Alright. Tried to find a discussion thread (not looking very hard) about the future of Brink, and what Extraction is all about. Now, after seeing trailers/gameplay from Extraction, it seems like SplashDamage has taken the gamemode idea from Brink (and other games), set it in a new setting/environment, and scrapped the rest of the ideas used in Brink. It’s funny however, that a lot of the features differentiating Brink from the rest of FPS games was these ideas.
Now it is a matter of personal taste what you liked/disliked about Brink. Not to mention the launch problems the game had, which probably threw a lot of potential customers off. But if you look beyond every problem Brink had, there are some ideas there that really got people talking, there is a reason why it is widely described as most dissapointing game of the year (2011?): The idea got it hyped. Then why are all off these ideas scrapped?
One of the reasons Brink got the hype it did, was because of an exellent trailer (in my opinion the best there is). It showed new types of movement, great visuals (many of which are carried into the game itself), varied gameplay and a different setting than we all are used to. To build on that, Brink had a great backstory, even when not fleshed out. Moral gray areas make it easier for people to get emotionally attached to a faction/character/etc. This was not carried into the game.
I realize from reading on forums and developer statements that a lot of the gameplay was based on that of Enemy Territory. And a small guess is that perhaps the choice of gamemode came before all of the visual and story decisions/developement?
However, with the Brink franchise beeing what it is now, I would love to see the concepts used in completly different games. Strictly singleplayer for instance, which with the customization and backstory as well as visual style, is a game I’d preorder in a heartbeat. That also goes for any other future games using the visual style used in Brink.
The reasons why Brink failed to deliver what the masses was expecting are numbersome. I love the game, but can only play it in smole doses when playing with mostly AI. What I disliked about the game other than the laggy launch and lack of players in-game was these:
[ol]
[li] To linear maps
[/li][li] Reloading and aim-down-sight being stuck together (especially when using sniper!)
[/li][li] Lack of story
[/li][/ol]
Also, it seemed to me that SplashDamage was listening to much to the “CoD sucks” crowd. Having stats on the individuals (in game, not online!) adds to the experience, and makes lost games more fun to play.
This probably isn’t the most viewed forum, but I wanted to get my thoughts “on paper”. Still hoping on a game that resembles what the trailer looked like, and what the story could have been. Recently I’ve been playing a lot of Fallout, so my facination for story probably comes from this game. But I do believe that a game based on the innovative ideas in Brink would have the potential to become one of the most successfull franchises, and crossing my fingers that someone soon will have the balls (and financial support) to bring such a game to life.
Thank you for reading.