there is a bug when you play neuschwaben_final2 and noquarter. well thats what i at least believe. i also could be wrong, but im pretty sure that no quarter and this map dont work well together.
at kernwaffe server, where i played this map the first time, i saw this bug the first time and i got interested. objectives are: destruction of both reichsflugscheiben + delivery of the secret documents. in mapscript this is managed by one globalaccum. the mapper meant it like this:
descrution of reichsflugscheiben = globalaccum 1 inc 1
delivery of docs = globalaccum 1 inc 1
when the globalaccum reached 3 then the end of the map gets executed.
in nq however this is what happens:
descrution of reichsflugscheiben = globalaccum 1 inc 2 //instead of inc 1
delivery of docs = globalaccum 1 inc 1
the reichsflugscheibe is a func_explosive, with both scriptnames and targetnames different each. so i cant explain this to me as it seems the mapper has done everything correct.
also as i said on other mods this map works well, only in nq there is this prob. so i thought maybe i inform you about that bug as it seems (we tested nq1.1.1 and nq 1.2.5) that this bug is pretty weird and might cause problems.
greetings
qualmi


admins would simply take the patch, put it in their nq folder and the corresponding code would be fixed. would be awsome
im really interested. i didnt see anything special in oasis.
. And if latest NQ will fix callvote bug, I really have to think of changing our jay to nq… or accept bug.
Good to hear you guys fixed it.