Lunging was intended to make it in (along with turn-limit) for all melee weapons the Phantom update however both had to be removed due to causing networking issues. The turn-limit has been put in by itself right now as it was a quicker to fix and also countered some exploits. Lunging is still something we’d like to add further down the line to make melee a little more viable and visceral.
We want melee to be powerful but not about just getting into range, holding a button and swinging around wildly hoping to score a hit. For melee to actually be effective, attacks need to be high-damage but that needs to come with a cost. For there to be some skill and mastery involved we want melee attacks to require better timing, positioning and aim.
We’re going to continue to update melee over time to work towards this.
