Brink - indulgent post


(montheponies) #1

Basically been playing for a few weeks and thought I’d indulge myself in a roundup of my take on the good, the bad and could/should be better (along with things for ‘brink2’), before reading there’s unlikely to be anything new here so feel free to move on to a more interesting post :wink:

Good things

  • SMART (sortof) for general movement over waist high obstacles.
  • limited weapons of mass destruction (see ‘neutral’ comment)
  • no killstreak rubbish
  • no vehicles
  • no prone and favoured close combat maps
  • objective, team based

Bad things

  • No SDK
  • idtech4 just never feels that ‘real’, still prefer idtech3 any day.
  • Singleplayer should be more appropriately called training.
  • VOIP is little used, should be default on
  • add to that the lack of vsays…makes comms on pub almost non-existent (having to type ‘ammo’ in the middle of a game is painful)
  • F key for everything
  • Latency for reviving
  • bots being on by default on servers (not certain of this, just hate games getting padded out by bots…a filter option would be nice)
  • no autojoin function on servers that are full
  • the classes and body types and customisation makes for a messy over complication
  • maps feel closed in and ‘dead’, very little interaction with anything and really limited objects with physics enabled (every piece of glass is bullet proof - really?)
  • graphics seem really washed out - suspect intentionally to distinguish enemy players who are ‘brighter’. slate cod all you like it doesn’t rely on **** highlighting around players…
  • no ability to tell intuitively who’s what in terms of classes (need to look at overhead)
  • no forward spawns, rendering command posts slightly irrelevant and maps typically defense biased.
  • SMART replacing any kind of movement skill.
  • paid for DLC
  • nade shooting & downed fire…

Could/Should Be Fixed by Patch or SDK

  • weapon spread and recoil sorted.
  • nade physics should be corrected, so they don’t bounce like tennis balls.
  • should be able to see immediately how many humans v humans from the scoreboard.
  • time out on connections.

Neutral (things I think at times could be useful and at others a complete nightmare).

  • add in pf style room clearing weapon
  • add in airstrike for clearing external areas (think 1st objective shipyard)

Suggest for ‘Brink2’

  • VOIP needs better integration from the get-go
  • If you’re going to continue with AI, add in a team selection element (ie. you pick the bots to suit) and have them accept basic commands. eg. cover me, attack my target, capture point, defend here etc…think Hidden&Dangerous on FPS steriods.
  • Have body type linked to class eg. operative = light, medic/eng = med, soldier = heavy
  • F for everything…really bad - instead of lock ons make the syringe/pack throwable - number of times wrong person buffed or I’m dragged out into a fire fight or i have to pause / look down to get the lock on - all bad.
  • re-introduce weapon banks
  • re-introduce planting ‘zones’ as opposed to fixed ‘f’ marks the spot.
  • avoid having cut-scenes in the middle of a multistage map, breaks the flow of the game and is just plain annoying after the 100th time…
  • add in other game modes…if your going to have stopwatch have maps that are setup for max 10-15min.

Despite the long’ish list I’m still enjoying the game - though I doubt I’ll still be playing it in 10yrs (like I am with RTCW).


(gooey79) #2

That’s a fair list but you can be assured it will get debated to hell and back.

:slight_smile:

Something else I’d add is the story telling element. I liked it the first few times but it just kind of gets old and ultimately, unnecessary in the multiplayer environment. I’d place it in neutral with a lean towards bad, I think.


(RabidAnubis) #3

[QUOTE=montheponies;372877]

  • Have body type linked to class eg. operative = light, medic/eng = med, soldier = heavy[/QUOTE]

I don’t think so. This is one thing that keeps Brink unique. Now there should be a bigger difference in the classes though.

For instance, the Operative moves 20% faster
The soldier can have two weapons of his highest class. (So if he is a heavy, two bigger guns)
The Medic has 10% more life
The engineer has 20% less kickback.

Those aren’t very good ideas, but you get what I mean.

I think they should make the campaign more traditional. They should make sure NEVER to mention the player’s name, because the person IS us. (We still get customization, but every mission has a straight path and a parkour path so both lights and heavies can play)