and now BRINK is really noobfriendly, you have to plant everytime at the same place, so there is no surprise when it comes to the disarm.
should there be a surprise? shouldn’t disarming the bomb be about actually disarming it, not searching for where it is? If it’s always in the same spot, players (on both factions) will always know where it is, and where to plant and what to defend. “hiding” a charge somewhere on an objective isn’t a gameplay mechanic…it’s a cheap way to get the job done. Having the charge always in the same spot not only cuts down the frustration of where to go or what to do by having a “plant bomb here” indicator, it also levels the playing field for those players who think they can “pull a fast one” and plant it in an inconspicuous place.
The bomb indicator doesn’t make the game any more “noobfreindly,” it just takes aspects of prior SD games, and eliminates some of the headaces about it. You still have to make your way to the objective, you still have to plant the charge, you still have to defend it and/or disarm it…the fundamental gameplay is still intact.
In fact, you are removing a big gameplay feature, because if you can plant everywhere on obj, you can actually manage to plant where your friend can defend it and/or where enemy sniper can’t see you planting.
Get the point ?
If there is only one spot you can plant, I think it is pretty clear where your friend has to defend…and as for snipers not seeing where you plant…why does it matter if it’s a sniper? No matter who sees you plant, the enemy is going to know, and even if no one sees you plant, once you do they will be alerted, and I don’t think the enemy team should be punished for getting to the bomb in time, fully capable of disarming, but can’t because they cannot find the charge.
Oh, and stop using the term “noobfriendly.” it makes you sound like an elitist moron.