[quote=“Monty;79162”]No, just no.
You cannot headshot the Turrent in order to bring it down faster. Not to mention that the turret usually has its engineer or someone else hanging in the vicinity. Hence the moment someone starts to ‘peek-a-boo shoot’ at the turrent, they set themselves up as an easy target. Just rest your cursor on the corner where the head comes out, and shoot some easy, steady, headshots.
Now, when facing a turret you could alternatively try to long jump ahead and try to quickly headshot whoever is camping in its vicinity. These locations are obvious with common knowledge. But the chances are that when you take down the engineer, the MG has already turned and is turning you into reddish swiss cheese.
Thus, I have resorted to rushing the turret spamming it with bullets before it gets the chance to shoot me down, and then turn around to drop some lucky headshots at the engineer or whoever else is in the vicinity. Most of the time, I die. But I also tend to bring down the turret and reveal our camping engineer to the team mate that followed me.
And that is just with one or two Bushwankers in the game. When half or more of the enemy team is playing Bushwankers, there are just too many turrets. Hence the opposing team is practically required to be filled with Naders, Fraggers or Fletchers just to clear a path. If they don’t, then pushing through becomes incredibly hard if not out right impossible.
So, as I said above. No, just no.
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Look, first of all if we’re talking about competitive communicative games, then turrets are piss easy to get rid of - you just need a Fragger, Nader, Fletcher or a Phantom and they can take it out no problem.
And also, this buff to the Steady perk only changes TWO of Bushwhacker’s loadouts, and NOT the one that is currently the best (which is C41 - KEK-10 and the Lock On augment combo). The only loadouts that would change are the two lackluster loadouts of SM82 (which is a SMG-9 + Steady) and the BL81 (which is a Blishlok + Steady + Lock On). Considering that EVERY good Bushwhacker player uses nothing but C41 as their loadout, it wouldn’t make competitive Bushwhacker more OP at all (unless this small buff to Steady coincided with a buff to the SMG-9 or the Blishlok).
Choosing one of those loadouts that have Steady drastically limits your combat abilities, due to you having to downgrade your primary weapon from the best SMG to either an average one (SMG-9) or the worst one (Blishlok).
And honestly I don’t even think the SM82 (SMG-9 + Steady) loadout would even come close to being better than C41, even with the buff to the Steady augment - the KEK-10 is just so much better and the Lock On augment in my opinion would still be better to have than a 33% health boost, let alone a 21% health boost. So it really wouldn’t make SM82 overpowered at all.
And BL82 (Blishlok + Steady + Lock On) would also still remain a fairly lackluster loadout - since it relies so much on that turret (whereas C41 has its strength mostly in its KEK-10 and less in the turret). That means that a lot of the power of your loadout is in an immobile, unintelligent deployable that can be EASILY destroyed at any time by a Fragger, Nader, Fletcher or Phantom (and even with other mercs it can still be vulnerable if you aren’t properly covering the turret with your SMG.
So remember, those two loadouts are the ONLY ones that would be effected by a buff to Steady, and NOT the most popular and (arguably) overpowered loadout that everyone uses exclusively.