#BuffArty


(MyPingIsHuge) #1

:frowning:


(Smokahontas) #2

#BuffArty


(Mr-Penguin) #3

#BuffArty


(lemonLugnut) #4

Well hes fine… What to do? Higher Radius? third Strike? More Damage? Strike lasts longer? More Speed/HP ? Damage or Reloadboost? :smiley:


(cornJester) #5

Just make his strikes less finicky! Sometimes you’re sitting there with your thumb where the sun don’t shine trying to get the darn spotter to find a place with absolutely no obstructions in the rather giant circle. Anything at all within that radius and you cannot launch it.

It’s a battle in itself just to get the thing to stay green for the entire time you need it to send the strike. Fix this and you fix Arty. Make the lock on circle much smaller than the AoE so you can easily send strikes on the fly.


(lemonLugnut) #6

Well yes okay, agreed with that, but it’s not that long to hold it down. What if you do it in a different way, and he pulls out a small device and you get topview for a small amount of time to set up the Airstrike instead of having the Green Circle thingy?


(MyPingIsHuge) #7

The missiles feel like popcorn. Their damage is too low, their AoE is too small. The targeting reticule can be canceled by shots, and takes forever to charge for such a small reward, on top of the actual projectile arrival time. They can buff it in many ways, but if it was me, i’d increase the AoE (double it), and make it cast instantly.


(MyPingIsHuge) #8

"I main arty, and one of the things that bothers me is how specific you have to place your artillery even though the windows are huge above.

Another is that on terminal airstrikes can be thrown and break the windows out, but artillery cant be called to break the windows, so you have to wait for an airstrike first. Its especially annoying since his also doubles as a grenade and is useful anywhere, while arty can only use it in specific places."

From a reddit post. Pretty relevant. Summoning @MissMurder !


(CCP115) #9

Things to fix:

-Breaks glass
-Isn’t so finnicky to call down
-Calls down faster or more efficiently, way to easy to interrupt by getting hit
-Give the Dreiss a teensy buff
-More damage/radius, every other explosive in this game has a fairly large radius

EDIT: Cooler quotes, better bio


(Kalbuth) #10

Prevent the airstrike call being interrupted so easily. Or enlarge radius a bit. Or both if not enough.


(Eox) #11

Better radius for the artillery strike is far enough.


(Gi.Am) #12

Another one? Arty is fine as is.
The only two things I can subscribe to of all the mentioned is:

cornJesters Idea to make the targeting circle smaller (Kira size?) than the actual explosion.

That glass on Terminal needs to be shootable with gunfire, but that is a general bug/oversight on Terminal and belongs in the mapping section.

His abillity is balanced the damage is pretty huge. As far as I have tested it, there is no damage fall off. So everything that is in the AOE is guaranteed dead including Rhino.
And the two charges paired with the low cooldown makes up for the sie of the AOE imo, they are highdamage precision strikes.

Also the Artillery has far less warning signs compared to the Airstrike so it makes sense that the enemy can interrupt Arty (and Kira) from delivering it. Just be smart about it and use it from a flanking position or kill the EV gunner before you use the strike.
The targeting is fast enough nowadays (it used to take twice as long) quite often you waste your second strike already because of it.


(CCP115) #13

[quote=ā€œGi.Am;33821ā€]Another one? Arty is fine as is.
The only two things I can subscribe to of all the mentioned is:

cornJesters Idea to make the targeting circle smaller (Kira size?) than the actual explosion.

That glass on Terminal needs to be shootable with gunfire, but that is a general bug/oversight on Terminal and belongs in the mapping section.

His abillity is balanced the damage is pretty huge. As far as I have tested it, there is no damage fall off. So everything that is in the AOE is guaranteed dead including Rhino.
And the two charges paired with the low cooldown makes up for the sie of the AOE imo, they are highdamage precision strikes.

Also the Artillery has far less warning signs compared to the Airstrike so it makes sense that the enemy can interrupt Arty (and Kira) from delivering it. Just be smart about it and use it from a flanking position or kill the EV gunner before you use the strike.
The targeting is fast enough nowadays (it used to take twice as long) quite often you waste your second strike already because of it.[/quote]

I dunno, you seem to be kind of alone on this opinion. I played Arty the other day, and someone on the other team actually asked me why I was bothering with Arty, I responded by saying I bought him because of Obsidian loadout cards.

Buff Dreiss, Buff airstrike, and I kinda think a little more health as well (125 from 110 maybe?)


(Reddeadcap) #14

I don’t know, I’m with Gi.Am, I’ve been using Arty lately and I’ve been doing fine.


(Gi.Am) #15

Unfortunaly I’m well aware of that. Doesn’t stop me from lending a counter voice to the Arty is useless crowd. And more important point out when hyperbolic arguments are used to make him look worse than he is (or when the sub par impression is a result of wrong playstyle).

I have a tendency to do that. And you can find me in most other Nerf/Buff Merc XY treads doing the same.
You would propably also find me in an Arty is OP tread pointing out why he is not.

That said I played Arty since the stresstest. I also got an Arty obsidian card and made him my first merc to buy. I played him before they buffed him (longer ability cooldown, targeting took twice as long) when he was truly UP (what can I say I like the Dreiss). He is not an easy Merc to play and I don’t claim to be good with him (my aim is in general to bad).

I know that he is a situational Merc.
That taking Skyhammer in comp is a safer bet.
That he leaves a very underhelming impression, if you pick him up for just a couple of matches.
I know that targeting is a bitch and could very well need some improvements.
But if you know where, when and how to use his artillery you will absolutely have a positive impact on a game just as any of the other situational mercs.

And therefore my position, that he at most needs a few quality tweaks (more forgiving targeting) and that ā€œBuff AOE/Damage / HP / Movement speed / Primary Weapon / Change Artillery to something cool and easyā€ would make him either truely OP or turn him into, Skyhammer but chinese instead of a unique Merc.


(watsyurdeal) #16

Just make the thing less finicky to use.

And revert that RoF nerf for the Dreiss, the problem wasn’t the RoF, it was the accuracy and reliability from hipfire.

Take some notes from the Ambassador in TF2


(MyPingIsHuge) #17

Say what you will, i’m sticking to what i said. The majority of the playerbase agrees that Arty is underpowered in many ways. #BuffArty


(MyPingIsHuge) #18

Bump


(CCP115) #19

[quote=ā€œGi.Am;33895ā€]Unfortunaly I’m well aware of that. Doesn’t stop me from lending a counter voice to the Arty is useless crowd. And more important point out when hyperbolic arguments are used to make him look worse than he is (or when the sub par impression is a result of wrong playstyle).

I have a tendency to do that. And you can find me in most other Nerf/Buff Merc XY treads doing the same.
You would propably also find me in an Arty is OP tread pointing out why he is not.

That said I played Arty since the stresstest. I also got an Arty obsidian card and made him my first merc to buy. I played him before they buffed him (longer ability cooldown, targeting took twice as long) when he was truly UP (what can I say I like the Dreiss). He is not an easy Merc to play and I don’t claim to be good with him (my aim is in general to bad).

I know that he is a situational Merc.
That taking Skyhammer in comp is a safer bet.
That he leaves a very underhelming impression, if you pick him up for just a couple of matches.
I know that targeting is a bitch and could very well need some improvements.
But if you know where, when and how to use his artillery you will absolutely have a positive impact on a game just as any of the other situational mercs.

And therefore my position, that he at most needs a few quality tweaks (more forgiving targeting) and that ā€œBuff AOE/Damage / HP / Movement speed / Primary Weapon / Change Artillery to something cool and easyā€ would make him either truely OP or turn him into, Skyhammer but chinese instead of a unique Merc.[/quote]

Me and you pal, very similar situations. I also have an Obsidian, and have tried to like Arty since closed beta, but it doesn’t seem possible to me.

However, with my recent BR-16 gold, I think I might start liking Arty much more, I just really don’t like the Dreiss.


(Ardez1) #20

#BuffArty

@universitySpace
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