broken skybox


(jump3r^) #1

hi,
i have a problem with custom skybox.

i had downloaded some sky from sock’s simland in hope i will use them in my map.
so, i modified the shader etc in a proper way and putted on the new sky in radiant. after bsp (-meta -leaktest -v) and full vis compilation i loaded my map and it looked fine.
after i’d sent it to my friend, he started to complain about sky bounds, so it looks like a big box from sky. he has indeed different gfx card and drivers than me, so…
“k” i thought. i compiled the map again, this time with -skyfix parameter. however, now the bounds also appeared on my pc! i was liek wtf and sent it to my friend again, he told me that there was no change for him at all, still like a big box.
in hope it’s a bad shader (bad shader? o_O), i used the original one. again, and again, no change.
i decided to use completely different skybox, from another person (kell.leveldesign.org). i did the same process with this new skybox, but it has still same problem…

what i’m doing wrong?
thanks for reply and excuse my low- english.

image:


(==Troy==) #2

I had the same problem, dont remember how I fixed it, but one of my tries was to create a box, make it “Hollow” and dont play around with brushes, just adjust the textures, so that they look satisfactory in editor. Because of jpg formats it is sometimes possible that the edges of the texture are sometimes deformed, so adding about 4-8 units (so that a part of texture cannot be seen) of brush will probably help.

I meran overlapping brushes.*

And another thing, try to make skybox bigger, not a box of size 256X256X256, try 1024 or 2048.


(MrLego) #3

Try This link on Socks website.

You can also try searching for skybox bug, it has come up before.


(jump3r^) #4

i’ll try that.

this is the first thing i tried. sock’s skyboxes are already “ready for the bug”, so i thought there won’t be a problem. but no, this is slightly different. it looks like cracks between these 6 sides, not misaligned texture as described on sock’s website.


(jump3r^) #5

doesnt work also.

i made a skybox only maptest, but the problem is still same. these bounds are visible, it looks more like a cracks between skybox sides.