How does the BSP compiler cut brushes up in to polys (triangles).
What I really want to know is, will 2 brushs that are pressed up against each other but not equal dimensions, cause the compiler to cut the brushes up in to more triangles.
Lets say I have a 128 x 128 square cube, and I put a 64 x 64 cube on top of it right in the middle. Will the large cube on the bottom be cut up where the 2 brushes make contact, or will the top surface of the bottom cube remain uncut as just 2 triangles.
If my question makes no sense let me know and I’ll put up some diagrams to show what I mean.
Thanks.