BSP Crashes?


(CptnTriscuit) #1

After I installed the editing tools everything was working okay, save for a few random crashes…but now it consitantly crashes when I try and run anything off the BSP menu that contains “-filter”

I have tried reinstalling but that didnt help.

…an ideas?


(weasel) #2

Got a console log? Turn on logging in prefs under game settings, if it isn’t already, and post radiant.log.


(CptnTriscuit) #3

Started logging to C:/Program Files/GtkRadiant-ET-1.3/radiant.log
Today is: Sat Jul 12 00:18:27 2003
This is GtkRadiant '1.3.8-ET' compiled Jul  8 2003
Offical qeradiant.com build
ATI bug workaround disabled
Loading map from C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
LOADED: textures/common/caulk
LOADED: textures/stone/mxdebri0_riverbed
LOADED: textures/skies/sky_9
LOADED: textures/common/trigger
LOADED: textures/common/origin
LOADED: textures/metal_misc/ametal_m03
LOADED: textures/swf/xtrim_cm05
LOADED: textures/egypt_walls_sd/stucco01
LOADED: textures/common/clipweapwood
LOADED: textures/common/clipweapmetal
LOADED: textures/assault/metal_c07a
--- LoadMapFile ---
C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map
   57 brushes
   12 entities
 1.22 second(s) load time
Saving map to C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map
Map_SaveFile: C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map
Saved in 0.08 second(s).
Setting up
Listening...
=== running BSP command ===
 "C:/Program Files/GtkRadiant-ET-1.3/q3map2" -v  -connect 127.0.0.1:39000  -game et -fs_basepath "C:/Program Files/Wolfenstein - Enemy Territory//" -meta -mv 1024 -mi 6144 "C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/test.map" 



(weasel) #4

Is the q3map2 command successful if you run it in at a command prompt, without radiant? If the crashes are just during compiling, it probably has to do with q3map2. If you do find that it is a problem with q3map2, you may have better luck fixing it over in the q3map2 forum.


(CptnTriscuit) #5

The q3map2 command is successful when I run it outside radiant.


(weasel) #6

Well you could make a batch script and use that as a temporary workaround. In the meantime, maybe someone else could help you. I don’t know where to go from here. It seems strange to me that Radiant would crash when you compile.


(CptnTriscuit) #7

Thx for your help weasel, Im sure it’ll get figured out eventually.
:drink:


(CptnTriscuit) #8

additionally, when I load misc_model/misc_gamemodel entities the model paths are always messed up. Its doesnt seem to be recognizing /etmain as the base so I have to rename them every time. I am wondering if these could be releated…

If anyone else has any suggestions outside of a vodoo dance I’m all ears…in the meantime I’ll try a full uninstall and reinstall of both radiant and et and see if that fixes anything.


(Drakir) #9

Seems like building is very touchy to anything missing or not done as it should be, any small misstake would crash it. I have had many crashes.

To be sure the build work, make a very small map with just the things needed to run the map. If that works you prolly have made something that is not correct according to all the new stuff.


(CptnTriscuit) #10

Most maps I have tried have been little test maps with the minimum junk in em’.

I just tried reinstalling everything and the problem still exsists. I cannot be 100% certain, but I think this problem stared after I tried to BSP a .map file that had terrain generated with EasyGen (of course couldnt have worked)…which cuased the first crash. Could that have damaged a file somwhere?


(jetscreamer) #11

i know nothing

things i might try

install it to c:\et

edit your scripts/user*.proj and look for borkedness.

use q3map2build instead.