Basically been playing for a few weeks and thought I’d indulge myself in a roundup of my take on the good, the bad and could/should be better (along with things for ‘brink2’), before reading there’s unlikely to be anything new here so feel free to move on to a more interesting post 
Good things
- SMART (sortof) for general movement over waist high obstacles.
- limited weapons of mass destruction (see ‘neutral’ comment)
- no killstreak rubbish
- no vehicles
- no prone and favoured close combat maps
- objective, team based
Bad things
- No SDK
- idtech4 just never feels that ‘real’, still prefer idtech3 any day.
- Singleplayer should be more appropriately called training.
- VOIP is little used, should be default on
- add to that the lack of vsays…makes comms on pub almost non-existent (having to type ‘ammo’ in the middle of a game is painful)
- F key for everything
- Latency for reviving
- bots being on by default on servers (not certain of this, just hate games getting padded out by bots…a filter option would be nice)
- no autojoin function on servers that are full
- the classes and body types and customisation makes for a messy over complication
- maps feel closed in and ‘dead’, very little interaction with anything and really limited objects with physics enabled (every piece of glass is bullet proof - really?)
- graphics seem really washed out - suspect intentionally to distinguish enemy players who are ‘brighter’. slate cod all you like it doesn’t rely on **** highlighting around players…
- no ability to tell intuitively who’s what in terms of classes (need to look at overhead)
- no forward spawns, rendering command posts slightly irrelevant and maps typically defense biased.
- SMART replacing any kind of movement skill.
- paid for DLC
- nade shooting & downed fire…
Could/Should Be Fixed by Patch or SDK
- weapon spread and recoil sorted.
- nade physics should be corrected, so they don’t bounce like tennis balls.
- should be able to see immediately how many humans v humans from the scoreboard.
- time out on connections.
Neutral (things I think at times could be useful and at others a complete nightmare).
- add in pf style room clearing weapon
- add in airstrike for clearing external areas (think 1st objective shipyard)
Suggest for ‘Brink2’
- VOIP needs better integration from the get-go
- If you’re going to continue with AI, add in a team selection element (ie. you pick the bots to suit) and have them accept basic commands. eg. cover me, attack my target, capture point, defend here etc…think Hidden&Dangerous on FPS steriods.
- Have body type linked to class eg. operative = light, medic/eng = med, soldier = heavy
- F for everything…really bad - instead of lock ons make the syringe/pack throwable - number of times wrong person buffed or I’m dragged out into a fire fight or i have to pause / look down to get the lock on - all bad.
- re-introduce weapon banks
- re-introduce planting ‘zones’ as opposed to fixed ‘f’ marks the spot.
- avoid having cut-scenes in the middle of a multistage map, breaks the flow of the game and is just plain annoying after the 100th time…
- add in other game modes…if your going to have stopwatch have maps that are setup for max 10-15min.
Despite the long’ish list I’m still enjoying the game - though I doubt I’ll still be playing it in 10yrs (like I am with RTCW).
