Here is what I though that should be buffed:
Weapons:
-SMG-9, its straight up worse version of Crotzni, slightly slower fire rate, slightly smaller range and slightly slower reload time compared to Crotzni, so I think the best way to balance this would be giving it better range than what Crotzni has, then this weapon wouldn’t be useless but it wouldn’t still be as good and versatile as Crotzni.
-Fel-Ix, increase the headshot multiplier from 2 to 3 so it can one shot Rhino and has some usage compared to Moa that is currently just better. (if you think it wouldn’t be balanced like this with Moa then you could also increase the reload time/fire rate)
Mercs:
-Fletcher, make him have 130hp since hes weapons are quite weak, no one is really using him in competitive atm. maybe with 130hp we could see more of him. (if you think 130hp would be op, then maybe reduce hes speed from 420 to 410/400 as well)
-Arty, just feels kinda week, I think its the artillery strikes that are kinda difficult to use and also feel a bit week, what could we do to him? I think just make the artillery strikes faster and stronger vs EV for example.
Augments; Some augments just feel really useless, here are few example buffs that could be done:
Quick Draw “30% reduction to the time taken to raise and lower weapon”, since 30% just feels so little and most of the time you are hip firing with weapons anyway, you could buff the augment from 30% to 50%, also make one Vassili class with this augment so there would be option basically between Focus and Quick draw at least.
Fail Safe, “reduces the damage taken from your own explosives”, also buff from 30% to 50%.
Enigma, “50% reduction to the duration of being spotted”, just make it so you can’t be spotted at all.
Spares, just change the augment from Arty loadouts for something else seriously
(I mean seriously he has ammo boxes already!)
Sneaky, “reduces the amount of sound you generate when running by 25%” buff from 25% to 50%.
Untrackable, “turrets, mines and other automatic devices react 30% less quickly”, since some people are complaining about Bushwackers turret, you could buff this augment from 30% to 50% so that would help a bit, I personally think this would be enough of a “nerf” for the turret.
Unshakeable, “20% reduction to the damage taken from explosives”, same thing, since some people complain about Fraggers and Naders nades, this augment could be buffed from 20% to 40%, so if you really hate them explosives you could at least run this augment!
Quick Eye, “35% increased movement speed when iron sighted”, buff from 35% to 50% so maybe iron sights could be more useful, also maybe give this augment to one Vassili loadout (just don’t combine this with the other good augments for balance)
Loadouts; Currently the loadouts are not that well balanced, if these kind of buffs would happen then you could balance the loadouts cards to be more useful, just make sure you give different choices for the classes, for example.
-Vassili nr.1 with Moa + focus
-Vassili nr.2 with Moa + quick draw
-Vassili nr.3 with Moa + quick eye
You see now? 3 great abilities to choose from, can’t get them all so gotta choose wisely!
Currently some classes just have clear winner loadouts and the rest are left in the dust, so yeah hoping to see a bit better balance in loadouts/augments, I think well balanced/rounded loadout cards/augments can make the game even more interesting!
Feel free to agree or disagree with my thoughts and also feel free to add some of your own thoughts and ideas.
Looking forward for some good discussion about these