Well in that video it had a cut scene and it sounded muffled, so I’m gonna go ahead and say that everything in that video sounded far more muffled than it should/will in-game (aside from when there are explosions).
Edit: Um, to be more clear: there sound does get muffled in-game from explosions, but that video itself has muffled sound.
It’s funny you mention that. There’s a concurrent thread going where people are all saying they’re going to be listening to music whilst playing. Music instead of game sounds is close enough to no sound.
I can’t do it personally, but I also didn’t notice the sound dips (to the point of annoyance) everyone is talking about.
Something is screwy with the sound in that video, but Brink is attempting something different with sound. I’m intrigued by it and while reserve judgement until I have played it for a few hours.
This is not the kind of game I’ll play for either realism or immersion personally so I just find it strange and perhaps a bit out of place. Hopefully it’s slightly more balanced in game than in that clip, or perhaps I’ll just get used to it. Time will tell I guess.
[quote=LyndonL;283531]It’s funny you mention that. There’s a concurrent thread going where people are all saying they’re going to be listening to music whilst playing. Music instead of game sounds is close enough to no sound.
I can’t do it personally, but I also didn’t notice the sound dips (to the point of annoyance) everyone is talking about.[/quote]
I sometimes listen to music too while playing, but usually not so much that it removes all other in game sounds totally. I need some directional sounds like gunfire and approaching enemies at least.
Firstly, it’s not really muffled. The treble is removed. Which is pretty much in line with deafness—the ear hears fewer and fewer trebles, while maintaining the basses more readily.
Secondly, judge it when you can hear it properly, not out of a 480p video.
Some of it is. Mostly videos of kills. The videos I’ve seen of the actual gameplay has only surfaced—as I’ve seen it, again—was in 480p. Which notoriously kills sound quality anyways. I can’t tell you how many times I’ve been unable to hear the sounds (usually too quiet/muffled), then kicked the video into 720 and had a totally clear audio track.
[QUOTE=Linsolv;283723]Firstly, it’s not really muffled. The treble is removed. Which is pretty much in line with deafness—the ear hears fewer and fewer trebles, while maintaining the basses more readily.
Secondly, judge it when you can hear it properly, not out of a 480p video.[/QUOTE]
I think it’s a result of getting shot.
I’ve time stamped this one. The minigunner gets hit twice and healed as he’s moving inbetween walls. So either it’s an environmental reverb glitch or getting shot has some effect on ambient noises.
Also you probably knew this, but I just thought I’d comment that as youtube’s video size improves the bitrate for video and sound increase. A higher quality setting allows one to hear a lesser compressed audio stream. It’s really more of a bandwidth selection that they’ve labeled as a video mode.