After you nerfed its dmg there is no reason to use it over the MOA.
They basically do the same dmg now but the MOA has a much better fire rate a better clip size a better accuracy
and a much better scope and its allot easier to use.
The FEL IX is supposed to be that big slow one shot one kill sniper.But now its just useless with no reason to use.
Buff FEL IX
I think the FEL IX is in a very strange place, yes it may of one shot some mercs at some time but also the developers have stated a while ago now, they did not want standard one hit kills. (Excluding headshots and explosions ect.)
It’s not like 1-hit kills on body shots from snipers is a bad thing, but it must be balanced out in order to compensate, imo. Though, since I don’t snipe in general, I have no clue how to do so.
@umberInlet the FEL-IX did exactly 80 damage, the only mercenary that would die to that was and still would be (recalling the reintroduced mercs health) Aura, a small, high mobility character, that either meant that the Vas player shooting had great reflexes or the Aura player wasn’t moving, and still capable of being revived. The FEL-IX still has a slower rate of fire, ammo capacity and fire rate than the MOA, by a long shot (No pun intended) but nothing really going for it outside of doing 5 more damage.
Guys today when I woke up I got this quite good idea, make the headshot multiplier of Fel-Ix x2.6, then you can one-shot headshot any merc in the game with headshot! Then both Moa and Fel-Ix would have their uses.
[quote=“Muhq;24086”]Guys today when I woke up I got this quite good idea, make the headshot multiplier of Fel-Ix x2.6, then you can one-shot headshot any merc in the game with headshot! Then both Moa and Fel-Ix would have their uses.
[/quote]
Or just buff it to have 100 damage so it can headshot Rhino
[quote=“Watsyurdeal;24174”][quote=“Muhq;24086”]Guys today when I woke up I got this quite good idea, make the headshot multiplier of Fel-Ix x2.6, then you can one-shot headshot any merc in the game with headshot! Then both Moa and Fel-Ix would have their uses.
[/quote]
Or just buff it to have 100 damage so it can headshot Rhino[/quote]
and maybe just decrease its ammo capacity slightly even more, In that case since it IS meant to be an all or nothing type of weapon, it should do a lot of damage.
The idea of it being nerfed due to it doing 80 damage was because of the lack of counter play, and in many cases most people used Aura alone, not wanting to use sawbones since her healing station was simply dropped, and boom all your health is back in an instant before the Healing station was nerfed.
The idea of it being seen as say, unskillful or cheap would be thrown out the window due to the only character that died from a single body shot from it was a character that had both the smallest frame, highest mobility and a great close range fighter.
One of two ways I see it going down.
Reduce the Ammo count of the Felix to 1. Increase its Headshot damage Multiplier to 2.51 times (you can finish a RHINO with still a TTK that’s the highest in the game by switching to your sidearm and coughing at him.) Increase its Scope Sway Multiplier by 1.5 to compensate for the improved headshot damage.
OR
Remember that is a teambased arcade shooter, not Arma 3. Your Job as Vasilli is to Soften or finish off slow, high health targets and provide Intel to your teammates, not be UBER1337$N!PZ0RXYOLOSWAGLORD69iLLixXx.
In fact, I really hate seeing more than one Scout player on a team at the moment, because I know that unless my 8 man team is so coordinated they’re splitpushing objectives, I know that the second Vasilli is Deathmatching for the sake of his KDR. Until we get the DMR-based Scout characters in the game, I really don’t give much of a hoot for complaints about the Sniper not doing enough damage, and you’ll find the Devs, and probably most of the other players don’t either.
[quote=“goodField;24519”]
Remember that is a teambased arcade shooter, not Arma 3. Your Job as Vasilli is to Soften or finish off slow, high health targets and provide Intel to your teammates, not be UBER1337$N!PZ0RXYOLOSWAGLORD69iLLixXx.[/quote]
Suprisingly I know a lot of people who are high level that think thats what being Vassili is all about, and brag about their KD/R, yet suprisingly assists from a heartbeat sensor I throw serves makes me much better than them in the long run.
I dont see the point in making the FELIX be an instant kill on a rhino even on a headshot, if a headshot does double damage, and the FELIX did 80, like before that’d be enough to one hit kill anyone BUT Rhino, but leaves him down enough to be taken out by someone else if Vassili was the initial hit, but like I said before, the issue is that it doing 79 damage now is just because it could one hit kill an Aura without a headshot, even if they’re still able to be revived that was considered OP, even though Aura is all about mobility.
That along with it just now being a slower firing, lower ammo capacity, slower reloading +4 damage Moa. which just doesn’t have anything going for it, if it did say 85 damage it’d be a huge impact on softening up stronger characters and make all the down sides understandable, but could kill Auras and Proxys in a single hit no matter where you hit them, even if they’re still able to be revived, someone would call the it overpowered, and I’ve seen people call it overpowered before the damage nerf, just because they sat on the a healing station.
Before the addition of many mercs that have aoe abilities it was pretty much nothing but Auras.
I’d honestly prefer Sawbonez to the beginner Medic Character than Aura, but that’s off topic.
The Skinny of it is.
No. Reconsider why you play Vasilli if you think his weapons need a buff, because if you do think that, you are doing it wrong to begin with.