buckET v0.2a


(bacon) #1

Since my demo avis don’t seem to be getting listed on the page I submitted, I’ll just release it :smiley:
This requires a client download.
KNOWN BUGS

  • Sometimes when a Covert Ops opens a door his client will crash.
  • When throwing a knife, if it kills a player the server will crash.
  • The unsilenced sten has no skin.
  • Kicking a bot in warmup crashes the server.
  • (Not really a bug) Bots are deadly accurate, getting more headshots than bodyshots and misses.
  • Using forcecvar without any params crashes the server.
  • b_startskill is broken.

Changes

v 0.2a

ALT-01 ALTERED: Complaints cannot be filed for landmines, dynamite, arty/air strikes & mortars.
ALT-02 ALTERED: Setting b_nokill to 2 will prevent players from using /kill only if they have not received damage in the last 10 seconds.
ALT-03 ALTERED: Medic regeneration has been altered.
ALT-04 ALTERED: Covert Ops’ get nightvision scopes at level4.
ALT-05 ALTERED: Improved HUD.
ALT-06 ALTERED: Partial re-write of the bot code, it works better now :wink:
ALT-07 ALTERED: Cabinets can be turned off (cvar: b_comp & 1).
ALT-08 ALTERED: Smoke grenade duration & range increased.
ALT-09 ALTERED: Health/Ammo Cabinets limiting cvars (cvars: cabinet_health, cabinet_ammo).
FIX-01 FIXED: The head hitbox was moved to below the neck (nasty bug) in v0.1, this has been fixed.
FIX-02 FIXED: Some weapons were missing in some cases. This has been fixed.
FIX-03 FIXED: The knife is now anti-lagged.
FIX-04 FIXED: CG_AddItem() now works properly with
.
FIX-05 FIXED: Setting cg_drawfireteamoverlay to 0 no longer disables drawing of other HUD items.
FIX-06 FIXED: Player shoving works better.
FIX-07 FIXED: If dynamite is set at an objective, the time cannot runout until it is defused or blows up (except in stopwatch).
FIX-08 FIXED: Players cannot shoot when invulnerable.
ADD-01 ADDED: Player stealing (cvar: b_steal).
ADD-02 ADDED: Players can pickup any weapon (cvar: b_pub & 64).
ADD-03 ADDED: Covert Ops’ can unlock/lock doors using the lockpick (weaponbank7).
ADD-04 ADDED: Revivees can fall from the sky (b_reviveUp <distance>).
ADD-05 ADDED: Level 5 (200XP in that skill).
ADD-06 ADDED: Hitsounds (cvar: cb_hitsound).
ADD-07 ADDED: Client events can be timestamped in any given colour (cvar: cb_timestamp <colour>).
ADD-08 ADDED: Client text size can be scaled (cvar: cb_textsize).
ADD-09 ADDED: Covert Ops’ can go invisible, they cannot shoot while invisible (command: invis).
ADD-10 ADDED: Projectile Camera (cvar: cb_cam).
ADD-11 ADDED: Admins can force a client-side cvar (command: forcecvar).
ADD-12 ADDED: Admins can change the invulnerability time, cvar*3 = spawn protection (cvar: b_invul).

NOTES

ADD-01: When enabled (b_pub must have the bitwise 32), medics can revive enemies. When the enemy is revived, he changes teams.
ADD-05: Each skill has a unique feature at level5.

Download

EDIT: I forgot to upload the example cfgs, they’re uploaded now and available in the above link.


(DrDeath) #2

Sounds Good, I am downloading it now.

EDIT: can someone give me a sample config?