Hey…
i was just wondering if there was anyway to avoid this stupid bug (i think its a bug anyway lol) in radiant 1.4? ( i dunno if its also in 1.5)
I mean when you have for example 3 rectangular brushes on top of eachother and select them simultaneosly, and then press V to vertex edit… when you move the vertices too far, the brushes break up and there are floating vertices in space without any brush atached… i suppose this gives problems in ET so i always avoid it by simply not going too far away from the brush…
a picture to make it clear what i mean:

so is there anyway to avoid this? it’s very annoying sometimes when i try to make caves or whatever…
btw i know the example is a bit extreme, but it happens with much less “stretching” too…
