Buff Sparks Med Packs?


(TheVulpesFox) #1

With the recent sparks nerf, do you want to have a buff to sparks medpacks (e.g. more health given)?


(Faraleth) #2

I don’t think they need a buff, what I want to see them have is a bit of a rebalance, to work in the same way Sawbonez’s do. For example, they could heal 40hp if given to someone else, but only 25hp to herself.

This kills 2 birds with one stone, it makes her less inclined to self-heal (which is one of the major problems with her, and her survivability when running away) and make her a little more useful as the “medic” role she is supposed to be.


(Feley) #3

Buff Sparks med pack Hitbox, not actual heal :slight_smile:

It doesn’t matter if it heals 100 hp more, if you are barely able to pick it up,.

Also as Faraleth said, that would be very good idea, as well as doing that with Aura and Phoenix…


(p4v) #4

I voted for buff but mainly meant improving their hitbox.


(doxjq) #5

She’s going to need something.

They literally took away her primary weapon, and now they’re taking away her “secondary” essentially.

She’s going to be weak as ever soon enough.


(Jostabeere) #6

She’s still the best reviver in the game. People should play her mainly as a reviver and not a Proxy/Vassili-hyprid with a lazergun. The nerf is more than welcome in my eyes.
And since I find Fara being the best Sparks I come across, I agree with him 100% on this.


(Apofenas) #7

I would like them to be tweaked the way Faraleth told. Buff them as team heal, nerf them as self heal.

Make them start natural regen for non-Sparks so they are similiar to Sawbones’ self-heal, but yet not as effective.

Although i would not buff them because of REVIVR nerf. REVIVR lost its combat potential, not reviving potential.


(Jesus) #8

This argument is so balls. Seriously if she was never intended to be sniper-like and only to be a reviver then they would have never gave any damage to the revivr at all. She was just a long range merc too strong at close range thats about it.


(Jostabeere) #9

This argument is so balls. Seriously if she was never intended to be sniper-like and only to be a reviver then they would have never gave any damage to the revivr at all. She was just a long range merc too strong at close range thats about it. [/quote]

I never said she should nor deal any damage at all. You’re making it up. In case you’re unable to read, I repeat. Watch the Role-call. It was said there her main role is to revive, and if there are no people to revive, it can used to bring down enemy mercs. CAN be used to kill does not mean she should be a sniper over Vassili-levels.


(BomBaKlaK) #10

Sparks is already a huge pain in the ass regarding balance … Revive fall off ? real damage fall off ?


(Amerika) #11

Other

Her med packs should have the same hitbox size as sawbonez packs and arty/sky packs. They can easily make them visually the same size as they are but make the hitboxes bigger so that you can actually pick them up. I have zero clue why that has never been done as it’s a quick/easy change and a huge quality of life boost for her. I don’t see her pack size and how hard it is to pick them up sometimes as being a balancing dial either. That would just be…dumb.


(watsyurdeal) #12

If anything they should be removed, and the reasons for this are pretty straight forward.

Sparks’ medpacks are best used for herself, they restore such small amounts of health, 2 packs for her is a quick top off, but for most mercs like Saw, Sky, Fragger for example it could take 3 or her whole stock. And on top of that they’re really small and easy to miss. I feel like removing them based on that alone, and buffing her HP by 10 is a fair compromise.

If you’ve played Sparks at all in Ranked, you probably seen Sparks’ players kill team mates with the Revivr, only to Revive them. They do this because it’s much easier, and safer than running over to just heal someone, and actually faster as well. If we remove her med packs, and allow the Revivr to heal alive allies instead of damaging them in friendly fire, we essentially cut out the middle man. This also means the Revivr is more heavily used for her healing role, and cuts down a bit on her damage role. Which means they can revert the recent nerf or rework to reduce body damage but increase her headshot multiplier, so it’s possible to instant kill 120 health mercs to the head, but at best, deal less than 80 damage to the body on full charge.

A combination of these changes reduces her tankiness a bit, but makes her better at her primary purpose. Essentially a necromancer, reviving and keeping allies alive from a safe distance. If they want her to be a Medic/Sniper, I’d say this is the best way to do it.


(TheVulpesFox) #13

For those of you who think that the hit box should be buffed, I did not specify that the question was for the buff of the health given by them. I used “e.g.” which I am sure you know means “for example”.
Meaning that the word “buff” was not used with only healing capabilities in mind.
“Buff” can mean improving the hit box.


(blisteringOwlNest) #14

I actually think that’s a really interesting idea. Obviously it couldn’t be as effective as other healers and shouldn’t be spam-able (Maybe have a minimum healing line on the gun? or full charge to heal a certain amount) but if its implemented right, it could add versatility to her role, as she will have to keep an eye on all allies, not just an eye out for dead ones.

However, if there’s any plans to release a ranged healer (Healing Grenades pls Splash Damage :3) then this may not work. but I doubt there is.

Also, on topic, no I don’t think they should be buffed HP wise because sparks is already hard enough to kill without losing her for a split second and having her fully healed. replacing another healer with a sparks should have very tangible consequences in my opinion, and a lack of healing potential is one such drawback.


(solace_) #15

yes but do not add more insta heal. after the initial heal, make it a faster health regen sort of thing but not as fast as sawbonez packs.

and then of course they may have to do somthing about sparks constantly insta healing herself


(Your worst knifemare.) #16

Help support her team more and improve both their and her own survival in fights


(Apofenas) #17

[quote=“Watsyurdeal;148154”][spoiler]If anything they should be removed, and the reasons for this are pretty straight forward.

Sparks’ medpacks are best used for herself, they restore such small amounts of health, 2 packs for her is a quick top off, but for most mercs like Saw, Sky, Fragger for example it could take 3 or her whole stock. And on top of that they’re really small and easy to miss. I feel like removing them based on that alone, and buffing her HP by 10 is a fair compromise.

If you’ve played Sparks at all in Ranked, you probably seen Sparks’ players kill team mates with the Revivr, only to Revive them. They do this because it’s much easier, and safer than running over to just heal someone, and actually faster as well. If we remove her med packs, and allow the Revivr to heal alive allies instead of damaging them in friendly fire, we essentially cut out the middle man. This also means the Revivr is more heavily used for her healing role, and cuts down a bit on her damage role. Which means they can revert the recent nerf or rework to reduce body damage but increase her headshot multiplier, so it’s possible to instant kill 120 health mercs to the head, but at best, deal less than 80 damage to the body on full charge.

A combination of these changes reduces her tankiness a bit, but makes her better at her primary purpose. Essentially a necromancer, reviving and keeping allies alive from a safe distance. If they want her to be a Medic/Sniper, I’d say this is the best way to do it.[/spoiler][/quote]

I personally like this idea. Expet that REVIVR would need to have 2 modes: combat and supporting. Because the tool, that can kill, revive and heal at the same time is not a good idea.


(Naonna) #18

As of now, you might as well revive with sawbonez post-patch. Better healing AND revives.