Good day!
Keep getting the server to stop literally every 2-3 hours in the console server, get the code
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Migration other match state 1: 27
Migration other match state 1: 27
Security skill bumped up, Resistance down
Migration other match state 1: 26
Migration other match state 1: 26
client 1 Disconnected.
fL1xs Disconnected.
client 1 disconnected.
Migration other match state 1: 25
Migration other match state 1: 25
client 11 Disconnected.
AGIMAS(15 rus) Disconnected.
client 11 disconnected.
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
1: Freeing unused ccf with id -2 for team 0
Finished compositing contextId 18 team resistance (1) cinematic: false
deadgnoom17 joined the Resistance
1: Freeing unused ccf with id -2 for team 1
Finished compositing contextId -2 team resistance (1) cinematic: false
Migration other match state 1: 24
Migration other match state 1: 24
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Migration other match state 1: 23
Migration other match state 1: 23
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
1: Freeing unused ccf with id -2 for team 0
Finished compositing contextId 18 team security (0) cinematic: false
Migration other match state 1: 22
Robot at crane
Migration other match state 1: 21
Migration primary match state: 2
Syncing stats to clients...
Migration other match state 2: 1
Migration other match state 15: 2
client 6 Disconnected.
EnJoY Disconnected.
client 6 disconnected.
1: Freeing unused ccf with id 18 for team 1
Finished compositing contextId 19 team security (0) cinematic: false
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 9 Disconnected.
MoGGoRoLLa Disconnected.
client 9 disconnected.
Security skill bumped up, Resistance down
client 5 Disconnected.
*4[]JUGS Disconnected.
client 5 disconnected.
1: Freeing unused ccf with id -2 for team 1
client 12 Disconnected.
X-MAN (38 RUS) Disconnected.
client 12 disconnected.
Finished compositing contextId 17 team security (0) cinematic: false
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
The connection to game session has been lost.
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
--------- Game Map Shutdown ----------
WARNING: FAILED BOTACTION: (bot_place_turret_41)
WARNING: FAILED BOTACTION: (bot_place_mine_40)
--------------------------------------
client 0 Server has shut down.
Koltsov_e Server has shut down.
client 2 Server has shut down.
Chomba Server has shut down.
client 3 Server has shut down.
Sanders_X Server has shut down.
client 4 Server has shut down.
deadgnoom17 Server has shut down.
client 7 Server has shut down.
No-Face Server has shut down.
client 8 Server has shut down.
paranorma09 Server has shut down.
client 10 Server has shut down.
MuCTuK Server has shut down.
client 13 Server has shut down.
Christian SHePherD Server has shut down.
client 14 Server has shut down.
BlackMilk Server has shut down.
client 15 Server has shut down.
Lairen(RUS) Server has shut down.
client 0 disconnected.
client 1 disconnected.
client 2 disconnected.
client 3 disconnected.
client 4 disconnected.
client 5 disconnected.
client 6 disconnected.
client 7 disconnected.
client 8 disconnected.
client 9 disconnected.
client 10 disconnected.
client 11 disconnected.
client 12 disconnected.
client 13 disconnected.
client 14 disconnected.
client 15 disconnected.
=== D I S C O N N E C T ===
server
si_maxPlayers 16
si_rules sdGameRulesObjective
I then sent in the server console command spawnServer mp / ccity and the server continues to operate normally until the next stop
who has had this problem and how to solve it ?
I apologize if this topic has already been discussed then give a link to the post
