Brink Online Offline Multiplayer blurred


(Voltech) #1

First let me just say that I am loving everything I’ve see about Brink so far especially the S.M.AR.T. concept. Anyway I’m trying to wrap my head around the overall concept of the game can someone please explain how this will work?

Here’s what I’m thinking and I could be way off. The game is story driven just like a single player game with cut scenes story progression and all. Every character in the game is a real person but could also be AI. We are given a mission or objective to complete before we can get to the next level?

So lets say I’m playing online as the security trying to get the tank from one area to another and we succeed. We then progress to the next mission or level and the other team has to try again. On the next level we play a new team that has also progressed to the next level in their story that way we are always playing a team that has progressed at the same level as us?

Is this how the perks will be balanced out? By only letting teams play other team that are at the same level that way we are all on the same playing field when it comes to perks?

Just trying to understand the basic concept thanks


(tokamak) #2

Yeah that’s the rough picture. Also note that example only applies to players who chose to play the campaign. There are also seperate matches going on. Whether those will be interweaved with campaign players hasn’t been confirmed yet. It’s seems very complex.

Perks themselves are already balanced in the sense that each perk should be equally as powerful. It’s rather the player skill (although of course, flat xp amounts aren’t that representative) around which the matches will be balanced.


(engiebenjy) #3

I am still a little confused as to how it will work, but i think its as you said - win the match and your team moves forward in the story but the losing team has to replay the map… but then i get confused as to how this can be possible :slight_smile:


(darthmob) #4

My only doubt is if games will manage to keep konstant player numbers. With all the ranks, settings, maps and even game states it seems like there have to be a lot of people playing to guarantee finding enemies and not just ending up with bots.

Would be interesting to hear more details on that. :slight_smile:


(Achtung) #5

I thought i heard in one of the interviews that if your team loses then another route is takin in the opponents storyline.


(Voltech) #6

Awesome!!! So what I described would be like the campaign mode but their are are other modes to play as well? I like to hear about what other modes are available. Maybe a CTF or Death match?

Really looking forward to seeing more of this game!

P.S. anybody got any links for more info concerning the Campaign modes?


(Nail) #7

There are NO CTF or DM modes, just objective and campaign


(Voltech) #8

Thanks for clearing that up. So no frag fest’s just objectives and campaign.

So in theory I could play through the game with the 2 opposing forces and get a totally different story and outcome. As far a re-playability if I beat the game using both teams what incentive to keep playing (besides the fun factor) do I have?

To be honest I could see myself playing the campaigns over and over as long as the game-play is solid but if my character is maxed out after 1 play through it might get old. I don’t know yet as I’ve not played the game or heard enough about the perks available, please enlighten me.


(.Chris.) #9

[QUOTE=Voltech;239423]Thanks for clearing that up. So no frag fest’s just objectives and campaign.

So in theory I could play through the game with the 2 opposing forces and get a totally different story and outcome. As far a re-playability if I beat the game using both teams what incentive to keep playing (besides the fun factor) do I have?

To be honest I could see myself playing the campaigns over and over as long as the game-play is solid but if my character is maxed out after 1 play through it might get old. I don’t know yet as I’ve not played the game or heard enough about the perks available, please enlighten me.[/QUOTE]

No different than any other MP shooter really that has persistent stats and upgrades/perks plus I don’t think you’ll be maxing out your character in the first campaign.


(Voltech) #10

I wouldn’t think so after the first campaign but after completing the game I would expect to be maxed unless I’m wrong. This game seems different than most FPS MP games thats why I asked.

To be honest I’m not a huge fan of FPS games but this one has really got me interested mostly because of all the new ideas like the S.M.A.R.T. system and also for team play. I think my favorite FPS of ll time was Ravenshield back in the day and nothing else has really kept my interest since until Brink.

BTW does Brink have any RS style lean ilt or leg drag when hit similar to RS? Would be cool to combine Brinks free movement and team play with RS hit detection and game play. To me it was better than the red Jelly on the screen effect.


(tokamak) #11

You don’t ‘max out’ characters. You got 5 slots to fill with your abilities, while you progress you’ll receive more and more abilities but you won’t grow in power as the 5 slots will always remain the same. It’s up to you to find the best combination of upgrades.

I’d definitely love to see a mod that gives the tense Raven Shield team survival style of gameplay. It’s a shame the Raven Shield community is dead as a dodo, it was quite an unique game.


(Voltech) #12

Ahh ok yeah that does sound good thanks. So I get 5 slots I can fill and each perk I get gives me new stuff to add to it so I just need to find the right combination of perks to suit my play style.

Yeah RS was and still is the best, man I would live to see that as well. Maybe it could be something to unlock after beating the game on the console version? LOL now I’m dreaming

So are their and RPG elements to the game?


(H0RSE) #13

Ahh ok yeah that does sound good thanks. So I get 5 slots I can fill and each perk I get gives me new stuff to add to it so I just need to find the right combination of perks to suit my play style.

It’s not quite as open-ended as, “find the right combination of perks to suit your playstyle” - there are restrictions.

There are 5 categories of abilities - Soldier, Medic, Engineer, Operative, and Universal. Universal skills will be effective no matter what class you play, while the 4 class category of skills, will only be effective when you are playing as that class. So you’re not going to be able to play a “super soldier” and choose all the “best” abilities from across the board, and use them all at the same time. Your skills will change depending what class you play as.


(BioSnark) #14

[quote=darthmob;239395]With all the ranks, settings, maps and even game states it seems like there have to be a lot of people playing to guarantee finding enemies and not just ending up with bots.

Would be interesting to hear more details on that. :)[/quote]
No kidding. I assume there’ll be teams joining op teams mid map and that stuff. Otherwise it sounds like a lot of down time for teams waiting for an op team to be ready to play the right map at the right time and level.


(Nail) #15

was never hard to fill a 16 slot W:ET server, with the same open server setup, Brink should be the same. Ranked servers doomed ET:QW, thankfully that won’t be repeated.


(darthmob) #16

[QUOTE=BioSnark;239510]No kidding. I assume there’ll be teams joining op teams mid map and that stuff. Otherwise it sounds like a lot of down time for teams waiting for an op team to be ready to play the right map at the right time and level.[/QUOTE]But joining mid map wouldn’t fit with the story. Maybe the story mode will only affect one team. Eg. you are playing Resistance storymode with your friends and the enemies will be regular players who join via matchmaking mid map as well. That sounds a lot more reasonable than trying to match two full opposing teams playing the story with the same configuration and the same progression. :slight_smile:

[QUOTE=Nail;239513]was never hard to fill a 16 slot W:ET server, with the same open server setup, Brink should be the same. Ranked servers doomed ET:QW, thankfully that won’t be repeated.[/QUOTE]Yeah but it’s different whether you just want to fill a random pub or play story mode.


(LyndonL) #17

[QUOTE=H0RSE;239506]It’s not quite as open-ended as, “find the right combination of perks to suit your playstyle” - there are restrictions.

There are 5 categories of abilities - Soldier, Medic, Engineer, Operative, and Universal. Universal skills will be effective no matter what class you play, while the 4 class category of skills, will only be effective when you are playing as that class. So you’re not going to be able to play a “super soldier” and choose all the “best” abilities from across the board, and use them all at the same time. Your skills will change depending what class you play as.[/QUOTE]

Does anyone know if the 5 perks are persistent for your player or if they will change and update depending on your class you have at the time?

Ie when you change your loadout etc, do you change 4 individual loadouts, or just 1 universal one?


(tokamak) #18

[QUOTE=Voltech;239430]Ahh ok yeah that does sound good thanks. So I get 5 slots I can fill and each perk I get gives me new stuff to add to it so I just need to find the right combination of perks to suit my play style.

Yeah RS was and still is the best, man I would live to see that as well. Maybe it could be something to unlock after beating the game on the console version? LOL now I’m dreaming

So are their and RPG elements to the game?[/QUOTE]

The RPG elements are that you find new abilities.

Or, for someone who’s familiar with Raven Shield. Imagine the huge inventory in Raven Shield, only you start with the most basic weapons and slowly expand it as you grow. No weapons or items in Raven Shield is stronger than the other, it’s all about whichever suits your need.

[QUOTE=LyndonL;239535]Does anyone know if the 5 perks are persistent for your player or if they will change and update depending on your class you have at the time?

Ie when you change your loadout etc, do you change 4 individual loadouts, or just 1 universal one?[/QUOTE]

Your loadout changes per class, and if the earliest videos of this game are any accurate, you get about three self-configured quick-loads to switch between in the field (at command posts).


(flip2k9) #19

Im really glad Splash Damage is coming up with something new
but different modes would be nice too
i know this game is all about teamplay but sometimes is just fun
if you can parkour around and kill as many as posible with a team deathmatch
make more options for the brink so it doesnt get bored
do you think its still possible?


(flip2k9) #20

Im really glad Splash Damage is coming up with something new
but different modes would be nice too
i know this game is all about teamplay but sometimes is just fun
if you can parkour around and kill as many as posible with a team deathmatch
make more options for the brink so it doesnt get bored
do you think its still possible?