Brink Q&A


(H0RSE) #861

So “noobfriendly” means a game that appeals to a wide array of gamers, ranging from casual to hardcore?

And ‘trickplanting’ is pretty much a game exploit. I don’t think the devs had that in mind when they designed the game…

http://www.youtube.com/watch?v=gFGJrqpuXn0

yeah, that seems fair and fun…

I think you are confusing “noobfriendly” with GAMERfriendly"


(Brandmon) #862

[quote=H0RSE;212749]So “noobfriendly” means a game that appeals to a wide array of gamers, ranging from casual to hardcore?

And ‘trickplanting’ is pretty much a game exploit. I don’t think the devs had that in mind when they designed the game…

yeah, that seems fair and fun…

I think you are confusing “noobfriendly” with GAMERfriendly"[/quote]

Ditto. It makes me laugh when people consider stuff like ‘Trickplanting’ a part of the game.


(Cankor) #863

For the enemy info displays, just make it so they don’t show up through smoke (assuming smoke is part fo the game). Until they made the option to turn off enemy red arrows in ETQW smoke was completely useless.


(AnthonyDa) #864

[quote=H0RSE;212749]So “noobfriendly” means a game that appeals to a wide array of gamers, ranging from casual to hardcore?

And ‘trickplanting’ is pretty much a game exploit. I don’t think the devs had that in mind when they designed the game…

yeah, that seems fair and fun…

I think you are confusing “noobfriendly” with GAMERfriendly"[/quote]
By trickplanting, i mean the possibility to plant everywhere on the objective (like etqw, you have to plant ON the obj, not next to it). What was in WOLF, and now BRINK is really noobfriendly, you have to plant everytime at the same place, so there is no surprise when it comes to the disarm.
In fact, you are removing a big gameplay feature, because if you can plant everywhere on obj, you can actually manage to plant where your friend can defend it and/or where enemy sniper can’t see you planting.
Get the point ?

edit : The w:et exploits as showned in video aren’t a problem in ETQW, it is already fixed.


(signofzeta) #865

I’m asking is, isn’t the red cross not allowed in games anymore because of some red cross thing? Which is why Wolfenstein Medic Class no longer has a red cross on their medpacks, class icon, and such?

Also it would be cool to be able to tell different classes apart just by looking at the character model. I have been using this kind of feature in RTCW, ET, and ETQW.

The backpack way I think is the easiest distinguish between different classes.

Icon over head works just as well if all else fails.


(INF3RN0) #866

You don’t have to literally pin the tail on the donkey, but I think that only relying on icons for enemy class identification defeats the purpose of the coverts role and will make things waaay too easy. No need to go to an extreme, but there are plenty of ways to make classes distinguishable even with their unique character customization. Icons just aren’t the way to go imo; seems like most agree with that part.


(Rahdo) #867

For the enemy info displays, just make it so they don’t show up through smoke (assuming smoke is part fo the game). Until they made the option to turn off enemy red arrows in ETQW smoke was completely useless.

Totally. Again, I can’t stress enough we won’t be making the same mistakes with this as were made in ETQW :slight_smile:

I’m asking is, isn’t the red cross not allowed in games anymore because of some red cross thing? Which is why Wolfenstein Medic Class no longer has a red cross on their medpacks, class icon, and such?

Yes, exactly so.


(signofzeta) #868

[quote=Rahdo;212761]Totally. Again, I can’t stress enough we won’t be making the same mistakes with this as were made in ETQW :slight_smile:

Yes, exactly so.[/quote]

couldn’t you make it a different colored cross? I’m sure in the world of mathematics, there are a lot of crosses known as “plus” signs everywhere lol. Not that I really want those crosses in the game anyway. Just asking to what extent of a cross you are not allowed to use.

I also ask this. Why is it now that you aren’t allowed to use red crosses, or for that matter any cross, but before, you could?


(Voxie) #869

You could use a cross within a circle, a pair of band-aids, or the rod of Asclepius:


(brbrbr) #870

so some players can become more bullets-resistant, wearing red-arrowa on [some]servers ?


(DarkangelUK) #871

It’s not a cross, it’s 5 red squares laid out in that pattern (i kid you not)


(H0RSE) #872

and now BRINK is really noobfriendly, you have to plant everytime at the same place, so there is no surprise when it comes to the disarm.

should there be a surprise? shouldn’t disarming the bomb be about actually disarming it, not searching for where it is? If it’s always in the same spot, players (on both factions) will always know where it is, and where to plant and what to defend. “hiding” a charge somewhere on an objective isn’t a gameplay mechanic…it’s a cheap way to get the job done. Having the charge always in the same spot not only cuts down the frustration of where to go or what to do by having a “plant bomb here” indicator, it also levels the playing field for those players who think they can “pull a fast one” and plant it in an inconspicuous place.

The bomb indicator doesn’t make the game any more “noobfreindly,” it just takes aspects of prior SD games, and eliminates some of the headaces about it. You still have to make your way to the objective, you still have to plant the charge, you still have to defend it and/or disarm it…the fundamental gameplay is still intact.

In fact, you are removing a big gameplay feature, because if you can plant everywhere on obj, you can actually manage to plant where your friend can defend it and/or where enemy sniper can’t see you planting.
Get the point ?

If there is only one spot you can plant, I think it is pretty clear where your friend has to defend…and as for snipers not seeing where you plant…why does it matter if it’s a sniper? No matter who sees you plant, the enemy is going to know, and even if no one sees you plant, once you do they will be alerted, and I don’t think the enemy team should be punished for getting to the bomb in time, fully capable of disarming, but can’t because they cannot find the charge.

Oh, and stop using the term “noobfriendly.” it makes you sound like an elitist moron.


(AnthonyDa) #873

That is 100% subjective you know ?
Because thinking about where to plant on the objective depending on the situation at the planting time isn’t a gameplay mechanic ? :rolleyes:

[quote=H0RSE;212779]
Oh, and stop using the term “noobfriendly.” it makes you sound like an elitist moron.[/quote]
I don’t find it “elitist” at all, we could use “console player” instead … which is the same, but worst. You are like politics using words to turn things better than what they are in reality. You are also using “people who have a little extra pounds” instead of “fat” ?

And FYI I didn’t started by using this word, try again.


(Nail) #874

hmm, used to like the mad dash around fuel dump trying to disarm in clouds of smoke and bullets


(brbrbr) #875

nothing stops Clint Eastwood !!
so nothing stops you. at least true in Brink :wink:
but some bullets can make you emit "ouch* sounds, sure[while playing].


(Voxie) #876

I’m with the Horsie on this one. Making something more streamlined doesn’t automatically mean it’s noobified beyond redemption. The gist of what makes the Enemy Territory games so great are still present, just refined and polished.


(tokamak) #877

[QUOTE=AnthonyDa;212786]That is 100% subjective you know ?
Because thinking about where to plant on the objective depending on the situation at the planting time isn’t a gameplay mechanic ? :rolleyes:
[/QUOTE]

It’s far easier to hide and arm charge within the rather long period of time you’re given than it is to find and disarm it within the 30 seconds before it blows.


(AnthonyDa) #878

It’s 40s. Maybe in w:et it is 30s, can’t remember but i doubt it, and the planting system is really different in QW.


(tokamak) #879

The point still stands though. It’s an unfair towards the defenders. Playing ‘hide the sausage’ doesn’t contribute to tactical insight or combat effectiveness, it’s quite cheap actually.


(SockDog) #880

It reduces variables, I wouldn’t go so far as to say it’s noobish but it certainly limits tactical variation. Whether you consider that’s good or bad for gameplay is purely opinion.

Not that it would be implemented this far down the road of development but I’d wonder if you could have health on an objective. Place a single bomb in a weakspot and it’s over, place it somewhere more defendable and you only knock off 50%.