[quote=“sweetColumn;211265”][quote=“Herr_Hanz;211260”][quote=“THUNDA;211187”]Arty’s artillery strike’s deployable detroying range is just pure absurd.
It’s just so non-sense that it destroys healing/ammo stations (Good thing turret isn’t included) that were placed INDOOR.
But I don’t… really agree with the part that other explosives deserve a larger radius like that.
Fragger’s nade does it so well except the game breaking bug after Summer Shxt part.3,
and Nader’s nade launcher.
Fletcher’s triple stickies are perfect too.
If that Fragger’s pineapple bug and Stoker’s molotov bug is fixed, we won’t have any problems with this.
OR may we can also apply it to Javelin later, so the rocket doesn’t deal much dmg to people but destroys deployable very well. [/quote]
i dont want grenades to get a larger radius, what i want is that if i throw a grenade at a healing station ( withing a 1 meter radius of the station) it should be destroyed.[/quote]
this could make Aura play smarter instead of standing on the station and let every thing fly because there is this feature where you can reclaim the deployables so it doesnt get destroyed.
but the bad thing with increased vulnerability to explosive, the assault class gets buffed and deployables gets nerf[/quote]
its more of a deployable nerf, since assault classes are intended to destroy campy area’s most of which unclude healing/ammo stations, especially when looking at naders “area denial” role.
i say its worth it. it should really help with for example the bridge first obj.