Hopefully this thread will stay civil, I’ll try my attempt with a start of, ehm… 
I’d like to say that I do absolutely love the game, I’m enjoying it as much as anyone could really at this point. However, there are a few things that could be done to polish the “Shooter” in this FPS. (PC Player)
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Recoil: There’s too much of it! I’m often forced to spray even with burst shots, the burst just does not help much, if at all.
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Headshots: It’s not there! I see no real reason to disable headshots whatsoever, removing a challenge in aiming easily removes some competitive play and depth in the game.
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Melee: Buggy as all hell, whether it be a corpse to gib or lively competition. I can’t tell if it’s the timing, the hitbox or latency that’s causing my hits to only register 50% of the time.
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Camera: My camera is so unreliable, I’ve died many, many times trying to help other team-mates out while giving out a buff, and in return I get my camera rolling a 180 to my death.
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Range: SMG, I’m at shotgun’s length to get proper hit rates. Shotgun? I’m at kissing length to get proper hit rates. I understand we can’t be sniping with shotguns, but it just feels a little off. (With burst, btw)
There may be a few more, but these are my main points.
It feels as though they’ve attempted to push the Team-Oriented gameplay so far, that they actually managed push out some good bits of the FPS genre that we all loved so much.
The solidity of the “Shooter” sub-section in this Team-Oriented FPS is just lacking, unfortunately.
I understand we don’t want to necessarily reward K/D kings in a match, but now we’re just stripping away the depth in the “Shooter” element.
(I don’t play CoD, these points don’t sway changes to team-oriented play whatsoever.)
TL;DR… I think the waiter watered down my soda a little but gave me an extra side of onion rings.
Thoughts?