This is something I’ve had mulling around in my head since trying to update church.
Basically I had a fog volume that didn’t work at all unless it was XXX units deep at it’s deepest - I could move it down a few units and the entire fog would miracoulously disappear 
Anyway, I don’t think that’s a specific bug, but I think it might well be tied into a more general bug with fog volumes because…
Remember my MD3 models getting textured wrongly? Well, most of the scenarios involving this had the model either fading to black randomly, or being completely black until you got really close. I didn’t connect this with fogging until I looked at the beach map (1.4 I think) - you’ll notice some odd texturing on models there. The connection though, is quite clear on that map.
The sea contains a huge pure blue fog volume. The MG42s on the landing craft are… pure blue. Some of the health cabinets etc are pure blue.
Now connecting this with my models being black, and me using black fog volumes in my map, seems to me there’s an obvious (although vague) deduction can be made here. To spell it out:
- There appears to be bugs in fog volumes.
This can appear either as the fog volume not working, or certain (random?) MD3s getting fogged elsewhere in the map.
I’m not really sure where to go with this because I don’t know WHY it happens. Gonna post a link to this from the q3map2 bit to see if anyone is interested there.
