PW: In Brink what we’ve tried to do is make it so that the three combat roles – Soldier, Medic and Engineer – can all help out their teammates, and as they level up the level of depth and complexity grows and develops. When I first start out, as a Medic I can give out health, as a Soldier I can give out ammo, and as an Engineer I can buff my teammates’ weapons. But as I develop, so too do my skills. Later on the Engineer can buff armour, build things etc., the Medic can start giving regenerative boosts and adrenaline, and the gameplay depth really broadens out. You can combine these skills too. The Operative can hack things and later on scan enemies to reveal enemy positions.
All of these collaborative, teambuilding activities earn you more XP than simply being on the frontline. In a way I suppose we’re kind of bribing players to organically build a more diverse, co-operative experience.
http://www.dealspwn.com/brink-preview-paul-wedgwood-interview-part-1/
“Buff my teammates’ weapons”? What does that mean? How its work? I have to put some spells on my teammates to buff their bullets for 60 seconds?
“buff armour” - is that some magic armour from some MMORPG?
How buffs work in Brink?