BT-5 Texture & Model Criticism


(Pegazus) #1

I’ve been training my texturing skills for quite some time (some of you might have seen the M24 tank)

Now i have been trying to practise my skills on BT-5 tank. Here is some of the results.

Yes i know 30 is wrong side :tongue:

http://img16.imageshack.us/img16/7025/img3r.jpg

^ Image from Blender ^

What i would like to hear is some advice (bad & good both). I want to hear critism to learn from my mistakes and to see what should be changed.
I added a image from blender so if the other images are too dark.

It toke me about 4 hours to texture this. (the wheel textures and tracks are not mine, it’s SDs)


(th0rn3) #2

First of all, its took, not toke (forms: take, took, taken).
Now about texture, first and last wheels don’t match with other, thats a bit weird. Tank is too clean, especialy headlights.
This is not a texture thing, but where are the axles?


(aaa3) #3

texture itself is quite nice. about model, nice too (the m24 is my favourite from your models, both bc made nicely and bc of the choice itself - much better yet not well known tank compared to m4. your aircraft ones… hm… have some certain issues i dont wanna go into detail sry), but maybe working from 3-views which are quite easily searchable, you could make more accurate dimensions and relative scales more nicely (im always working in this way if about vehicles (*); and paying great effort on this), but your model is not that far from this to should be really been criticisen, its really okey i think. your earlier models suffered somewhat more from this but still not went into extremities one sometimes can see…

*: my method:
-make 3 big flat brush and texture them with these 3 views. dont even have to be same scale all 3. now dont bother with tex scales yet.
-then, make 2 or 3 other small long brushes along the 2/3 axis and texture them with a texture divided into 10 equal parts, and scaled such a way that they are exactly 10 division in 1 meter. i made a red-yellow one, using “fit” on a 40unit long brush, and then cloning and moving them, so for exyample an 5,38 meter (get info about real dimentsions whatever are you making) lenght need, i have 5 such brush and a 0,4 (2/5, as the brush is 40 unit long its convenient) one along 1 line. always use rounding to your taste, dont go into too much accuracy. few centimetres in a 5m long thing isnt visible.
-then elongate/shorten these 3 brushes to the lenght width (and maybe height when importnt) of the item you making.
-then put them near the 3 big flat brush, and adjust the texturre alignment and scale to match the length of the long meter-brushes.
-u can build your model to the big flat brushes and drawings on them.
this technique surely possible in blender too; u now can even make this in radi and convert it with c’s tool.


(Pegazus) #4

@Th0rn3
I keep forgetting that. Habit.
Too clean as in? missing dirt or rust and such. Or more detail would be needed?
About axles, lol how i forgot that. Thanks for noticing.
Edit: The first and back wheels should be different, that’s what i saw from the images.

@aaa3
bc, what does that mean? :o
Thanks, sad thing about m24 is that it was not used in Africa, so quite useless texture. :frowning:
Scale is off that’s true, and i think the blueprints i had were off too.
About plane textures, i think you mean that they are not ours?


(aaa3) #5

because. my acronyms for one given word are not always the same and also i sometimes using same acronyms for different things to shorten :stuck_out_tongue:
sometimes using points (which would be according to my lang.'s grammar but i dont use them according to this grammar), sometimes i use nothing - in english one should use “/”. (examples: bc, bc., b.c., b/c)
i think he meant dirt; not simlicity. or if he not, then me yes ^^ was also thinking on it
axles… are they improtant at all??
i didnt mean anythnig about your planes textures but about your planes in general which can mean your textures, your shapes, or both, or neither but yet smth else :slight_smile: no definitely nothing like your guess i never thought about plagiarism in ur work as u r so vocal opponent of any sort of liberties in copyright (imo somewhat too much .p). ok well after my map is out i will parallelly release some of my brush airplane collection and if u examine it closely u will surely know what did i mean now. its about some… hm… styles of building them. but this is months later. anyway that was just some unimportant hidden half sentence in my post should have been gone quasi unnoticed


(Pegazus) #6

Well i sometimes get carried away with that copyright, but what i say i mean it. But just to let know, those textures were Free To Use. (cant remember site though)

About Axles, it might be important but it might not be. But it was a good notice by Thorne.
Btw, i once did a plane with brush too, it looked rather lol. :smiley:


(twt_thunder) #7

i think the tank is ok…not far from the original:

but i will say the textures looks a bit “dead”…static or how should i say it…maybe as thorn3 said… too clean…


(twt_thunder) #8

should be more like this:

then it will look more alive i think :slight_smile:


(Pegazus) #9

Thanks for respond Thunderpwn. That last image you showed, would look realy nice, gave some ideas for areas for rust. Thanks again :slight_smile:


(twt_thunder) #10

np :smiley: always willing to help :smiley:


(Pegazus) #11

I did a bit work on it, added some dirt, rust, dark spots and did a basic detail filter. (Hard to see in these images)


Has it gone any better, lost the feel of clean ? :slight_smile:
If anyone is interested, the russian letters mean “For Russia”.


(aaa3) #12

the texture itsolf now looks definitely very nice, at leas for me. but also, from these better viewpoints, it is more visible that the vertical scales are somewhat not okey. and both the first and last wheels could be a tiny bit smaller, no way more than 5%
little whining: dunno that during the late 30s and very-early 40s wouldnt the tank crew would 've been sent into gulag for that inscription x/, even za rodiny and the personal names will only appear later in the war, za sssr or za lenina would be okey but with za stalina will they could certainly make safe their lifes xd of course u may not want to have anything liek this on ur creation its all ok (myself never had problems with such realism in historical logos/insignia etc, but most ppl has. well they wont be able to read it in this case xD)

yeah now as i stare the pics searching wahts actually to be changed (only generally could feel its not right), isnt the fender a bit too low compared to the photos and thats why? and if the forward third would more visibly (but not much) slope downwards that would boost it too.
im not sure but if i remember correctly there were some bt tanks with that shape at the nose as is yours now, but both photos have a definitely different one. (edit, no, the bw photo has this, my mistake) on the plastic model kit, and your blender screen in yyour first post, its more visible. if you want to change to their style, also note the following: the vertical-ish face is somewhat less taller, and more inwards-sloping. the bigger face most front(*) is also somewhat less vertical/even more close to horizontal, but not much, this is more visible on the bw photo.
*:the big paralelogram, which is almost a triangle but its most forward vertex cut down; and which is making up the whole upper forward face of the body in your design and from which’s center the box with the ‘vertical-ish’ face is emerging from in your design. lol would be half second to point with finger and lines to describe :confused:

ah yeah, yet another thing. the track-leading “spikes” if 'd been added itd be also make it looking less “clean”


(shagileo) #13

I really like the model, but unfortunately I can’t give you tips as my model skills are below zero :slight_smile:

Anyhow, it’s a nice looking tank


(aaa3) #14

mines also below zero btw

ok now checked the shape, the plastic model showing the bt-7, and the bt-5 were indeed of the shape of peg’s.


(Pande) #15

model needs more detail imo. in my opinion = imo xD


(Pegazus) #16

@ aaa3
About those wheels, i agree. Will make them smaller. :slight_smile:
That idea went through my head too when i wrote that Dlja Poccuu but then i checked the date when it was last produced. 1932–45. I think some tank should have something like written on it. (For Motherland probably, but i heard it’s illegal to say that lol)

If the tracks and wheels would be like this, it should be ok?
About that paralelogram i did not understand nothing lol.
I dont think i will add those spikes, i dislike them. Though i should add them, if i want it accurate.

Thanks Shag :slight_smile:

@Pande
Hmm more detail means more verts. Well i suppose i can add some smaller detail to bring out more glamor. :slight_smile:


(twt_thunder) #17

do you know about layers pegazus? you could make great effects with that… i’ll make a tutorial about it on www.et-effects.com soon :slight_smile: but i use paint.net… u can get it here:’

http://www.getpaint.net/download.html

so if you load in your tanks texture and …load this picture too…. select all, copy select your tank skin select paste into ne layer.( remember to keep canvas)… then from menu choose layers properties
and fool around abit with it it’s amazing what you may achive…:slight_smile: just a hint :smiley:


(Pegazus) #18

Ofc, i know how to work with layers. That’s in photoshop.
But the idea you have, what will it exactly too?


(twt_thunder) #19

this is only a quick bad way to show ya…:frowning: better if you do it per part on skin… but you get the idea…


(shagileo) #20

woah, that looks badass