This might seem like an existantial question but I have to ask…
I remember when I started mapping for Q3 we used brush primitive a lot. More like always… I’m wondering how many of you use it.
I know that at that time it was pretty new and had some issues but since then, it’s been almost 5 years, I’d thought it’s be out of the experimental stage.
Any comments on that?
I mostly ask this because I just switched to BP and I forgot that radiant would forget texture alignment so now, I have to redo the whole texturing. Since I have to redo it one way or the other (and the fact that it gives me the opportunity to fix any texturing I was thinking about doing) I’m wondering if I should go back to “normal brushes” radiant was using in the first place or stick with brush primitive.
On that subject, it seems I can’t flip textures now with the Axial button with BP. :eek:
It did seemed a good idea at that time… I guess I’ll revert back to normal brushes then…