Alrighty…first off, hats off to the guys at SD for creating a game of such visual appeal…Its damn refreshing to see it looking both gritty and vibrant at the same time, without inheriting too much of the visual monotony that you’d usually associate with a game that has an apocalyptic setting…
However, there is something that’s bothering me a little, and that’s those darn radial menus. I know the game’s built on ID Tech 4 and one of the things I love about the engine is the ability to make seemless in-game GUIs. To me, the floating radial menus in Brink stands out like a sore thumb when you can have them on those nice hi-res terminal displays in the game’s world that can easily be made interactive (one of the gameplay videos released even shows a bomb-planting animation that takes advantage of this particular feature). How bout having the player bring up portable interactive display in situations where an access to a terminal is not needed? It makes even more sense since the game almost has that HUD-less approach going…Radial or not, I don’t care as long as they’re implemented seemlessly like Doom3’s interactive display panels and pdas
I know I’m probably on a lone crusade here for more seemless GUIs but it doesn’t hurt to at least voice it out I suppose =P
Looking forward to the game next fall…
