Bugs and Balance Housekeeping Update - 22/07/2015 v47800


(Smooth) #61

Lunging was intended to make it in (along with turn-limit) for all melee weapons the Phantom update however both had to be removed due to causing networking issues. The turn-limit has been put in by itself right now as it was a quicker to fix and also countered some exploits. Lunging is still something we’d like to add further down the line to make melee a little more viable and visceral.

We want melee to be powerful but not about just getting into range, holding a button and swinging around wildly hoping to score a hit. For melee to actually be effective, attacks need to be high-damage but that needs to come with a cost. For there to be some skill and mastery involved we want melee attacks to require better timing, positioning and aim.

We’re going to continue to update melee over time to work towards this.


(shibbyuk) #62

OH, I hadn’t put 2 and 2 together; I actually though my mouse was completely broken last night but it’s this terrible melee nerf.

The nerf was only introduced due to scripts that people were using to pwn with whirligig phantoms. Maybe if you only limited turn speed after a certain amount of fast turning had taken place, this would solve the issue.

I haven’t noticed any FPS improvements and I’m not sure the minimap is performing any better than before but that’s tough to measure.


(Phantomchan) #63

I agree with this, make the threshold higher before the turn speed limiter kicks in.


(BioSnark) #64

@Smooth: Thanks for explaining the reasoning.


(Szakalot) #65

[QUOTE=Smooth;535128]Lunging was intended to make it in (along with turn-limit) for all melee weapons the Phantom update however both had to be removed due to causing networking issues. The turn-limit has been put in by itself right now as it was a quicker to fix and also countered some exploits. Lunging is still something we’d like to add further down the line to make melee a little more viable and visceral.

We want melee to be powerful but not about just getting into range, holding a button and swinging around wildly hoping to score a hit. For melee to actually be effective, attacks need to be high-damage but that needs to come with a cost. For there to be some skill and mastery involved we want melee attacks to require better timing, positioning and aim.

We’re going to continue to update melee over time to work towards this.[/QUOTE]

what about melee doing significantly less damage, but limiting the mobility of the victim? if you hear yourself ‘slashed’ your speed drops by some amount, making a second melee hit more likely. It would also make for an interesting one-two punch.

One way or another, melee will have to limit SOMEONE’s mobility: be it lunging, committing to some melee animation, sensitivity drop etc. If melee doesn’t limit mobility, you will always get the problem of ‘just getting in range’ or the ridiculously looking strafing/jumping/swinging wildly.


(Smooth) #66

[QUOTE=Szakalot;535138]what about melee doing significantly less damage, but limiting the mobility of the victim? if you hear yourself ‘slashed’ your speed drops by some amount, making a second melee hit more likely. It would also make for an interesting one-two punch.

One way or another, melee will have to limit SOMEONE’s mobility: be it lunging, committing to some melee animation, sensitivity drop etc. If melee doesn’t limit mobility, you will always get the problem of ‘just getting in range’ or the ridiculously looking strafing/jumping/swinging wildly.[/QUOTE]

Significant victim slow-down (and in some cases maybe even knockback along with other mechanics) is something on the table for the future. It would give us additional means of making the melee weapons and their attacks more unique.


(Bloodbite) #67

I just played a few matches. I dig the reduced speed of the Bishlock, but…

I don’t know if there was a connection issue tonight, but all my matches felt like I was playing in mud despite my ping saying I was around the 45 mark. And everything aside from the Bishlock that I experienced felt unpleasant in its slowness, like DB suddenly turned into a game I find totally unappealing.

Tracking shots rarely seemed to hit, yet poorly/sludgey tracked shots seemed to make kills by making random spread contact. And melee suddenly felt like super sludge. Whether I was lag-glitching or the others were, it was impossible to tell with the frequent micro pause/stutters during cluttered combat sections. There were a couple of point blank melees that never made contact on stationary targets.

Movement as a whole suddenly feels like it has taken a massive leap backwards… from what I experienced.

Has movement in general been slowed down too? I felt like trick jumping/wall hopping was a lot easier, and I really did not like that vibe. No sense of satisfaction from how easy some of those jumps were.


(Glottis-3D) #68

again, here come the mistakes.

  1. plz do not slow down Cricket bat. otherwise it is not a we do not have that much augments to choose from in the first place, just to through away half of them because you cannot run quickly enough with a cricket bat.
  2. and do not mess with people’s input!! this was a terribly idea. you just need a threshold to prevent scripting, but without punnishing all other players!!

(dommafia) #69

[QUOTE=Glottis-3D;535158]again, here come the mistakes.

  1. plz do not slow down Cricket bat. otherwise it is not a we do not have that much augments to choose from in the first place, just to through away half of them because you cannot run quickly enough with a cricket bat.
  2. and do not mess with people’s input!! this was a terribly idea. you just need a threshold to prevent scripting, but without punnishing all other players!![/QUOTE]

+1 (I need to type something here according to forum gods)


(INF3RN0) #70

The slow down on melee is the only bad part about this patch so far. Performance and mouse input is far more stable for me now, though my FPS is lower overall. Assuming the HUD optimizations had the biggest impact for me.


(Kl3ppy) #71

the melee change is the only thing I really dislike and which I want to see back to before “Fine Tuning”. The rest is fine.


(Protekt1) #72

I feel like they adequately addressed phantom. His melee was completely too easy to land. Check. His cooldown was too forgiving making it an ability you could use almost all of the time. Check. The stealth was slightly too hard to see on certain maps and areas. Half-check (haven’t seen him enough to really judge).

If they fine tune the melee mechanics, loosen them up a bit. I have no big problems with what they did in this update. I also have no problem with them even buffing phantom some as well. People overreacted on that guy hard.


(spookify) #73

I agree… Fine Tuning to come! :smiley:


(Bloodbite) #74

just played a little more to make sure it wasn’t a one night/server thing. I’m seeing a lot of very minor warping, which makes it hard to tell now if its my feel on the handling or just massive influxes of micro stutters that screw with accuracy… or a combination of both.

Whenever I die I find my corpse felled 2 to 5 steps behind where I was last in control… this is consistent 90% of the time.


(BomBaKlaK) #75

I confirm the warping and mini-warping thing, this make me mad sometimes


(Exedore) #76

It’s probably server performance. We’ve got somebody working on improving that at the moment.


(titan) #77

Match making is still really broken wasn’t sure where to post cause I think I’ve seen a dev post recently saying ‘should be fixed now let us know if you encounter problems’ but yea tried to play my 1st compet 5v5 in a while for the credits but gave up after 3 failed queues which started with a 5v5 but still kicked us saying someone failed to connect, followed by 2 mis-matched teams like 8v3 etc.
This was on EU servers friday at like 11:30 pm gmt
Also when connecting to the lobby there’s constant flickering popups saying something like ‘attempting to connect to server’ so maybe this is part of the issue


(ragnak) #78

Do you even plan on reworking audio at this point? Would be nice.

As a side note, why wasnt fragger nades nerfed this patch, seeing that you even took time to nerf things that are a lot less problematic (including phantom).


(DarkangelUK) #79

Is everyone with opinion an asshole or do they just congregate here for fun?


(Nail) #80

lol, the “Rangers” are arriving, it’s kinda sad, used to such a nice quiet place