Brink retail price is falling down quite quickly.


(el1as) #21

i dunno if r u kidding us or r u serious

it is clear the game is failing and they are trying to sell as many copies are possible within the first marketing campaign

please do not switch off ur brain man trying do defend what is clear to everybody
look at steam numbers, the player are leaving quickly as the price is dropping, pick from 16.000 to 2.000 in 3 weeks


(Bayonet) #22

Only to idiots. Anybody with a brain can wait a few weeks and get a new release with 10-20 pounds knocked off the price tag.


(zenstar) #23

I totally agree. I like the spec ops pack and I’m happy with early adoption. I’m talking about the people who bought the game, raged, expected patches within microseconds and then had to post that they’ve quit / sold the game and it should only be half price.
Well now it is half price and it’s been patched 3(?) times and is more stable than it was at release. Where are they now?
I just wish people would understand the “early adoption” concept and understand the risks involved. As the internet takes over gaming all gaming companies are moving towards a “release now patch later” mindset. I don’t mind that but then I’m willing to risk preorder price on a game that I think will be good.
Some people shouldn’t.


(Bayonet) #24

I don’t get it. Brink is innovative, it’s a new type of FPS, of course there will be hitches. The game was patched super-fast. We’re getting FREE DLC, for Christ sake. Splash Damage and that other developer I can’t spell deserve serious credit. I seriously think all these ragers wouldn’t be happy if every suggested patch was implemented and they were all hand-delivered a personally baked five-tier cake.


(iezza) #25

They dont lower that ones price, that stays the same 24/7


(Sabayon) #26

considering that the game cost a penny to make (pretty much ;D). Plus all sales from steam is pure profit anyways as its not like they need a box or cd.


(fearlessfox) #27

Today in the GAME store in Redhill, Surrey (England), Special Edition packs of Brink on 360 and ps3 were on sale for £25 (down from £35) with 1000 extra reward points being offered with the purchase.

That’s a free £2.50 they’re giving you for buying a copy of Brink.

PS - standard editions were listed as exactly the same price. I asked the manager why and he said the company just ant rid of the stock.


(Shotgun Surgeon) #28

What part of Brink is innovative and how exactly is it a new type of FPS?

It is different… but you’re making it out to be the savior of FPS games. It’s a mediocre game that did something different for a change.


(Bayonet) #29

[QUOTE=Shotgun Surgeon;332486]What part of Brink is innovative and how exactly is it a new type of FPS?

It is different… but you’re making it out to be the savior of FPS games. It’s a mediocre game that did something different for a change.[/QUOTE]
I’m taking about the way in which the Campaign and Multiplayer are basically the same thing. Both are such different entities, it must be difficult to find a balance between the two, something that could pass off as either.


(zenstar) #30

You have no idea how much things cost.
Do you have any idea what it costs to hire an office in a building for a few years? Or simply how much it costs to pay the the developers’ salaries for the years it took to make this game? Let alone the cost of the designers and artists contracted on and the IT costs and maintenance costs.
And let’s also point out that Valve take a cut of the sale for providing the Steam part (SD don’t own that) and they still sell boxed (steam) copies of the PC version. So no! Steam sales are nowhere near pure profit nor did the game “cost a penny to make (pretty much ;D)”. Nowhere near it.


(brbrbr) #31

its usual with any goods.
and good for both manufacturer and customers.


(zenstar) #32

[QUOTE=Shotgun Surgeon;332486]What part of Brink is innovative and how exactly is it a new type of FPS?

It is different… but you’re making it out to be the savior of FPS games. It’s a mediocre game that did something different for a change.[/QUOTE]

in·no·va·tive/ˈinəˌvātiv/Adjective

  1. (of a product, idea, etc.) Featuring new methods; advanced and original.
  2. (of a person) Introducing new ideas; original and creative in thinking: “an innovative thinker”.

Don’t mix up innovative and good. You may think it’s not good but you just said yourself that it is innovative.


(fearlessfox) #33

Literal truth. The ironic truth is that ‘Innovative’ is bandied about by some as a badge of supreme creative brilliance, when all Brink really did that was truly innovative add a cool movement mechanic to an FPS.


(Shadowcat) #34

[QUOTE=zenstar;332501]in·no·va·tive/ˈinəˌvātiv/Adjective

  1. (of a product, idea, etc.) Featuring new methods; advanced and original.
  2. (of a person) Introducing new ideas; original and creative in thinking: “an innovative thinker”.

Don’t mix up innovative and good. You may think it’s not good but you just said yourself that it is innovative.[/QUOTE]

It also tends to extend towards things that are a new mix of old ideas, which i think is more on par with what Brink is. If you want to look at the features one at a time, you can find another game that has done it; but its difficult to compare the game to just one or two games and still maintain that its been done before. The closest you could get is probably W:ET and Mirror’s Edge, two completely different games.


(Shotgun Surgeon) #35

[QUOTE=zenstar;332501]in·no·va·tive/ˈinəˌvātiv/Adjective

  1. (of a product, idea, etc.) Featuring new methods; advanced and original.
  2. (of a person) Introducing new ideas; original and creative in thinking: “an innovative thinker”.

Don’t mix up innovative and good. You may think it’s not good but you just said yourself that it is innovative.[/QUOTE]

No. Innovative is something like introducing a new method to treat cancer. I did not say that it is innovative just because I said they did something different. They veered away from the path that most shooters are headed, although they did not introduce new ideas, they were not original, and they sure as hell were not creative.

It’s like saying that instead of taking route A to work, I took route B, which makes me innovative. No, I just did things differently that day. If I had designed some sort new method of travel that does not exist, then THAT is being innovative.

Brink does things differently than COD and BF and other shooters out there who follow in that path. That’s all.


(Bayonet) #36

When I said “innovative”, I was talking about the way that the Campaign consists (or can consist) of human players on both sides. I care about Campaign much more than MP and see this as a great idea, and an interesting alternative to Campaigns consisting purely of AI.

SMART is cool, I like it, but it’s not a huge part of the game for me.


(Sabayon) #37

[QUOTE=zenstar;332496]You have no idea how much things cost.
Do you have any idea what it costs to hire an office in a building for a few years? Or simply how much it costs to pay the the developers’ salaries for the years it took to make this game? Let alone the cost of the designers and artists contracted on and the IT costs and maintenance costs.
And let’s also point out that Valve take a cut of the sale for providing the Steam part (SD don’t own that) and they still sell boxed (steam) copies of the PC version. So no! Steam sales are nowhere near pure profit nor did the game “cost a penny to make (pretty much ;D)”. Nowhere near it.[/QUOTE]

A cd cost about 10 cents or less if they bought them in bulk. The boxes cost even less and if your paying for paper that is the cover art that can be supplied at a cheap cost. the product itself is what I was saying is cheap and easy to make profit from not the actual developing part. Yeah I know the developers have to be paid but I’m talking from the sales point of profit. Yes they have to give steam a kickback of course for selling their product but its the same as if they sold it in a Best Buy or Walmart. The profit margin for retails isn’t too high on games either (as I know many in retail).


(zenstar) #38

[QUOTE=Shotgun Surgeon;332509]No. Innovative is something like introducing a new method to treat cancer. I did not say that it is innovative just because I said they did something different. They veered away from the path that most shooters are headed, although they did not introduce new ideas, they were not original, and they sure as hell were not creative.

It’s like saying that instead of taking route A to work, I took route B, which makes me innovative. No, I just did things differently that day. If I had designed some sort new method of travel that does not exist, then THAT is being innovative.

Brink does things differently than COD and BF and other shooters out there who follow in that path. That’s all.[/QUOTE]
sigh
I typed up a post and then somehow deleted it. :tongue:
Let’s just say I disagree with you but we’re allowed our opinions. I thought the bringing together of the individual ideas in this type of game was innovative.
If you put everything under a microscope nothing has been innovative since cavemen.
A new way of treating cancer is just moving instruments in some pattern that’s probably been woven into a carpet before now… /shrug


(zenstar) #39

But the cost of the product involves the development :rolleyes:

For example: the cost of the cover is not a few cents for the paper + the price of a photocopy… the price of hiring the artist to draw the art and the graphic designer to do the layout go into the price of that cover. In fact the cost of the people outweighs the cost of the material pretty much every time.


(DarkangelUK) #40

[QUOTE=Silver.7;332329]What ! I paid £30 with steam pre-order !
There’s a lesson there for me ![/QUOTE]

It should’ve been a lesson at the start… I got it pre-ordered for £22.50.