 said:
people would no doubt think that the custom cards are OP.

@BloodySin

This is exactly why you shouldn’t be able to use real money for it. Pay to win is never a place you want to go with an F2P game.

Would you really consider this pay-to-win though? I mean, bronze cards are easily attainable within a few hours of gameplay. I think if they were to add fully customizable loadouts they’d have to implement some sort of weighted values to every piece. Primary, secondary, each augment, and so on. For example, if you ran bigger blast, tough, and drilled, you may not have as much leftover to select the best secondary or melee weapon. Idk. I like the idea because it’d allow people to fill a certain role or playstyle better, but how they’d go about it all is beyond me. Can’t win with everyone.

How about 1 weapon kit per augment and weapon (6) as a base fee plus the existing charge (1, 3, 7, 8, & 12)?


#12

@Dr_Plantboss said:

@Wintergreen said:

@Dr_Plantboss said:

@Bluesquid0630 said:
people would no doubt think that the custom cards are OP.

@BloodySin

This is exactly why you shouldn’t be able to use real money for it. Pay to win is never a place you want to go with an F2P game.

Would you really consider this pay-to-win though? I mean, bronze cards are easily attainable within a few hours of gameplay. I think if they were to add fully customizable loadouts they’d have to implement some sort of weighted values to every piece. Primary, secondary, each augment, and so on. For example, if you ran bigger blast, tough, and drilled, you may not have as much leftover to select the best secondary or melee weapon. Idk. I like the idea because it’d allow people to fill a certain role or playstyle better, but how they’d go about it all is beyond me. Can’t win with everyone.

How about 1 weapon kit per augment and weapon (6) as a base fee plus the existing charge (1, 3, 7, 8, & 12)?

Yeah, that sounds reasonable. I think they should add more incentives to compete in ranked matches as well and could see weapon kits becoming a drop or a purchasable item with ranked points. Bottom line is something does need to be done about weapon kits. I think your ideas are pretty sound and it’d be great to see things along these lines added. A base fee of 35k for bronze seems pretty steep, though. I’d just take my 1/9 chances crafting bronzes for the 1500 credits before spending 35k on a meh rarity.


(Dysfnal) #13

A for effort

Unfortunately, no. Imagine a Fletcher with Quickdraw, Lock-on and drilled or focus or something. Nobody would want to play against that. Or imagine Quickslash Chopper Tryhard proxy, with the cricket bat. Just say no to 120 hp proxies two hitting most of the cast in a half second. Just say no to unshakeable+failsafe combos.

Furthermore, this would kill the value of specialized loadouts such as Gen1 G41 (Redeye) and 181 (Sparks), which would undoubtedly upset those who worked hard to get them in high rarities during the Gen1 crafting week (myself included).

However, when custom servers come out, I would LOVE to see custom loadouts be an option on select servers.


(Dr_Plantboss) #14

@Dys[fn]al said:
Furthermore, this would kill the value of specialized loadouts such as… 181 (Sparks)

Wait, how is 181 better than 383?


(ClemClem7) #15

@Dr_Plantboss said:

@Dys[fn]al said:
Furthermore, this would kill the value of specialized loadouts such as… 181 (Sparks)

Wait, how is 181 better than 383?

It’s more focused on combat.

For a flat fee of 35,000 Credits, you can pick what card (out of the 9 current edition loudouts) you will get. This will NOT apply to skins, however. Here’s the price to pay for the rarities it could be used on:

  • Bronze: 35,000 Credits.
  • Silver: 45,000 (35+10) Credits
  • Gold: 55,000 (35+20) Credits
  • Cobalt: 65,000 (35+30) Credits

So a bronze loadout at 36,500 credits, but you can choose what you want ? Why ? There is a store where you can buy the bronze loadout you want for 17,500 credits. It’s useless then. But for the other rarity, why not, but 65,000 for the cobalt rank is a bit low. Then you can afford the dreamed cobalt in about 2 weeks of regalar play (even if I really do want this 383 sparks, it would lower the value of these cards)

I don’t think customize card will make the game better, it will just create a meta where everybody will take the same card because it’s better. Currently, the loadout system put important augment on different cards then people can play in different ways (healing or reviving medic for example).
Having 9 loadouts and choose between them is better as they are more or less balanced between each other (SD try to balance them as much as possible).
With customization, they will have no controlled over balance and there will be meta card, it’s not the way SD want the game to go imo.