Brink keeps crashing once multiplayer maps are loaded


(SmokeStacker) #1

It’s been almost 20 days since release, and I have been patiently waiting on patches, ect. to fix this issue I have been having.

Here is the error message. It seems to have something to do with the particles, as the specific particle varies with each crash. I turned particles off in the console, but it didn’t help.

My system specs are Intel E7400 Core2Duo 2.8 Ghx, 4 gigs ram, ATI 4830, WinXP64. I am using the newest 11.5b ATI drivers, but I have tried 11.5, 11.5a, 11.4., and 11.2.

Hopefully someone has an idea regarding a possible solution. I am at my wits end. I haven’t even really gotten to play. I got this game hoping it would bring the old clan back together, and it’s just been one let down after another. Can anyone help?


FATAL ERROR: AllocRenderModel called from a different thread for ‘particles/weapons/tracers/tracer_01’


mouse: Failed to remove raw input device
…unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8…
…calling LoadLibrary( ‘user32.dll’ ): succeeded
…initializing Raw Input
mouse: Raw Input initialized.
…calling LoadLibrary( ‘imm32.dll’ ): succeeded
…initializing Input Method Editor

AllocRenderModel called from a different thread for ‘particles/weapons/tracers/tracer_01’
mouse: Failed to remove raw input device
…unloading Raw Input DLL
Shutting down OpenGL subsystem
…releasing DC
…destroying window
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL


(Mustang) #2

Duplicate of http://www.splashdamage.com/forums/showthread.php?t=25290 ?


(SmokeStacker) #3

I’ll post in that thread then.


(Mustang) #4

No problem, glad to help