Great Splash Damage Q&A interview compiled from community member questions up at Brinkish.eu.
Been waiting for this one for months. Congrats to dohfOs, site Admin, and thanks to Splash Damage for responding to our questions! :stroggtapir:
Great Splash Damage Q&A interview compiled from community member questions up at Brinkish.eu.
Been waiting for this one for months. Congrats to dohfOs, site Admin, and thanks to Splash Damage for responding to our questions! :stroggtapir:
That’s not the first time I’ve heard that… maybe I should make my eyes glowie like Ronald!
Keeping in mind that damage is something we’re constantly tuning, in our current play-testing setup it takes around half a clip to take down an enemy if they’re not evading,
out of general curiosity, how does this compare to an unrealistic console shooter like halo? more directly, on average, might it take more than a clip to kill someone on a controller?
Halo is almost the full clip, you’d be hard pushed to take out more than 1 enemy with 1 clip so you’re guaranteed to die if you run into to 2 players unless you get lucky with a nade or they’re even worse than you. I liked ET in the way that 1 clip with good headshot aim could down 3 enemies.
We’re planning on including options to play Brink with less than eight players on a team. We’re mindful of the fact that competitive gaming gets more difficult from an organizational standpoint with team sizes greater than six, and we’re happy to say that Brink still plays great with fewer combatants as long as there’s good teamwork.
This is good thing to hear.
his is something we had hoped to do, but due to time and resource constraints chose to focus on other areas of Brink instead. We would certainly be happy to support a mod team if they were interested in making one!
Shame about this but supporting modders is good of them.
We can’t give specifics on an SDK at this stage as we’re fully focused on getting Brink finished, but it’s something we’ll be talking about more once the game’s production is close to done.
Looks like there wont be an SDK close to release date but hopefully it been out fairly quickly, just hoping there is enough options out of the box to satisy folk till then.
A new story entry has been added:
[drupal=645]Brink Weekend Reading: Brinkish Community Q&A and More[/drupal]
What’s been happening in the world of Brink this week? We’ve rounded up a few new bits of coverage for you to escape into the weekend with.
Kicking things off, the fabled Brinkish.eu Community Q&A has just been published, answering a whole bunch of questions submitted by members of the Brink community. Elsewhere, NowGamer sat down with Creative Director Richard ‘Rahdo’ Ham to quiz him about Brink, resulting in this four-page interview romp through every major and minor aspect of the game.
In more international news, Dutch gaming site gamer.nl offers a new preview of the game, based on what they saw at our recent press event. Meanwhile in Germany, over 10,000 readers of PC Action magazine voted for their 10 most anticipated titles of the year, with Brink making the list at #5 - the only original game featured.
Last but most certainly not least, we’re absolutely delighted to hear that the chaps at PCGZine named Brink their top shooter of 2010.
If you’ve spotted any other recent coverage, post it in the comments.
badman, the link to the PC Action feature is broken.
I would love to see some comments on gamerzines.com. Brink being placed in front of all the other shooters should result in interesting reactions.
Thanks for the round up, badman!
Congrats on the PCGZine pick! Well deserved. I can’t wait to play the freshness that is Brink!
I keep reading that there are no lobbies for joining games and this is kinda concerning to me.
If I’m playing a game and I want my friends to play with me… I’ll start the game myself and it sounds to me as if they will have to join me once I’ve already begun. So I will see the opening cutscenes, but they won’t, since we won’t all be starting at the same time? That’s not very good for immersion afai can see.
imo that deserves a special in pcgzine. with new screenshots! (the magazine is free for download for everyone) 
When they said “headshots doing extra damage on top of that,” in regards to weapons damage, does that mean headshots aren’t one hit kills?
No gun by default is capable of a a one-hit kill. Melee attacks are not one-hit kills either.
Actually in specific cases they may be, but it depends on the buff/upgrade ratios between players
(this keeps being hinted at as perhaps a possibility). For the most part I wouldn’t expect it to be common (probably never), but who knows how much flexibility we might get with the ability point distribution. On a side note, I really hope that SD considers an alpha as more of a possibility than a beta, even if it only lasts a week. Also @ SD, were you saying that if the modding community put out a BrinkTv feature you would add it in to an official patch?
We’ve done a lot of work on the underlying technology, and over the course of Brink have rewritten virtually every major system of it. We were aware of the ‘microstutter’ issue that some players experienced in Enemy Territory: QUAKE Wars, …
thanks for addressing this issue. however, this statement needs a correction. instead of “experienced in Enemy Territory: QUAKE Wars” sounds more like it’s an issue of one of my fav games or sd. it is not. it should be “experienced in every single id tech 4 game (doom 3, quake 4, prey, quake wars, wolfenstein)”. the carmack should be ashamed that he never fixed this and let people play choppy games while games of other companies like ut3 run as smooth as butter on a hot summer day
there’s the full pcgzine brink coverage which have now been released online. an interview with rahdo and a “extended look”.
:stroggbanana:
[QUOTE=dohfOs;227579]http://bit.ly/bxAbi2
there’s the full pcgzine brink coverage which have now been released online. an interview with rahdo and a “extended look”.
:stroggbanana:[/QUOTE]
awesomeness (except for the missing new screenies) 
thanks dohfOs 