Please don’t highlight in a quotation. It works on the ea forums but it’s a bitch here.
Story is predetermined, yes. What I was referring to are story arcs and character arcs.
No, you bloody weren’t. You’re sitting here arguing that core gameplay for SP is more than you versus bots. It’s not, and you must understand that it’s not or you wouldn’t be trying to equivocate core gameplay to story.
You typically play out the story and character arcs.
You view the story in the same way that you view a book. The “multiple arc” stories are still layed out for you; see previous posts example.
Core gameplay is viewed separate from story, yet you still continue equivocating one into the other in order to make this point that the core gameplay of SP is more than just you against bots.
It’s not.
Yes to some extent but are still have to propel the story by defeating a boss character (or bot, whatever works). If defeating that character is crucial part to the story (arcs included) then it must happen and you must win.
Doesn’t matter. The actual predetermined action is not the gameplay. See below.
Yes but the character arc is what I’m talking about. You pick and choose how you wish to play; either good or bad. You propel the story to its end.
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Brink has no “good vs bad” that you pick.
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Character arc is different than story arc which is different than gameplay. Stop using all of these interchangeably.
Yes and this propels the story forward. Unfortunately there’s no alternative if you happen to fail. You must beat the boss or the story (story arcs and character arcs included) stops.
Just helping my point there…The story propels the story forward. You’re trying to defy gameplay purely as your choices. That’s a horrible definition for core gameplay. We’re dealing with core gameplay. Stick with that.
In terms of combat yes. What else is there? You could beat puzzles depending on what the game’s core game play is.
Then why the %$&@ are you even arguing with me?
And this is where I believe Brink is trying to define itself. They want the story arcs to be played out between the online community. Who will win? The resistance or the security? Either way, the outcome of the story is up in the air until there’s a victor.
Again, don’t care about your opinion on story. Dealing with gameplay here.
It would certainly help the immersion or the believability of why those things are happening. In SP games today, you run into “bot’s” friendly fire and nothing happens. You run into friendly fire online someone blurts out “get out of the way you…****”. You either a) apologize and move on, or b) say “up yours.” Depending on the individual who you’ve just crossed their line of fire, they could become even more pissed and therefor a dynamic change has happened. You now have a friendly who is now an enemy. A story is now being played out, well that is until the 15 minutes are over and the game is finished.
What if a game integrated those experiences? How immersive will those games be then? That’s why games are a more unique than movies. Currently there’s a set formula but eventually humans will be playing the “bad guys” and ultimately create the set for the “good guys” to take place in. Afterall that’s why they call them antagonists. By becoming the antagonizer to lure the hero out of hiding. Could we see the hero lose? Would melo-drama cease to exist entirely? Could we see the antagonists’ as the heroes instead?
All these can be played out. Eventually…
You keep talking about immersion. Why? Don’t strawman. We’re dealing with bots. The AI in SP are bots. Your gameplay is against bots in SP. Carefully controlled bots, but bots nonetheless. Debate that, not immersion.
But to answer your question, currently no. Gameplay and story are separate because there’s a set formula that’s been rehashed over and over and over again. But that’s why I’ve said before that immersion is the key word. IF they could blur the two, the gameplay could eventually change the story.
They’re separate because they are two separate things. It doesn’t matter if “immersion is key”. The enemies you fight are bots. End of story.