:stroggbanana:Rick Astley!
Brink Q&A
God! Or someone who is closely related to him!
EDIT: Never mind. Tomakak already mentioned Rick Astley. :stroggbanana:
Well, if they could persuade Frank Klepacki, especially since hes not doing soundtrack for new C&C4(and soundtrack by Frank is half of games success already)…not gonna happen. 
Rick Aistley is a viable alternative, though. 
They should get Inon Zur (Fallout 3) or Magnus Birgersson (Mirror’s Edge), great music.
Nooooooooo, not Zur non Birgersson, please.
Their music simply lacks any spark.
While feverishly scrubbing any imprint of shakycam Brink from my fragile little eyes one question popped into my head.
Bullet penetration, is it in Brink?
There’s very little “soft” building materials in the Ark (no wood or stucco etc), and so no terrain penetration for Brink.

will doors/thin walls be shootable throughable?
yay, thats one cheap kill gone 
let me see my enemy, let him quake and feel despair for shivs boot is about to be planted between his eyes.
hohoho merry christmas he shall chant as he dances upon his enemies face.
and prancer will play monopoly.
will doors/thin walls be shootable throughable?[/QUOTE]
I think he just said ‘no’. I also doubt there will be any doors at all in Brink, those belong in more slow-paced games.
[QUOTE=SockDog;195694]Makes me wonder.
Dead opponents face + SMART = Tbag?[/QUOTE]
Oh if that’s not the best feature suggestion so far I don’t know what is.
Hmm W:ET and ET:QW had doors though and those were very fast-paced games.
Using SMART it would be logical enough to be able to kick a door open (or if you’re the heavy body type, smash it open).
[QUOTE=Florisjuh;195704]Hmm W:ET and ET:QW had doors though and those were very fast-paced games.
Using SMART it would be logical enough to be able to kick a door open (or if you’re the heavy body type, smash it open).[/QUOTE]
No doors in etqw
There’s a reason those were in bases only. Slows down gameplay (:
See what I did there?
[QUOTE=dommafia;195750]There’s a reason those were in bases only. Slows down gameplay (:
See what I did there?[/QUOTE]
I’d argue that well placed doors can actually speed up gameplay, in situations where you’d rather not have an open entry or a wall, because for one they can make the path for one team shorter while preventing the other team to use the door for spawnkilling purposes. They can also add an area for one team which is by default inaccessible to the other team (roof of main building at Fuel Dump’s fuel dump, back entrance of Battery) and offer a chance for one team to recover while not giving the attacking team the option to push on too far (door next to gate at Radar, next to Old City Wall at Oasis). When you add the Covert Ops to the mix it gets even more interesting imo.