[QUOTE=GameScrub;362985]I hate this. Why do people insist to tell others how to play? I play mostly operative cuz I enjoy playing that class. I only change classes if there are not enough classes to complete an objective. but if there is 2 engineers to fix the crane, I’M NOT GOING TO CHANGE FOR YOUR SAKE.
Peoples hate on Ops is ridiculous. While attacking who can disable turrets, mines and cause havok from flank positions.
On defense who can slow down the objectives, help turrets, break engineer lines or help capture command posts behind enemy lines.
Here is an etiquette for you guys. “DON’T TELL OTHERS HOW TO PLAY”.
Sorry if I’m yelling, but it’s like the I hate snipers issue on other games.[/QUOTE]
The sad reality is that if there is already one Operative on your team adding another one as opposed to another class is a liability (this is part of the reason many are asking for a buff to the Op class). The Operative does not bring as much to the team as a whole and operates a bit as a lone wolf. The more of said types on your team the more you’re fracturing the team as a whole.
IMO, on offense the Op brings nothing to the table (that another class wouldn’t be better for) except his ability to complete the hack objective. Hence on my Jack of All Trades character I think I run a whopping 0 Op skills. Meanwhile they bring some good skills for defense (Caltrops, EMP, Sticky), but outside of EMP I think the Engy has a leg up on them. Sure in both these scenarios (Off/Def) the Op can disguise and cause chaos behind enemy lines, but how does this compare to being able to increase everyone’s dmg by 33%, restore them to full health/rez, provide them with ammo/completely suppress the enemy with nades? For me (and many others) more than 1 Op doesn’t add up with the way the game works now.
Does this mean you should never have 2 Ops ever? No of course not, especially in pub play it’s not as big of deal. But would another class rather than a 2nd Op strengthen the team more? Most likely. I don’t think anyone’s really telling you how to play they’re just telling you that if you run 2 Ops rather than one on your team you’re probably worse off on paper than the team that doesn’t. It doesn’t mean you can’t do it and make it work or that someone’s going to kick you for it, but it’s pretty hard to argue that adding a 2nd Op vs another class is more helpful to your team.
TL; DR - Op is awesome, but having more than one on your team is a liability. At this point this isn’t telling anyone how to play it’s pretty much the reality due to the way the game works.