bsp to map...


(LAMAX) #1

Hello can enynody help me with compiling bsp to map? plesae help !


(Chruker) #2

Try this command line:

q3map2 -convert -format map -game et -fs_basepath C:\Path\To\ET -fs_game C:\Path\To\ET\etmain\maps -v mapname

Or put this in a .bat file and run it after you have changed the paths and map name to fit your installation:

@ECHO OFF



:PATHS
SET MAP_NAME=radar
SET GAME_PATH="F:\Games\Wolfenstein - Enemy Territory\Modding"
SET MAP_PATH="F:\Games\Wolfenstein - Enemy Territory\Modding\etmain\maps"
SET Q3MAP2_PATH=E:\Q3MAP2\q3map2.exe

 

:Convert
SET CONVERT_VAR=-convert -format map



:OPTIONS
SET GEN_OPTIONS=-game et -fs_basepath %GAME_PATH% -fs_game %MAP_PATH% -v



:ACTION
START /BELOWNORMAL /WAIT /B %Q3MAP2_PATH% %CONVERT_VAR% %GEN_OPTIONS% %MAP_NAME%
PAUSE


(LAMAX) #3

it’s doesnt work thx for help!


(Chruker) #4

What kind of error messages do you get?


(LAMAX) #5

Sorry now its work ! its look that:

@ECHO OFF

:PATHS
SET MAP_NAME=ds_bunkers_b2
SET GAME_PATH=“C:\Program Files\Wolfenstein - Enemy Territory”
SET MAP_PATH=“C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps”
SET Q3MAP2_PATH=“C:\Program Files\GtkRadiant 1.5.0\q3map2.exe”

:Convert
SET CONVERT_VAR=-convert -format map

:OPTIONS
SET GEN_OPTIONS=-game et -fs_basepath %GAME_PATH% -fs_game %MAP_PATH% -v

:ACTION
START /BELOWNORMAL /WAIT /B %Q3MAP2_PATH% %CONVERT_VAR% %GEN_OPTIONS% %MAP_NAME%
PAUSE


(LAMAX) #6

but it doesnt convert light why?


(LAMAX) #7

oh and models ase and md3!


(kamikazee) #8

That’s because the compiling and decompiling is lossy, it should only be used to recover brushwork.


(LAMAX) #9

ok! I se now! THX!