BRINK suggestions forum


(Wolfmeister) #961

Yea, each to their own i guess but personaly i need more than 5-6 maps to keep it from getting old too fast. (like BC2)
12 maps is ok tho i agree.

No need to overanalyze this i guess, just because Brink takes 5 hours to finish doesnt mean theres few maps although im afraid it does :slight_smile:


(H0RSE) #962

[QUOTE=Wolfmeister;225412]Yea, each to their own i guess but personaly i need more than 5-6 maps to keep it from getting old too fast. (like BC2)
12 maps is ok tho i agree.

No need to overanalyze this i guess, just because Brink takes 5 hours to finish doesnt mean theres few maps although im afraid it does :)[/QUOTE]you are approaching the game like a standard single player game…even if Brink has a few maps to choose from, they are not filled with scripted sequences, and it’s different every time you play it. ET has been out since 2003, and I still never get tired of the original maps.


(Wolfmeister) #963

No, im not. I wouldnt have mentioned BC2 or L4D2 if i did.


(BioSnark) #964

On the other hand, natural selection tells me a couple maps with lots of variability = awesome. Lets just see how this one turns out.


(Voxie) #965

Ah, good ol’ NS. Sunk way more hours into that game than I care to admit.

As a side-note, I’d really dislike having paid DLC on the PC, especially if contains maps or similar features that’s only accessible to those who’ve bought the content. Splitting the playerbase like that is never a good idea.


(H0RSE) #966

No, im not. I wouldnt have mentioned BC2 or L4D2 if i did.

you did mention BC2…

Yea, each to their own i guess but personaly i need more than 5-6 maps to keep it from getting old too fast. (like BC2)


(MILFandCookies) #967

Hes saying he that he in fact did mention BC2, and therefore is not treating the game from a single player perspective.

Thread needs more bold imo


(LyndonL) #968

Read my mind. I was just about to write this. I was dismayed the other night when reading one of the new interviews. Something was said that alluded to the fact that DLC if offered would be charged (which makes sense based on Bethesda past history).

Free DLC is one of the reasons Valve is loved so much by its fanbase. Hopefully something like that could be done. And if DLC must be charged, please don’t rip us off like Gearbox with Borderlands where they charge $15 for DLC that takes < 2 hours to finish.


(SockDog) #969

[quote=Wolfmeister;225373]IMHO BC2 and L4D2 are great games and i easily rate them just above 90% but you can only play the same maps online so many times until you get bored.

So, more maps after the release, one each Month would rock :)[/quote]

IMO you’ll never be satisfied, as the old adage goes, “You’re doing it wrong!” :slight_smile:

Seeking enjoyment through content only is always going to lead to boredom. The joy of multiplayer is the interaction and competition with others. Without that new maps become “boring” after one or two plays. With it, a new map spells countless more hours of fun.

The most overplayed, predictable and tired map in gaming history can be fun if you’re playing it with the right people.

So that being said, I’d rather SD focus more effort on making the game fun, designing intuitive means for players to interact. Maybe offering some variation on a theme (read: different gametypes or mutations) to allow some defined segregation.


(tokamak) #970

[QUOTE=Wolfmeister;225412]Yea, each to their own i guess but personaly i need more than 5-6 maps to keep it from getting old too fast. (like BC2)
12 maps is ok tho i agree.[/QUOTE]

See that’s where you err, BC2 maps are all a like. It’s all destructible cities and only the climate and location are different.

If you look at the past ET’s, you’ll find that every map is genuinely distinct, has an entirely different concept and will therefore provide much more variation without requiring more maps.


(Wolfmeister) #971

[QUOTE=LyndonL;225454]Read my mind. I was just about to write this. I was dismayed the other night when reading one of the new interviews. Something was said that alluded to the fact that DLC if offered would be charged (which makes sense based on Bethesda past history).

Free DLC is one of the reasons Valve is loved so much by its fanbase. Hopefully something like that could be done. And if DLC must be charged, please don’t rip us off like Gearbox with Borderlands where they charge $15 for DLC that takes < 2 hours to finish.[/QUOTE]

Im a bit thorn when it comes to DLC:s, i dont mind paying for them if i get something substantial and if the game at retail is a “full” game. What i DO dislike is the way that Borderlands did it with payed DLC:s that i felt was just cut from the game to make the releasedate or Modern Warfare 2 where they released a DLC that cost alot AND contained 5 maps where 2 maps came from MW1.

[QUOTE=SockDog;225468]IMO you’ll never be satisfied, as the old adage goes, “You’re doing it wrong!” :slight_smile:

Seeking enjoyment through content only is always going to lead to boredom. The joy of multiplayer is the interaction and competition with others. Without that new maps become “boring” after one or two plays. With it, a new map spells countless more hours of fun.

The most overplayed, predictable and tired map in gaming history can be fun if you’re playing it with the right people.

So that being said, I’d rather SD focus more effort on making the game fun, designing intuitive means for players to interact. Maybe offering some variation on a theme (read: different gametypes or mutations) to allow some defined segregation.[/QUOTE]

I do agree with you that playing with friends makes even the oldest map fun and i try to do that as much as possible. I still think theres a magic number where theres just too few maps to keep the game fun during a year.

[QUOTE=tokamak;225479]See that’s where you err, BC2 maps are all a like. It’s all destructible cities and only the climate and location are different.

If you look at the past ET’s, you’ll find that every map is genuinely distinct, has an entirely different concept and will therefore provide much more variation without requiring more maps.[/QUOTE]

I guess if the maps are so detailed content/mission-wise that it takes a very long time to do everything it might work i dunno. I really HOPE so because SD seems to make all the right moves when creating this game and i would really like to play a game for a longer time.


(H0RSE) #972

I do agree with you that playing with friends makes even the oldest map fun and i try to do that as much as possible. I still think theres a magic number where theres just too few maps to keep the game fun during a year.
If the default number of maps in a game cannot keep you entertained for a year, you either have ADD or the attention span of a gerbil.


(tokamak) #973

It’s also not about the amount of detail in the map. It’s about the range of truly different maps here.


(MILFandCookies) #974

The re-playability factor depends on the different styles you can use to approach a single map, than the number of maps imo. You bring the fun :wink:


(xxAcexx) #975

[QUOTE=kamikazee;193215]May I ask for some proposed topics to be clarified?[ul][li]Care to explain how you can play ET-style squad-based matches in a random map?
[/li][li]What’s “easy”? Does it need some Simcity-like terrain editor and a prop gun to fill up your map?
[/li][li]Movie-editing is hard, let’s go fragging!
[/li]On a less poking-fun-at-note, previous id tech 4 games did offer demo’s. You can’t really change the angles that much though, seeing how you don’t have all the info from the server; only server-demo would allow such freedom.[/ul]

As for my own wishlist, in no particular order of seriousness:

[ul][li]An automatic teabagging detector/autoban bot. Real players prefer coffee.
[/li][li]A magic 8 ball to predictl the opposing team’s used playing strategy. It can’t be wrong all the time!
[/li][li]Pimped servers (certified like ET:QW’s ranked servers): only players with a sufficient rig and graphical tweaks can enter, guaranteeing an equal playfield for people who don’t want to turn down their graphical details (or as some marketeers say: “the way it’s meant to be played”).
[/li]

[li]Integrated spelling and grammar checking. Each mistake takes 1 XP away.
[/li](For those <18 gamers out there) Your parents caught you playing Brink? Just tell them it’s educational![/ul]

Also, if you’re still looking for some fauna to be swimming around in those large bodies of water, may I suggest some species like the pygmy seahorse (good to save on polygons), blue damselfish (the goggles, they do nothing) or even a dope fish (warning: easter eggs ensue).

As for those who find my suggestions highly un-serious, please try to be more creative and let the devs sort it out. :D[/QUOTE]

I registered just so I could let you know that I hated your post and think your a little ****. Go **** yourself and die thanks


(Dr. KoNfL!Ct) #976

Ok, first off : Bravo Splash Damage for making such a great game ! allthough i have some minor thing that i wanted to bring to your attention.

  • When going from hipfire to aim down sights it’s not possible to fire… this made me get killed allot so that’s kind of annoying.

  • The light and operative class are too underpowerd.

  • Sometimes the AI shoot’s through the wall, by instance : In the beginning of Container city on the Brigde kinda thing.

  • I saw that on playstation, your friends get a purple colour and allso some kind of squad option. I would love to see this to on pc. ( Edit , it’s allready in-game , Sorry )

  • A menu like the objective wheel, but with character “talk” options. Like saying : “ok” “go” “thanks”. that sort of thing.

  • If possible, It would be much cooler if the characters could run a little faster.

  • The Rhett Ar assault rifle has way less ammo then the other Rifles. I love this gun but the lack of ammo is not fair.

  • Since the last patch the game run’s great. Allthough sometimes word’s or names are really weird ( looks like glitch or some kind of alien language ).

That are actually the only things i can think off that i really want changed.
This game is awesome, make it a little more :wink:

Thanks, Splash damage.


(Bakercompany) #977

How far did you have to dig to bring this thread back from the dead? lulz


(SinDonor) #978

If this has been sug’d already, please disregard:

Tattoos and scars should be permanent, but only for each faction. When my character is on Security, he is clean cut, shaven, no tats, no scars. But I want my character for the Resistance to be tatted up and scarred to all holy heck. I can’t do that though, because then those crazy tats and scars go to my clean Security guy.

So, I am cool with keeping tats/scars permanent, but it shouldn’t pass over from Security to Resistance.

Thanks!


(II 6R3ND3L II) #979

LOBBIES!

This is a TEAM BASED game. But for some reason does not support Teams in the way that many other games support Team/Clans etc. [Halo/BF/COD …]
I love the game, playing it with communication between squads/fire teams will win every time.
But why oh why is there not a portion of the setup of the game able to bring any number of players, private/public, into a lobby system to communicate and setup a game in any possible combination.

This seems like this would have been one of the 1st things on the Dev’s TO DO LIST for Brink!
I do hope with the upcoming patch and DLC that they add a complete Team Based Lobby into the game.

Thanks Splash for this fun game, look forward to more of your upcoming patches and ip’s.
:slight_smile:


(II 6R3ND3L II) #980

LEVEL / ABILITY CAP

I love the team play aspects of Brink but the level cap, more importantly the ability cap, is killing me.
ok, i just realized that the cap was 20 yesterday when i hit it.

I play with a team on TG.
i created my character for support of that team.
now i realize i need to start from the beginning with another character?!?!?!
i dont have time, i just want to play with ONE character.
i like just a few visual characteristics and i can choose body types before a match.

i never care about levels or k/d ratios. i care about playing the game and playing constructively with other players. i would play this game for hundreds of hours straight to make sure i am able to be all of the classes with the same character. i have no interest in switching visual styles or faces. i play on a team, we get to know each other by the way we look and swap classes as needed in the game.

Sad to know that i am stuck with one character with only 1.5 classes.
do hope that this changes somehow.
:slight_smile: