Hello all…just wanted to say that I have been a fan of this game since the E3 trailer I saw last year, and I wasn’t let down (well not totally true). I have been playing this game since launch and have weathered the storm with the lag issues that plagued the launch period. However, for the past maybe 3-4 weeks, I have been getting some VERY good connections with human players and I think may have encountered one or two lag sessions, but they didn’t last for long.
My hope for starting this post was to share some of my ideas of how to improve on this games potential. I am not naive to believe that a lot of people feel lied to or betrayed, but at the same time, if you put your frustrations aside, you will see that this is actually a game with tons of potential. I may only get one person to read this, and if that turns out to be the case, then I’m glad I finally posted my opinions instead of staying in the background not saying anything. These are my experiences based on me playing the 360 version.
I will try to cover EVERYTHING I liked and didnt like and make suggestions as well. I’m talking everything from actual gameplay, mechanics, and even aesthetics. Some of my ideas have already been discussed by fellow Brink players from what I have read so far, so I hope to not try to sound like a broken record. With that being said, as I think of something, I will try to update this post. Here we go.
CUSTOMIZATION 7/20/11
One of the things that initially attracted me to Brink was how the devs or PR folks were just going on and on and on about the level of customization in the game, and to a certain extent they were right. I am a customization junky and was hoping I would spend just as much time editing my character as I would playing the actual game, and while you could customize your ammo clip magazine, your scope, attachments, etc…this area fell short because, well, you really didnt “customize” anything in the traditonal sense of the word.
When I’m told I will be able to customize something, to me, that says I will be able to choose my color and maybe create some text or something to go along with it. If I want to have a blue SMG, let me have it…If I want red, let me have it. But having presets for everything isn’t customization. Was that a deal breaker?? Certainly NOT…but I just felt there should have been a little more freedom when it came down to it. Im not sure if it had to do with the limitations of the current gen of consoles, but still, let me have a gun and call her “Purple Poison” b/c its a purple gun.
I did like the different color selections with the outfits though, BUT again, they were presets. How about adding a color palette wheel?? If I want to have a green hat with red pants, then let me have it.
As far as the characters go, again, kudos for a job well done, BUT it would have been nice to have some sort of slider bar so that I could make my nose as big or as little as I wanted. I understand this was not meant to look like me in real life, but again, when you release blog after blog, video after video about customization, and everything is already pre-rendered, it kinda defeats the purpose. The hair was probably the only thing I didnt have a problem with.
My point for saying all of this is let me have TOTAL control of how I look.
Suggestions:
Make it so that you arent selecting pre-rendered anything. That goes from outfits, to faces, to weapons. Let the user have control of how they want to look. Again, I’m only suggesting things that are possible within console limitations, but just break everything down by category. e.g. Hats, Facial equipment, pants, shoes, shirts, vests, accessories, etc…
