Bugs/glitches in the map design.


(jnglst) #1

I’ve found some new bugs with the latest patch, the most major one: there’s some sort of newspapers on the ground at Bridge, they collide with objects, you can’t walk through them, etc. At first I thought the collision is intentional but that makes no sense, it seems that it’s a mistake in the map design.

There are some boxes and objects that seem to lack collision or they look as if you can step inside them, for example this box on Chapel:
http://images.akamai.steamusercontent.com/ugc/266093216357660149/4854FD1F2EB76BD0F1267E147840DAFB860D1101/
This wall on Bridge:
http://images.akamai.steamusercontent.com/ugc/266093216357705447/6CCAC10911F8D60283008AD5BF799FE25F5A1590/
http://images.akamai.steamusercontent.com/ugc/266093216357705157/3C055C90833A82BBE9665CA15F2CF93EEAA04988/
Never seen these bugs before. Apparently another mistake in the map design.

There’s also some kind of input lag/delay, particularly noticeable when walljumping but even firing bullets or kill confirmations may feel delayed. It seems to be a problem that only some players have, not everyone. It’s not related to thread sync (mine is on yet I don’t really feel those lags).

Probably a number of other bugs that I haven’t confirmed yet, as well as visual ones that we never had before. Btw would you please bother to fix the 2nd objective on Trainyard, after the train explodes there’s a HUGE invisible wall at its place that you can’t pass through, it’s a pretty significant bug that we’ve had for months, I don’t understand why it’s being completely ignored?

Please look into those, I’ll try to report when I find more.

Thank you!