Bronze-Silver-Gold and P2W perception


(woodchip) #1

Good to see leads are going. Just wanted to make 1 oddball suggestion: change the name of ‘Bronze’ loadouts to something else. The Bronze-Gold nomenclature suggests that Bronze is undesirable and that Gold is superior, and contributes to an impression that the Gold loadouts are stronger.

I remember thinking for a while that the game was massively pay to win after I realized there were 3 tiers of loadouts past Bronze [this happens because 1) new players don’t understand the relative power level of different perks and 2) they haven’t seen enough loadouts to know that the gold is just a reskin of the bronze loadouts]. Granted, people who play for more than 4 hours will have this misconception corrected, but simply renaming this scheme to something less hierarchical might make a better and more accurate first impression in those critical first few hours.

Flame away.


(Sorotia) #2

DB isn’t P2W…flat out and simple.

People who call it P2W obviously haven’t played the game long enough to understand how the system works or just watched Angry Joe’s video and jumped on the bandwagon.


(woodchip) #3

@Sorotia said:
DB isn’t P2W…flat out and simple.

People who call it P2W obviously haven’t played the game long enough to understand how the system works or just watched Angry Joe’s video and jumped on the bandwagon.

Yeah, I know that. But lots of people get that impression anyway.


(Sorotia) #4

@woodchip said:

@Sorotia said:
DB isn’t P2W…flat out and simple.

People who call it P2W obviously haven’t played the game long enough to understand how the system works or just watched Angry Joe’s video and jumped on the bandwagon.

Yeah, I know that. But lots of people get that impression anyway.

Just shocked people still calling it P2W, saw the video earlier today…it’s really kinda stupid.


(Press E) #5

Changing the names wouldn’t really fix it. For one, the coloration of the cards themselves is obvious enough to imply a tier system. Then of course there are droprates and simple costs to craft them.

I get what you’re saying, and I think it is an issue that can harm your first impression of the game, but there’s no real way to fix it without changing loadout cards entirely.


#6

Apparently we need a big fat prompt upon launching the game that states this.


(Xenithos) #7

@Sorotia said:
DB isn’t P2W…flat out and simple.

People who call it P2W obviously haven’t played the game long enough to understand how the system works or just watched Angry Joe’s video and jumped on the bandwagon.

Angry Joe really hurt this game… this makes me angry.


(Xenithos) #8

@Wintergreen said:
Apparently we need a big fat prompt upon launching the game that states this.
Actually… Something simple like a message/tutorial in the card crafting area that states something like…
"This is the barracks: where all of your owned mercs and loadout cards can be found.

You own a default card for every merc in DB that is geared with helpful augments. As you find which augments suit your playstyles you can craft a base or BRONZE card with those augments or buy the specific card that you want in this tier.

If you want it to look better after you’ve found the playstyle you like, you can trade up to a silver or higher loadout. But remember, the only differences in utility are between the card loadouts, not the rarities of the loadouts. Augments also do very little when it comes to one players skill versus another’s."


(woodchip) #9

Idk maybe calling them “standard” or something would make it clearer that Bronze isn’t subpar. For instance the “pristine, scarred, worn” nomenclature isn’t as suggestive of a power difference because it’s explicitly cosmetic related. Even just adding like “bronze skinned, gold skinned” or something to that effect would be clearer.

Or yeah just having every single splash screen new players see repeat the JUST BLING thing in all caps.

Because while Angry Joe is no genius, if he can get something as important as this wrong a lot of other people can too.


(Artyrim) #10

One must be a real stupid idiot to think this game is p2w.
These idiots should look at all bronze & cobalt cards for 1 minute to realise that all cards are same just have a different skin. Unless this is too hard for brainless people.

“This is p2w because a guy with his blue weapon killed me because I have a silver weapon,If I had a blue one I could kill him but sadly is impossible to get a blue weapon without paying so this game is p2w . GG” ffs…


(TheStrangerous) #11

Pfff… big budget games are P2W. Even the singleplayer ones.


(PorkyPerson) #12

What they really should do is just make the skins separate from the loadouts entirely.

Bronze skins would then be clearly just common rarity skins.


(Nail) #13

lol, video games shouldn’t have to teach reading comprehension, the game already states silver and up are bling


(Sorotia) #14

@Nail said:
lol, video games shouldn’t have to teach reading comprehension, the game already states silver and up are bling

They have to cover their arses…why should a chainsaw need the warning not to touch the blade while operating it?

Because stupid people do stupid things lol


(Nail) #15

like I said, game already informs idiots wtf is going on, why more is needed is what’s wrong with a large part of the gaming world


(woodchip) #16

@Nail said:
like I said, game already informs idiots wtf is going on, why more is needed is what’s wrong with a large part of the gaming world

I think this attitude is wrong. It’s easy to look back on the half remembered sunnier days of multiplayer gaming when players were dropped into the pool to sink or swim as showing you don’t need to idiot proof things. But that’s not the whole picture. Things like Dota succeeded despite their noob unfriendlyness because there wasn’t any more accessible competition.

Now there is. The market is loaded with good games that do their thoughtful best to make the first few hours as inviting and enjoyable as possible. And this stuff doesn’t compromise the game.

I’m not saying my OP idea is great, it’s probably not and could certainly be improved on. But the general problem of: how do we make the first few hours of DirtyBomb as appealing to as many people as possible without compromising the game veterans enjoy is an absolutely important one. And in a lot of cases the solutions will have to do with things like clarifying information that Vets think is obvious.

What people complain about as games being dumbed down in a lot of cases is just designers being more thoughtful about how they introduce their game to newbies. And that’s a very relevant problem for DB.

It’s also easy to wave off a games unpopularity with “my game is too sophisticated for the masses”. No, it’s not. It just doesn’t give a strong first impression to anyone who isn’t very focused on tight gunplay. Those are different things. DB is so strong from the gameplay PoV that FPS ‘connoisseurs’ can see past its rough introduction. To everyone else it comes off (for the first hour or so) as a generic FPS with an ultragrindy P2W price model. That is a tragically wasteful misunderstanding for all involved.


(Nail) #17

you talk like this BETA TEST is a release strategy, it isn’t

dumbed down is dumbed down, usually caused by publisher getting social media ragers not devs being “thoughtful”

game ain’t made for pre-teens, it’s for 17+, they should be able to read


(TheStrangerous) #18

Are loadout cards rarities gonna be completely replaced by weapon skins?


(woodchip) #19

@TheStrangerous said:
Are loadout cards rarities gonna be completely replaced by weapon skins?

They probably should be, although I don’t know how it would work with existing cobolt/golds.

Having 2 different rarity tiers that are both entirely cosmetic and overlapping isn’t worth the squeeze.


(TheStrangerous) #20

@woodchip said:

@TheStrangerous said:
Are loadout cards rarities gonna be completely replaced by weapon skins?

They probably should be, although I don’t know how it would work with existing cobolt/golds.

Having 2 different rarity tiers that are both entirely cosmetic and overlapping isn’t worth the squeeze.

2 rarities, now it’s gotten really convoluted… Like multiple currencies in F2P games…