Brink writing post-mortem on Eurogamer


(FrankieGodskin) #1

It’s mostly on the writing, which was weak, but certainly not the game’s biggest flaw.


(Crytiqal) #2

Ed Stern believes these are the biggest issue’s gamers have with the game?


(Azev2000) #3

Wow this is what they are writing about. How about they write an article about the absolute crap condition the game was in at release and the mass exodus just weeks after the release.

No instead they talk about the voice acting of a game that has a story about as deep as those in a Bazooka Joe bubblegum pack.


(Crytiqal) #4

Oh boy, jDev from Bethesha Softworks is currently reading this exact thread.

Maybe he should censure this asap :stuck_out_tongue:


(Salteh) #5

The title of the eurogamer article is somewhat misleading…

This is a write-up of Ed’s Develop/Brighton talk, ‘Putting the ink into Brink’.
As the name suggests, his talk was all about the writing and the story of Brink (and is not a post-mortem).


(tokamak) #6

Oh I wish.


(darthmob) #7

Thanks Salteh for bringing reason into a thread already full of ignorance. I guess same as last year there are no video recordings of these talks? At least none free to download?

It’s a shame as those writeups are pretty bad and judging from the video interviews Ed is the right person to hold an interesting talk.


(Salteh) #8

Incgamers.com said the session was one of the highlights of the conference :).
I’m not sure there are any recordings, I’ll ask around…

(http://www.incgamers.com/Features/415/the-brief-for-brink-a-sticky-game-world)


(wolfnemesis75) #9

[QUOTE=Salteh;360773]Incgamers.com said the session was one of the highlights of the conference :).
I’m not sure there are any recordings, I’ll ask around…

(http://www.incgamers.com/Features/415/the-brief-for-brink-a-sticky-game-world)[/QUOTE]

I was fine with the lines in the game like “are we gonna use these brothers?” I thought all that stuff worked well. Just would like even more “catch-phrase” lines like that would be even better. Like Arnold’s “I’ll Be Back!” Just even more stuff like that would push the envelope and fun factor further. Pretty much take Predator and lines like “sexual tyrannosaurus” and just add more lines like that. Only place I disagree with Ed. Brink needs more “Buttons” not less! And more swearing! Where the fudge are the founders? would’ve been epic! Just more over the top s*** would be better rather than taking it out. Oh, and the spitting of the characters was also cool. I like how exaggerated their accents are as well. I’d just add in more “region-specific” phrases to really bring out the different cultural characterizations. More Mad Max type stuff too like “I’ll drive that tank-a.” Show a Resistance dude taking a leak over the side into the ocean during the cut scene. Just make it real. Like Waterworld. Or Reservoir Dogs. Make it over-the-top! Also, make both sides more dirty and nasty like two sides that are anti-heros. Just so you don’t root for them, but yourself.


(RGS) #10

I thought the cut-scenes etc were quite well done actually…

Better than most games anyway.


(badman) #11

(edited thread title to be slightly more accurate.)


(FrankieGodskin) #12

Thanks, I tried to do it myself but couldn’t. :stroggtapir:


(tangoliber) #13

I like Security’s opening cinematic for Aquarium and Terminal. They were well done.

I didn’t really like any of the others much…and all of the mission ending cinematics weren’t very good at all.

Killzone 3 copied the Enemy Territory “mode” for their game. The gameplay isn’t as good as Brink, but the cutscenes hit all the right notes.



(Hortey) #14

I liked the story pieces the game had, I wished there had been more of them to flesh out the story.

The problem is the gun balance, lack of content, texture popin, lack of connectivity online, lag at launch, and bad coding which is not only making the game suffer once but twice because it’s holding up the dlc and making people give up on the game.


(Hot-Wire) #15

The resistance intro to reactor always makes me lol.


(DubPlate) #16

When brother Chen says “What have you done!?” etc after you blow up the reactor, he really does make me feel bad about it. :frowning:


(Nosferatu) #17

There’s nothing wrong with the story or the acting in Brink, at any rate the only thing I would like to see is more of it.

Brink is a multiplayer shooter, people are not focussing on the Cut-Scenes. This is more important in a singleplayer shooter. If you want the scenes to matter they need to be more Over-The-Top, with powerfull lines.

Maybe some more In-Depth story in the campagn mode, which doesn’t necissarily play in multiplayer mode. Like the beginning and ending Cut-Scenes you could ad a Mid-Story Cut-Scene.


(Tazay) #18

Brink was alright in the writing. The plot sucked. Sorry to say its JUST enough to make us shoot eachother , but other than that there is nothing there. “We want out” “we wont let you, so we will shoot you”. Probably why brink has no replay value to me. The plot doesn’t go deeper, there is nothing to find to expand on the plot. Brink is just a shell, and thats what bugs me about it.

I just tried to play it. Laggy as hell, as always ><


(FrankieGodskin) #19

Well, since there was no “True” single player campaign, shoehorning in the story was always going to be difficult. I think Left 4 Dead did it far better, with occasional voiceovers and in-game visuals (writing on walls, destroyed areas) telling the story.