I originally meant this to be a reply to another post, but I feel it’s worth creating its own thread (since everyone else is for their own ideas).
Alright, so from the previews I saw of Brink I expected there to be side objectives that each side could complete that would actually change the balance of the match (biased towards the attackers ofc), instead we have 1, maybe 2, side objectives that really don’t change much on most maps. For instance, on the aquarium map, you can repair the generator and get the elevator working (I’ve honestly never seen it done in pug matches, maybe once in an organized match - if they get that far). This still leaves us with 8 defenders sitting and camping the objective area, with 8 attackers trying to force themselves in and win a short round of TDM. This is not really fun…
There needs to be side objectives that actually draw part of each team away from the primary objective. These side objectives have to have some importance, like if the attackers complete all of the side objectives, it makes it almost impossible for the defenders to win, and of course the defenders could reverse or counteract them in some way (not easy). The point is that each side objective done makes it that much harder for the opposing side, so that camping the primary objective isn’t a viable strategy.
Bottom line, the defending strategy shouldn’t be camp the primary objective, and the attacking strategy shouldn’t be push in through these entrances and keep trying until you get it.