Brink Etiquette


(kronus126) #1

This is just a short list of the do’s and don’ts of Brink. Please feel free to add to it.

Do’s

  • As an engineer, buff your teammates weapons asap[/li][li]As an engineer, upgrade your gun buff as soon as you can[/li][li]As a solider, refill your teammates ammo regularly[/li][li]Flank as often as possible[/li][li]If you are not an objective class, protect the objective class[/li][li]If possible, communicate

Don’ts

[ul]
[li]Switch teams because you want to defend[/li][li]Rage quit, you will most likely be put back in the same game[/li][li]If there is already an operative on your team, and there is no op objective, don’t be an operative. Be a medic or engineer, they are far more useful [/li][li]Charge into a group of enemy players by yourself[/li][li]If you cannot communicate, stick with your team[/li][/ul]


(Smoochy) #2

[QUOTE=kronus126;362809]This is just a short list of the do’s and don’ts of Brink. Please feel free to add to it.

Do’s

  • [li]As an engineer, buff your teammates weapons asap
    [/li][li]As an engineer, upgrade your gun buff as soon as you can
    [/li][li]As a solider, refill your teammates ammo regularly
    [/li][li]Flank as often as possible
    [/li][li]If you are not an objective class, protect the objective class
    [/li][li]If possible, communicate
    [/li]

Don’ts

[ul]
[li]Switch teams because you want to defend
[/li][li]Rage quit, you will most likely be put back in the same game
[/li][li]If there is already an operative on your team, and there is no op objective, don’t be an operative. Be a medic or engineer, they are far more useful
[/li][li]Charge into a group of enemy players by yourself
[/li][li]If you cannot communicate, stick with your team
[/li][/ul][/QUOTE]

is it ok to swap to the attacking team? i find defending far too easy.


(zenstar) #3

I have been spawn camped by smoochy before (well the name was the same).
cough coulda used you switching then cough :tongue:


(tangoliber) #4

If you are on defense and your team has 1 extra person, either change to spectator or switch to the other team.

Don’t hack side doors or capture command posts at the start of the match. (Better not to do it at all unless your team is just completely being stifled, but especially at the start of the match. It is a momentum killer.) That’s the best time to complete the objective in a pub, since your team is all together. Try to stick with them for at least the first push.

Don’t defend the objective class by standing in his immediate vicinity. Push out a little bit so he isn’t vulnerable to grenades and stray bullets. A good example is the hack objective on Security Tower. Go down the stairs, or stay on the balcony and shoot down. Don’t make your defense in the hack room…try to keep them from getting into the hack room.


(Smoochy) #5

[QUOTE=zenstar;362874]I have been spawn camped by smoochy before (well the name was the same).
cough coulda used you switching then cough :tongue:[/QUOTE]

must be me :slight_smile:

lol, i have done it at times but i hate it. i dont mind against bots though. :slight_smile:

was it cc? if so when i defend now i dont move past the gate. i will often also say ‘shall we let them do the gate?’ and some people say ok but you still end up with some killjoy camping them.

also, if its 8v8 you cant swap. if the other team is down a player or there are bots i will change these days. i swapped to every attack map the other night :slight_smile:

im getting bored of defending!


(zenstar) #6

[QUOTE=Smoochy;362894]must be me :slight_smile:

lol, i have done it at times but i hate it. i dont mind against bots though. :slight_smile:

was it cc? if so when i defend now i dont move past the gate. i will often also say ‘shall we let them do the gate?’ and some people say ok but you still end up with some killjoy camping them.

also, if its 8v8 you cant swap. if the other team is down a player or there are bots i will change these days. i swapped to every attack map the other night :slight_smile:

im getting bored of defending![/QUOTE]

Ofc it was cc :tongue:

You were trying to let security do the gate but none of your team was interested and the security were logging off like there was some sort of cash reward for doing so.

That always makes it easy to break out… when 1/2 the team is currently in the menu to log of / is still loading after just logging on. Seriously. Regroup for a second and then flashbang your way out… or QQ and keep running at them one by one until everyone has logged off. At least the flashbang method has a chance of working.

Etiquette: play to the bitter end or logging off immediately. I know it’s hard but hiding in the spawn and refusing to move is worse than just throwing yourself at the enemy. I’ve lost games just because someone has decided to stay in the spawn and have a typed argument with someone else.

Etiquette 2: if you’re getting spawncamped then take a moment to regroup. Pause for a couple of waves please. It’ll give us all a much better chance. Use Team say to notify that we’re regrouping too.


(Inofor) #7

Make sure that you don’t have a full supply meter. If you do, use your supplies to help your teammates so that the supplies are recharging all the time. If you don’t do this, you’ll end up wasting supplies. The exception to this may be medic, since he better have enough supplies for revives when everyone dies. This is more like a general gameplay tip instead of etiquette, though.


(Apoc) #8

Ahhhh consoles when will you learn :slight_smile:

Also i dont feel many of these things are etiquette and instead feel more like class roles.

More like dont shoot guys in the d**k (:stuck_out_tongue: 3 internet points to whoever names the sp episode)


(Stormchild) #9

My usual patterns, most is self obvious but could help as reminders…

As engy :

  • I buff medics and soldiers in priority : medic needs to stay alive, and can often revive himself, so he gets kevlar vest and advanced weapon buff. Soldier get advanced weapon buff, as well as heavies with gotlung or chinzor/maxmus in general, and possibly kevlar (it depends, at this point I usually have no pips left or maybe just one for myself).
  • I make sure our command posts are upgraded and especially the supply one (as one extra supply pip is usually more useful than a pip of extra life, imo), and I mine around them.
  • I keep en eye for explosives and hacking secondary enemy objectives, and stand on the ready to move in and defuse.
  • I try to put ma turrent in unsusual places, trying to rush between enemy waves to set it up so it’s facing their back when they join the battlefront once again.

As a medic :

  • I usually stay where the action is, and a bit in the back, ready to throw syringe/lazarus.
  • On offense, I stick with obj class and get ready to adrenaline if he’s planting/hacking/building and suddenly an enemy pops up. Enemy will often focus on obj class (adrenalined so resilient), and I can take him down in the meantime if it’s only one or 2 max. Then revive the obj class guy.
  • I usually have tons of pips with this class so I heal during fights, I boost health at start of wave, and so on. I also buff myself once my buffed allies rush to the front.
  • I don’t take the speed buff. Everytime I receive it, I wonder how it can be of any us,e compared to other possible abilities.
  • I don’t take transfert supply. I keep my supplies as I need to revive and adre people. Also, I think that this ability relies too much on good and easy communication, which is not the game’s forte unfirtunately, unless you’re in a clan or with friends. I still think there are many abilities that take priority over this one.

As a soldier :

  • At the front, I keep rack of ammo level, or check them when I hear “Im out of ammo!”. I replenish those in need.
  • I make extensive use of grenades, molotovs, and blind nades. Grenade shooting to get enemies on bridges or behind covers. Actually, grenade shooting all the time.
  • Blind nades are usually followed by a push forward, inviting my teammates to rush in this brief opening.
  • I often take a main weapon that is good when you have unlimited ammo : lobster or ez-nade harassing, for example.
  • I have just gotten the satchel charges, so I am still figuring out how to best use them. In defense, I can see that it is useful, but it is easy to spot and destroy. In offense, I am not sure, unless as a flanking light to put them on the reinforcement’s way.

- As an operative

  • I throw spiky nades in dark places where I know enemies pass through, or better yet, near command posts so they will probably be alone (no friendly to defuse the spiky) and prevent them to achieve capture.
  • I throw caltrops mostly as a way to detect enemies comign in. Useful when I am capturing a command post (I don’t take 3rd person sense view stuff). Otherwise, in the big melee.
  • I am rarely at the front, except to make a coms hack followed by a disguise.
  • Once disguised, I go spot the more obvious/dangerous mines, and a few enemies in funny locaitons that might surprise my team.
  • When I encounter a lone enemy, I melee him down and silence him, then coms hack and disguise again.
  • I hack the most potent enemy turret that can harm them the best. The others or frontal turrets, I EMP.
  • I can also use EMP to disable mines around a hack objective while I put down the hack box, these mines can explode well and FF the enemies with the help of a nade when they come get me.
  • I sometimes snipe, or lobster, as an op.
  • Haven’t got turret control but for a while had it and had fun with it, but requires good coordination with en engy friend too. This allows to put the turret in places where they are usually useless.
  • Haven’t got Firewall. I don’t see the point to delay capture when you can just throw a spiky that will prevent capture altogether in 80% of the cases. For me this ability needs a serious buff, like DoT to capturer or something (countereable by EMP possibly).

ps: I play mostly medium, sometimes heavy, very rarely light.


(murka) #10

Don’t camp: well, you’d guess i’d be raging over campers on the enemy team, but no. Friendly campers are really the worst. First off they are slow players so i can’t buff them because i’d have to run backwards all the time. Secondly they are useless players, maybe they increase their kdr by camping, but by being a fast player you get more kills/min which is most vital.
I can’t buff those campers because they are in weird places, not near the objective and i surely can’t revive them if they die on their way to it. The problem is, those always running to the frontline get backraped because those behind them take a different route and let the enemy come in between.


(Smoochy) #11

[QUOTE=zenstar;362900]Ofc it was cc :tongue:

You were trying to let security do the gate but none of your team was interested and the security were logging off like there was some sort of cash reward for doing so.

That always makes it easy to break out… when 1/2 the team is currently in the menu to log of / is still loading after just logging on. Seriously. Regroup for a second and then flashbang your way out… or QQ and keep running at them one by one until everyone has logged off. At least the flashbang method has a chance of working.

Etiquette: play to the bitter end or logging off immediately. I know it’s hard but hiding in the spawn and refusing to move is worse than just throwing yourself at the enemy. I’ve lost games just because someone has decided to stay in the spawn and have a typed argument with someone else.

Etiquette 2: if you’re getting spawncamped then take a moment to regroup. Pause for a couple of waves please. It’ll give us all a much better chance. Use Team say to notify that we’re regrouping too.[/QUOTE]

lol, i try. i dont get any satisfaction from easy games. i didnt realise they were leaving, else i might have joined you

i always wonder why everyone gets ripped apart when i can almost always use the exit furthest from spawn and run to below the area where res snipe. from there you are ok. people are just too cowardly to run it. so annoying when i get to the gate, kill all the res, plant, then get shot and none of my team can cover the charge. if i can get there and stand like a lemon for 10 seconds to play, why the hell cant they kill the engineers?!?!


(wolfnemesis75) #12

[QUOTE=Stormchild;362936]My usual patterns, most is self obvious but could help as reminders…

As engy :

  • I buff medics and soldiers in priority : medic needs to stay alive, and can often revive himself, so he gets kevlar vest and advanced weapon buff. Soldier get advanced weapon buff, as well as heavies with gotlung or chinzor/maxmus in general, and possibly kevlar (it depends, at this point I usually have no pips left or maybe just one for myself).
  • I make sure our command posts are upgraded and especially the supply one (as one extra supply pip is usually more useful than a pip of extra life, imo), and I mine around them.
  • I keep en eye for explosives and hacking secondary enemy objectives, and stand on the ready to move in and defuse.
  • I try to put ma turrent in unsusual places, trying to rush between enemy waves to set it up so it’s facing their back when they join the battlefront once again.

As a medic :

  • I usually stay where the action is, and a bit in the back, ready to throw syringe/lazarus.
  • On offense, I stick with obj class and get ready to adrenaline if he’s planting/hacking/building and suddenly an enemy pops up. Enemy will often focus on obj class (adrenalined so resilient), and I can take him down in the meantime if it’s only one or 2 max. Then revive the obj class guy.
  • I usually have tons of pips with this class so I heal during fights, I boost health at start of wave, and so on. I also buff myself once my buffed allies rush to the front.
  • I don’t take the speed buff. Everytime I receive it, I wonder how it can be of any us,e compared to other possible abilities.
  • I don’t take transfert supply. I keep my supplies as I need to revive and adre people. Also, I think that this ability relies too much on good and easy communication, which is not the game’s forte unfirtunately, unless you’re in a clan or with friends. I still think there are many abilities that take priority over this one.

As a soldier :

  • At the front, I keep rack of ammo level, or check them when I hear “Im out of ammo!”. I replenish those in need.
  • I make extensive use of grenades, molotovs, and blind nades. Grenade shooting to get enemies on bridges or behind covers. Actually, grenade shooting all the time.
  • Blind nades are usually followed by a push forward, inviting my teammates to rush in this brief opening.
  • I often take a main weapon that is good when you have unlimited ammo : lobster or ez-nade harassing, for example.
  • I have just gotten the satchel charges, so I am still figuring out how to best use them. In defense, I can see that it is useful, but it is easy to spot and destroy. In offense, I am not sure, unless as a flanking light to put them on the reinforcement’s way.

- As an operative

  • I throw spiky nades in dark places where I know enemies pass through, or better yet, near command posts so they will probably be alone (no friendly to defuse the spiky) and prevent them to achieve capture.
  • I throw caltrops mostly as a way to detect enemies comign in. Useful when I am capturing a command post (I don’t take 3rd person sense view stuff). Otherwise, in the big melee.
  • I am rarely at the front, except to make a coms hack followed by a disguise.
  • Once disguised, I go spot the more obvious/dangerous mines, and a few enemies in funny locaitons that might surprise my team.
  • When I encounter a lone enemy, I melee him down and silence him, then coms hack and disguise again.
  • I hack the most potent enemy turret that can harm them the best. The others or frontal turrets, I EMP.
  • I can also use EMP to disable mines around a hack objective while I put down the hack box, these mines can explode well and FF the enemies with the help of a nade when they come get me.
  • I sometimes snipe, or lobster, as an op.
  • Haven’t got turret control but for a while had it and had fun with it, but requires good coordination with en engy friend too. This allows to put the turret in places where they are usually useless.
  • Haven’t got Firewall. I don’t see the point to delay capture when you can just throw a spiky that will prevent capture altogether in 80% of the cases. For me this ability needs a serious buff, like DoT to capturer or something (countereable by EMP possibly).

ps: I play mostly medium, sometimes heavy, very rarely light.[/QUOTE]
Some good advice here. Cool. :slight_smile:


(zenstar) #13

[QUOTE=Smoochy;362945]lol, i try. i dont get any satisfaction from easy games. i didnt realise they were leaving, else i might have joined you

i always wonder why everyone gets ripped apart when i can almost always use the exit furthest from spawn and run to below the area where res snipe. from there you are ok. people are just too cowardly to run it. so annoying when i get to the gate, kill all the res, plant, then get shot and none of my team can cover the charge. if i can get there and stand like a lemon for 10 seconds to play, why the hell cant they kill the engineers?!?![/QUOTE]

Yeah. I often get in under the snipe spot and try throwing grenades to create an opening but the rest of teh security are either too busy logging off or they run around like headless chickens waiting to get shot. Without support you can’t escape.


(GameScrub) #14

[QUOTE=kronus126;362809]
[li]If there is already an operative on your team, and there is no op objective, don’t be an operative. Be a medic or engineer, they are far more useful
[/li][/LIST][/QUOTE]

I hate this. Why do people insist to tell others how to play? I play mostly operative cuz I enjoy playing that class. I only change classes if there are not enough classes to complete an objective. but if there is 2 engineers to fix the crane, I’M NOT GOING TO CHANGE FOR YOUR SAKE.

Peoples hate on Ops is ridiculous. While attacking who can disable turrets, mines and cause havok from flank positions.

On defense who can slow down the objectives, help turrets, break engineer lines or help capture command posts behind enemy lines.

Here is an etiquette for you guys. “DON’T TELL OTHERS HOW TO PLAY”.

Sorry if I’m yelling, but it’s like the I hate snipers issue on other games.


(nephandys) #15

[QUOTE=GameScrub;362985]I hate this. Why do people insist to tell others how to play? I play mostly operative cuz I enjoy playing that class. I only change classes if there are not enough classes to complete an objective. but if there is 2 engineers to fix the crane, I’M NOT GOING TO CHANGE FOR YOUR SAKE.

Peoples hate on Ops is ridiculous. While attacking who can disable turrets, mines and cause havok from flank positions.

On defense who can slow down the objectives, help turrets, break engineer lines or help capture command posts behind enemy lines.

Here is an etiquette for you guys. “DON’T TELL OTHERS HOW TO PLAY”.

Sorry if I’m yelling, but it’s like the I hate snipers issue on other games.[/QUOTE]
The sad reality is that if there is already one Operative on your team adding another one as opposed to another class is a liability (this is part of the reason many are asking for a buff to the Op class). The Operative does not bring as much to the team as a whole and operates a bit as a lone wolf. The more of said types on your team the more you’re fracturing the team as a whole.

IMO, on offense the Op brings nothing to the table (that another class wouldn’t be better for) except his ability to complete the hack objective. Hence on my Jack of All Trades character I think I run a whopping 0 Op skills. Meanwhile they bring some good skills for defense (Caltrops, EMP, Sticky), but outside of EMP I think the Engy has a leg up on them. Sure in both these scenarios (Off/Def) the Op can disguise and cause chaos behind enemy lines, but how does this compare to being able to increase everyone’s dmg by 33%, restore them to full health/rez, provide them with ammo/completely suppress the enemy with nades? For me (and many others) more than 1 Op doesn’t add up with the way the game works now.

Does this mean you should never have 2 Ops ever? No of course not, especially in pub play it’s not as big of deal. But would another class rather than a 2nd Op strengthen the team more? Most likely. I don’t think anyone’s really telling you how to play they’re just telling you that if you run 2 Ops rather than one on your team you’re probably worse off on paper than the team that doesn’t. It doesn’t mean you can’t do it and make it work or that someone’s going to kick you for it, but it’s pretty hard to argue that adding a 2nd Op vs another class is more helpful to your team.

TL; DR - Op is awesome, but having more than one on your team is a liability. At this point this isn’t telling anyone how to play it’s pretty much the reality due to the way the game works.


(thesuzukimethod) #16

funny, on another forum, a passionate defense was made on how the Operative was worthless on defense, and only useful on offense. …i think they are really helpful on both, if done correctly, and in an 8v8, 2 is fine by me if they’re doing the things they do well…

Basically, I dont care what people play as long as we make progress on the objective. If you can use your OP skills to advance the objective even if it doesnt seem like an operative is needed, your teammates just have to trust you…


(nephandys) #17

[QUOTE=thesuzukimethod;362994]funny, on another forum, a passionate defense was made on how the Operative was worthless on defense, and only useful on offense. …i think they are really helpful on both, if done correctly, and in an 8v8, 2 is fine by me if they’re doing the things they do well…

Basically, I dont care what people play as long as we make progress on the objective. If you can use your OP skills to advance the objective even if it doesnt seem like an operative is needed, your teammates just have to trust you…[/QUOTE]
Just to clarify my point/opinion, Operatives are great and a really fun class. A great player playing that class makes it even better and you can certainly win with 2 in general pub play (this is a lot harder to pull off in 5v5 comp). They bring good skills to the table on Off and Def (I think a bit more on def largely due to EMP). It would be nice to see them bring a little more to the team though. As far as suggestions as to what that could be there’s already a lot of threads covering that.

I also don’t care what class anyone is playing in my pub games as long as we are winning/putting up a good fight. If I’m playing Comp though I really do care. I wish I didn’t, but I do.


(thesuzukimethod) #18

[QUOTE=nephandys;362999]Just to clarify my point/opinion, Operatives are great and a really fun class. A great player playing that class makes it even better and you can certainly win with 2 in general pub play (this is a lot harder to pull off in 5v5 comp). They bring good skills to the table on Off and Def (I think a bit more on def largely due to EMP). It would be nice to see them bring a little more to the team though. As far as suggestions as to what that could be there’s already a lot of threads covering that.

I also don’t care what class anyone is playing in my pub games as long as we are winning/putting up a good fight. If I’m playing Comp though I really do care. I wish I didn’t, but I do.[/QUOTE]

the nice thing about 5v5 type matches (caveat: that i have played), is most people know each other, and there is a discussion as to what the team needs (and no one (well hardly anyone, lol) wants to just push their favorite class regardless of whether it helps or not), so yeah - you rarely see 2 ops in those matches (and when you do, it’s usually a temporary attempt at making better progress on a hacking objective…which, OT, i think is misguided (in 5v5)…puts too many eggs in a non-attacking basket, and leaves 3 to fight off 5 (there’s a great example of this in SuperCargo’s 5v5 video’d matches from a couple weeks back - we had 2 ops, and not enough firepower to hold off the other team)

edited to add: now that said, it sucks when you’re on CCity playing soldier (this happened, just 20 min ago) defending the bot so the engineers can repair it (and it’s almost at the sample container, and when you die, you check, and realize that you have 3 Ops, 2 engis (nowhere to be found), 2 medics, and 1 soldier, and on death-spawn spectator mode, you see your 1 human engineer is busy setting up turrets to guard the side stairs, and who knows what the bot engy is up to. these are the sorts of situations that bum people out on too many Ops (partially justified)…it’s not all their fault (the whole team was in disarray), but another soldier, or another human engi would have helped…fer sher


(Smokeskin) #19

[QUOTE=GameScrub;362985]I hate this. Why do people insist to tell others how to play? I play mostly operative cuz I enjoy playing that class. I only change classes if there are not enough classes to complete an objective. but if there is 2 engineers to fix the crane, I’M NOT GOING TO CHANGE FOR YOUR SAKE.

Peoples hate on Ops is ridiculous. While attacking who can disable turrets, mines and cause havok from flank positions.

On defense who can slow down the objectives, help turrets, break engineer lines or help capture command posts behind enemy lines.

Here is an etiquette for you guys. “DON’T TELL OTHERS HOW TO PLAY”.

Sorry if I’m yelling, but it’s like the I hate snipers issue on other games.[/QUOTE]

I often give ops advice to change class. It is well in your right to play for the sake of your own enjoyment rather than helping your team win. But please tell us, for all we know, you’re playing op because you’re new to the game and we’re just trying to help.


(Runeforce) #20

Don’t yell at others for not doing, what you are too lazy to do yourself! (if things are going to hell, you might want to take a break or switch servers.)

If you use the word noob (in any form), you are the noob!

Don’t not be aggressive! (playwise)

Treat real humans, like they were real humans!