hello there !
Im still working on an old project, and I get quite close to a decent beta version.
Lately my BSP (just bsp -meta) compile times seems unusually high. Its a big map, right, but doesnt +/-10 minutes just for BSP seem too long ? I somewhat know how to map so there isnt much structural brushes, and almost all invisible faces are caulked.
Im not sure when it started to take so much time, but I could be arround the time I changed all the shaders - can this have any influence on the bsp compile process ?
Most of my shaders are simple like this :
textures/canyon_depths/terrain/yatta_A_concrete_vieux_5
{
qer_editorimage textures/canyon_depths/terrain/yatta_A_concrete_vieux_5.tga
implicitmap textures/canyon_depths/terrain/yatta_A_concrete_vieux_5.tga
surfaceparm rubble
}
(and suddendly I realise it doesnt make much sense having “implicitmap whatever”, I guess I should correct that o_o)