Couple things I have seen confirmed by Devs
The DoT tracking cloaked units is unintentional and being fixed.
Pete’s headshot is being fixed
Pete’s return fire “using” the head shot ability is being fixed in some practical way (I believe)
Not being able to trigger a mine by knocking an opponent onto it is being reworked in some unmentioned way (to be more practical)
As for your other mentioned I think a mine should follow the first person that steps on it, not the last.
The aura healing through wall I get, but I don’t think Medkit should work that way. Does it, never tried as logic I just assumed you had to “see the person” to heal them.
Healing aura I always viewed as “pre-emptive” to your turn. It happens first no matter what. DoT happens after healing but before your turn is how I see it now which is why healing happens before DoT kills you even if it’s shown in a diff order in game. I don’t think this is ideal though
To me I feel DoT should happen at the end of a turn. You get a molotov tossed on you, you take initial damage. You take your next turn (on fire) and upon submitting, take DoT damage (which at that point you could die simulating what you took in damage during the length of your move), and so on each turn after. It feels out of order to take a molotov hit, and another DoT damage before you even get to take 1 turn. Feels like a turn was skipped in there because I’m taking damage from something twice before I get to even attack