BRINK System Requirements


(delissimopl) #1

Anybody have some info about hardware requirements in this game? I wanna know if I need to collecting money for new machine.:infiltrator:


(Fireseed) #2

SD has not announced the final system requirements yet, but they will come a little closer to release.

Brink is powered by IdTech4 (like Quake4, Wolfenstein 2009 and so on) so the engine is really smart with older hardware. Ex: Quake 4 runs smooth on a Nvidia 7950 (256 MB) without framedrops on full details.


(beute) #3

[QUOTE=Fireseed;262847]SD has not announced the final system requirements yet, but they will come a little closer to release.

Brink is powered by IdTech4 (like Quake4, Wolfenstein 2009 and so on) so the engine is really smart with older hardware. Ex: Quake 4 runs smooth on a Nvidia 7950 (256 MB) without framedrops on full details.[/QUOTE]

quake 4 might run pretty good on most computers but wolfenstein2009 for example has a pretty poor performence/graphics ratio.

It runs pretty bad for a game that looks that dated.
(biggest reason is probably the vheil mode though)


(Indloon) #4

Id tech 4…it has too big FPS drops.
I have Dual HD 6870,and I had huge FPS drops in Wolfenstein 2009


(murka) #5

You can’t really compare it to wolf 2009. They pretty much rewrote everything.


(Diablo85) #6

[QUOTE=Fireseed;262847]SD has not announced the final system requirements yet, but they will come a little closer to release.

Brink is powered by IdTech4 (like Quake4, Wolfenstein 2009 and so on) so the engine is really smart with older hardware. Ex: Quake 4 runs smooth on a Nvidia 7950 (256 MB) without framedrops on full details.[/QUOTE]

That its the same engine doesnt say much. Black Ops has the same engine as COD 4 and MW 2 but ran 100x worse because of bad coding.


(Auzner) #7

If you have to ask you probably need to upgrade. Else you haven’t watched or read anything about the game and are just obsessed with numbers.


(system) #8

Well it does not hurt to ask for those who may need to upgrade and get some money together until the release. I am interested too in the minimum requirements, just out of interest.
The newest games i tested by renting or borrowing it from friends ran all fine.

The only and surely not the latest game that did not run smoothly was QuakeWars Beta2, and if Brink is build on that engine with enhancements, i surely have my doubts it runs smoothly on my machine.


(Auzner) #9

As I have said before, if any of my posts are questioned I have thousands of words of commentary behind them.

tl;dr: If you keep up with hardware news then you can determine for yourself if you need an upgrade. Those who ask usually never had many facts to begin with and are likely obsolete by now. The trick is to not get anything less than an 8 rating.

The Xbox 360 was released in Q4 of 2005 and is loosely based on the DirectX 9.0c API. At that time the modern video card was a 7800GT or X1800. Both the 7000’s and X1000’s were the last of the DX9.0c cards. When next generation 8000’s and HD2000’s were released throughout 2006 those were DX10 cards and very mature, capable DX9.0c cards.

Now about 5 years later we still have multiplatform games being released under these same technologies. The games still need to run on the PS3 and Xbox 360, but for PC they can use higher quality art elements. Things like higher resolution texture layers and lighting effect brought by DX9.0c and DX10. OpenGL roughly follows the same story. PC also grants higher quality filters such as 16x ansiotrophic and 8x anti-aliasing. Along the way everything has been tweaked and graphics have been improving. DX10 and DX11 games are very small in number and almost always have a DX9 compatibility. What’s probably been slowly increasing is the polygon count of meshes. But on the consoles they either hold back or cut out lighting and filter features to compensate.

So if done properly, the PC version of a title will have these slight enhancements while the console versions still look good enough and run at a decent frame rate. But current PC hardware is really getting ahead of the games. After 8000 we got GTX 200. After HD2000 we got HD4000. Then that era’s performance is nearly doubled with GTX 400 and HD5000. If you follow these products then you know I’m leaving out sub numbers and skipping generations, but what I am mentioning is what’s significant.

An 8800GT is nearly 5 years old but it won’t stop you from running modern games. Having two in SLI will even run current games at high quality. Fussing over DX10 and 11 modes is almost irrelevant. A majority of games look DX9.0c ERA technologies, even the ones claiming FULL DX10 or DX11 aren’t always going to have a significantly noticeable difference in image quality (IQ).

Taking all of this into perspective, video card upgrades haven’t really been necessary or vital. You can still run the games. It’s not as if it’s like when 3dfx got bought by nVidia and a Voodoo 5 simply cannot run the current game. As long as one has kept a decent high end (#8## or #8#, second number is an 8) then future game requirements are not much to be concerned about. As the generations continue the 6 of the new one is almost like the 8 of the previous generation.

If you don’t follow this kind of reading on these technologies then you would have to ask about game requirements. Video cards can be expensive, so naturally some people will do some reading before making a purchase decision. Everything out there eventually leads to all this analysis. When they benchmark games and get over 100fps with current cards, you can see they’re overkill.

If you have absolutely no idea about any of this and have to ask straight out, then yes, it’s time to upgrade. Time to do a little research and figure out what to buy. Otherwise if all this was known then the answer could have been researched. This trend has been around for years now because of consoles.

Q2 of 2008 I got HD 4850 in CFX. Today they run all but the most demanding games at maximum settings 19x12. If they had 1GB instead of 512MB of video memory I would probably not even be considering upgrading. The newer generations usually have the perks of consuming less power and running cooler compared to the performance received.

As for obsession with numbers, some people do not wish to learn anything or keep things practical. Rather than keep up with hardware they just purchase whatever is new. It makes gaming a more expensive hobby, but it guarantees you can play anything. So the question could be interpreted as “I have a $5000 computer from a year ago, will it run a game that comes out tomorrow?” Meaning they’re worried that all of their hertz, bytes, bits, cores, channels will be less than what is currently available regardless of performance. They want to remain ignorant and have someone press a yes/no button for them. That’s the reality of computer forums too, grown men have strangers who are teenagers deciding for them how their money should be spent.

So again, unless I point it out, my brief posts have extensive thought behind them.


(OpenGLUser) #10

I’ll reduce my frustration to a single point:

Why would a DirectX 9.0c card (e.g. NVidia 7900GT or 7950GTX) be unable to play Brink, while the console versions, which are also DirectX 9.0c platforms, and also no more powerful than the 79xx series, work? Why is there an artificial OpenGL 3.1 constraint on the PC version?


(Kazang) #11

[QUOTE=OpenGLUser;308883]I’ll reduce my frustration to a single point:

Why would a DirectX 9.0c card (e.g. NVidia 7900GT or 7950GTX) be unable to play Brink, while the console versions, which are also DirectX 9.0c platforms, and also no more powerful than the 79xx series, work? Why is there an artificial OpenGL 3.1 constraint on the PC version?[/QUOTE]

It would take forever to explain exactly why that is the case but suffice to say that the difference in performance is the price of choice and flexibility.

You can choose you hardware on PC, consoles cannot they are fixed, standard, they are limited and only do one thing.
An API such as OpenGL or DirectX has to be used on PC to translate the game code to the various different hardware configurations possible. An API, the translator, is not needed on a console where there is only one piece of hardware to “talk” to and/or the game can be streamlined to take advantages offered by the particular hardware used in the console.

If that answer isn’t enough for you then you should look up what an API such as OpenGL is and exactly why and how it functions.


(hawksking) #12

Go here

It tells you if your computer is good enough for the game. Trust me, if it says your computer does not meet the minimum requirement then dont even try/buy the game.


(Auzner) #13

That’s not true at all.

Because it lacks the hardware logic to process the newer extensions, which isn’t artificial. It’s the same thing with a dx9a card not being able to do dx9c games. Or a dx9c card not being able to do dx10. 7900GT is pretty old (over 5 years) so nothing can be expected out of it today, so there are no sympathies. The API on consoles is different than a PC so I believe entirely different code is used. They don’t directly relate in the way you’d assume. Knowing the exact technical answer still won’t do what $40 on a used card could; run Brink.


(Zamininc) #14

Yes.

It’s called a PS3. :P.