Buffing Waterboy


(smartIsland) #1

I presume I am not alone in saying this is by far the hardest mission to complete, even post reduction.

Please consider adding EV damage, proximity mine and turret kills/damage, killing a objective carrier, “guard”/“working together”/“repair”/“plant”/ and objective XP to the “support” XP category


(sinKrin) #2

Play a few rounds as Skyhammer and you’ll get it pretty quick.


(Eox) #3

Pretty much this. Giving ammo to players can give you insane exp values. It’s not that rare that I get +180 exp just with a single pack given.

Guarding, repairing and planting actually counts as objective XP as far as I know.


(Reddeadcap) #4

Be a fire support or a medic, drop health/ammo and have reviving as your top priority, if you get “The Doctor” revive spree or the golden 25 revives thing you’ve pretty much have done half of the mission.


(Runeforce) #5

Just to clear any potential misunderstandings: badges count towards badge xp, not support xp, so the xp bonus you get from the badges, does not help you towards completing Waterboy. But of course you get a lot of support xp in the process of earning the badges.


(silverCerebrum) #6

That not correct, this mission is garbage. Each time i finish mission with 3000-5000 support point and i just complete like one bar.

As you can see :


(smartIsland) #7

it is absolutely not counting all things i would think were “support”


(Viquel) #8

Was this a stopwatch game and you were medic in the first half? (or really tough 2nd half :slight_smile: )

Otherwise even a tapped revive awards 25XP so reviving is obviously not supportive :hushed:

Just toss ammo if you need the quest done - that does work and you really inflate your score for the leaderboard :smile:


(silverCerebrum) #9

I make medic all game, i finish with correct score, and when i heal it’s min at 70, i have a perk for this.

I ussualy make them full HP


(Diosito) #10

Don’t worry about missions, you will not get the credits… you should focus on killing everything in your path :stuck_out_tongue:

Abbadon
Abaddon


(silverCerebrum) #11

Of course i do that to, and at same time, healing :slight_smile:


(etherealJar) #12

It would get great if assists counted towards the support mission.


(Szakalot) #13

doesn’t really make sense though, does it? Its combat-related, keep it in combat XP

Typically 3 people are shooting at any given enemy, who gets the last shot in is pure randomness.


(smartIsland) #14

Alls I am saying is if they added a few things to the XP this mission would be much easier to complete and would go about as fast as all the other missions, not suuuuper slow like currently


(Gi.Am) #15

If you give ammo upon spawning, and at the frontlines / on demand you will usually end up with around 2k support XP or more.
So waterboy should take around 3 - 4 rounds and it doesn’t depend on how good/bad their/you and your team is (unlike the other two xp missions).

You just have to put supporting first and shooting second for a couple rounds :wink: .

And as others said stay away from stopwatch for the moment I wasted over 3k support XP yesterday that way.


(silverCerebrum) #16

Bro, something it’s wrong with this mission. I just do 8 stopwatch mode with 2-3K support for each game. I didnt have finish my mission, i’am almost at 50% only… What’s going on ? (I get evryday the daily, it’s borring after a while…)


(R5on11c) #17

Support:
-Revives
-Health Packs
-Ammo Packs
-Helping People up

it’s not hard…


(silverCerebrum) #18

I have a proof now the daily is broken. I have make like 70 revive in one game and make 7200 XP support.

I didnt finish the mission.



(Amerika) #19

It’s definitely broken. I got it again today because I always get it and it took for freaking ever despite being super medic. I even tried spamming ammo playing skyhammer and that didn’t work very well.


(JPB) #20

Yeah, it’s broken: