BSP compile question


(Pox) #1

How does the BSP compiler cut brushes up in to polys (triangles).

What I really want to know is, will 2 brushs that are pressed up against each other but not equal dimensions, cause the compiler to cut the brushes up in to more triangles.

Lets say I have a 128 x 128 square cube, and I put a 64 x 64 cube on top of it right in the middle. Will the large cube on the bottom be cut up where the 2 brushes make contact, or will the top surface of the bottom cube remain uncut as just 2 triangles.

If my question makes no sense let me know and I’ll put up some diagrams to show what I mean.

Thanks.


(blushing_bride) #2

i think the answer is yes. However you could easily test this by making a small test map, then compile it. Load it up and type the command to show triangles which i think is r_showtris.


(SCDS_reyalP) #3

http://www.splashdamage.com/forums/viewtopic.php?t=1303
might help.