[QUOTE=Szakalot;535072]strong disagree; there is a simple counter to phantom (pre-patch) one-hit kill, and that is to GTFOut of the way! I only play fletcher, who is pretty weak in direct confrontations against phantom, since sticky splash damage gets eaten away, and otherwise weapons are below average.
What you gotta do is just move away, and dictate the engagement.
If you expect to gun every opponent down with just good aim, you are hopelessly not keeping up with the game ; )
You wouldn’t contest an equally skilled aura on her station without explosives either, would you? is that ‘uncounterable’?
Phantom was OP because of being above average in every single way, and without any weaknesses.[/QUOTE]
I agreed that he needed a bit of balancing and I do not believe that every Merc should be able to kill every Merc.
and while he was “above average in every single way” he never had anything he was great at too…
His problem was skill requirement to play and his ability to frustrate players.
I had no issues with Phantom in both competitive and public play. Sure I had few frustrations every now and again in public when playing as a light Merc but overall the problem was the 1 shot ability more than anything else. However, I was not talking about myself. Generally in gaming people have a habbit of blaming the first thing that they see. I honestly believe in phantoms case they got frustrated with the one hit kills and stuff like that and then looked into why and in an attempt to back up their argument they quote every single stat they can to demonstrate their point.
We for the most part are the exception here…
Most people don’t care about X stats or Y mechanic they just care about their own perception of balance. If a certain Merc is gunning them down all the time and they personally cannot (even if it is due to a skill gap) retaliate they blame it on balance. I try and think of things from multiple levels and angles. One thing I came up with when it comes to Phantom was…
If 2 players of equal skill (low skill) played Dirty Bomb, 1 as Phantom and 1 as almost any other Merc the Phantom would win.
However, if you raise the skill level for these 2 players you soon reach a point where the Phantom would hardly ever win vs most Mercs.
Believe me when I say there is a reason we are not seeing Phantoms replacing Fraggers in competitive play and in pugs.
By doing these sorts of numerical nerfs you effect most skill levels fairly equally.
Only by tweaking mechanics can you really start to tweak individual skill levels individually.
This nerf has basically balanced him in low skilled play and NUKED him on the higher end.