Brink to Appear at E3 2010


(darthmob) #41

Good to know we’ll most likely be seeing some real footage of the game soon. Who’s going there and can provide a proper writeup of the experience? Will be interesting to see if Brink is actually more accessible than ET / ETQW. There is no way one could get a valid opinion about ETQW after playing it for fifteen minutes. It took me hours to just get the basics.

Btw, there’s definitely too much moaning and not enough happiness in this thread! **** yeah here’s a dancing strogg banana :stroggbanana:

[QUOTE=Slade05;228225]^_^[/QUOTE]Hi there Slade; put on your happy face! ;D


(SebaSOFT) #42

I don’t think you can put a complex mission-based shooter with lots of RPG factors and class-specific mechanics in the “intuitive” kind of game. Even Wolfenstein ET has its learning curve just to know what to do in the maps and who does the planting, the defusing, the air strike, etc.

There is a baseline on how easy a complex game can be.


(SockDog) #43

I was merely pointing out that the use of controllers because they’re easier to manage during a show was an unlikely reason. As elitist as PC users generally are I’d put money on the fact that console centric gamers and media would ***** a brick if asked to use a M+KB to demo a game.

So I’m not criticising SD here, it’s yet another unfortunate compromise necessitated by the drooling masses.


(.Chris.) #44

Why not use the console versions to demo to the console media, like I said there are two consoles hence two controllers, how are PS3 sites and mags meant to give a good preview of a PS3 title from playing the PC version with an xbox 360 pad? Then for the PC media, have the PC version rigged up with keyboard and mouse and we have accurate representation of all 3 platforms.

Would seem a bit of a cop out on Bethesda’s part if they are only going to show one version of the game…


(3Suns) #45

[QUOTE=darthmob;228308]Good to know we’ll most likely be seeing some real footage of the game soon. Who’s going there and can provide a proper writeup of the experience? Will be interesting to see if Brink is actually more accessible than ET / ETQW. There is no way one could get a valid opinion about ETQW after playing it for fifteen minutes. It took me hours to just get the basics.

Btw, there’s definitely too much moaning and not enough happiness in this thread! **** yeah here’s a dancing strogg banana :stroggbanana:
Hi there Slade; put on your happy face! ;D[/QUOTE]

I have a friend from my site going. I am trying to set up an appointment with Bethesda/Splash Damage for him. At the very least, my friend has promised me that he will be check out the public offerings. Hopefully, the lines aren’t 3 hours long, because I know that he will renege if he has to wait that long. lol


(DarkangelUK) #46

Is it gonna be Ed, Rich and Paul showing face at E3 this year?


(engiebenjy) #47

You have to remember that multiplatform games like brink will sell more copies on the consoles than the pc, so showing the game with a keyboard and mouse doesnt make sense.

I agree with the others I reckon it will be a 360 controller with the game running on a beefed up pc. If they have it running good on the 360 there is a possibility they would use it I guess


(AnthonyDa) #48

You can show more than 1 version of a game you know ?


(SockDog) #49

I know the market is larger and don’t criticise (overly) SD for having to pander to it. I just find it funny that console gamers need to be handled so delicately and yet they’re the first to criticise PC gamers for being elitist and inflexible.


(H0RSE) #50

I know the market is larger and don’t criticise (overly) SD for having to pander to it. I just find it funny that console gamers need to be handled so delicately and yet they’re the first to criticise PC gamers for being elitist and inflexible.
Developers do tend to “walk on eggshells,” when dealing with the console audience - like trying not to piss off the rich boss’s kid - This seems to be one reason why many beta’s tend to be on PC only - dev’s seem to understand PC players can deal with flaws better, whereas many console players just see “a broken game,” and become easily frustrated. I’ve also noticed the PC crowd being the ones to frequent dev forums and research info for their games, and it tends to be a console gamer who shows up closer to release, and asks questions that were answered 6 months ago. They also tend to get all the info they need from a review and rating score.

I think they confuse “elitism” with, “well educated (in terms of gaming).” It’s like the popular jock (console) who thinks he’s cool, by pushing around the nerd at school (PC) and then the nerd says something really smart to make the Jock look stupid - THis just pisses the Jock off even more.


(light_sh4v0r) #51

I’m liking the analogies here :slight_smile:


(jRAD) #52

Interesting…


(Shiv) #53

I guess its nothing to do with knowing all your hardware should be the same in every box for console then :\


(0xT1) #54

do you think his statement is accurate?


(3Suns) #55

I think that the opinion that PC players can deal with flaws better could be explained thusly:

Traditionally, console games shipped with almost zero bugs and very few exploits. Console gamers are/were willing to put up with less options if it means stabler code. That has all changed in the last two generations. Now, they still don’t get any options, but the games often ship broken. lol Console gamers don’t expect bugs and patches, PC gamers almost like them and the challenge they present.

Patches for the PC can be released any time of the day or night, as soon as the developer has completed them. Console gamers have to wait, sometimes months before they see the same fixes. (e.g., L4D2 - almost 5 months before console gamers got the big patch released last month). Console gamers don’t like to be kept waiting, especially when they see PC gamers playing the game the way it should be.

Console gamers are helpless to change anything. The game is sold as is, with very few options even just to change the control scheme. Helpless is a frustrating position to be in when there are problems.

PC gamers do deal better with flaws, but that is only because they expect them and can do something about them.


(SockDog) #56

Oh man, this is a minefield. :slight_smile:

In some respects I’d say PC gamers offer more… flexibility. When it comes to overcoming bugs, technicalities, innovation they seem more capable of reaching their goal. I think in part this is due to perhaps a stronger online presence and exposure.

On the other hand those two things also mean their way more opinionated than console gamers and feel more equipped to criticise gameplay/design decisions and such through their “experience”.

This is why I find the whole “elitist” thing a little amusing because despite their vocal nature PC gamers tend to be more flexible in accepting change even if they’re more likely to grumble about it. I mean SD isn’t afraid to piss off PC gamers but they’re clearly aware of the need to baby console ones.


(BioSnark) #57

… PC players can deal with flaws better…
with mods / server options.


(DarkangelUK) #58

Console Player: There’s a bug, it ****ing sucks… fix it or the game will fail!
PC Player: There’s a bug, you ****ing suck… this is how you fix it, and if you don’t do it the way I want then your whole game and company ****ing sucks and has already failed! CONSOLE SELLOUT BASTARDS!

Generally the view I get from the loud ones in either camp…


(shirosae) #59

Case in point: Imagine trying to get console players to cope with ETQW’s custom content with the restarts and the layering of pk4s as a workaround and the black 16k megatextures with no autodownload.

Some of the PC ETQW community wrote their own mod(s) to fix the silly vanilla gameplay issues, added in missing autodownload functionality, worked around the silly pure system, and still actually play the game instead of just theorycrafting on forums. I wouldn’t claim that that is a majority of pc users, but does that mentality even exist in the console playing crowd?

Of course we’re using a mod, which means that we’re traitors to the holy SD vision-faith thing and therefore are the enemy. It’s totally not like spending a couple of years dealing with ETQW’s custom content informs anyone to the extent that they can comment on what worked with ETQW’s management of custom content and what didn’t. You’d think it would be obvious that that kind of information might just be useful to a studio trying to develop that same engine - but no; clearly we’re just elitest whining comp-playing exploit-sniping tk-reviving nospread players deficient in defib paddle skill trying to recreate ETQW whilst changing the game mechanics so we can have a superman build because ETQW != Brink.

(Apparently I’m taking over grumpy duties whilst Chris. is away saving Tapirs.)


(DarkangelUK) #60

Actually you seem to be having a rage with yourself… like you’re trying to start an argument that isn’t there? That’s not grumpy… it’s just sad.