Brink Doesn't open on startup.


(Laarz) #1

Not sure what’s wrong?? =/

------ Initializing File System ------
Loaded pak000.sdpk2
log file 'mazrim_CrashOnBoot_2012.05.26_06.42.50.log' opened on 2012-5-26, 06:42:50
Client
si_version: Brink 1.0.23692.48133  win-x86 Nov 23 2011 12:55:20
g_version: 
Unknown command 'path'
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded pak003.sdpk2
Loaded pak004.sdpk2
Loaded pak005.sdpk2
Loaded pak006.sdpk2
Loaded pak007.sdpk2
Loaded pak008.sdpk2
Loaded pak009.sdpk2
Loaded zzzdlc000.sdpk2
Loaded zzzdlcenglish000.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Loaded zzzenglish003.sdpk2
Loaded zzzenglish004.sdpk2
Loaded zzzenglish005.sdpk2
Loaded zzzenglish006.sdpk2
Loaded zzzenglish007.sdpk2
Current search path:
C:\Program Files (x86)\Steam\userdata\61989556\22350\local/base
C:\Users\Laarz\AppData\Local\Splash Damage\Brink/base
c:\program files (x86)\steam\steamapps\common\brink/base
zzzenglish007.sdpk2
zzzenglish006.sdpk2
zzzenglish005.sdpk2
zzzenglish004.sdpk2
zzzenglish003.sdpk2
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
zzzdlcenglish000.sdpk2
zzzdlc000.sdpk2
pak009.sdpk2
pak008.sdpk2
pak007.sdpk2
pak006.sdpk2
pak005.sdpk2
pak004.sdpk2
pak003.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3854 manifest elements in 14 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.23692.48133  win-x86 Nov 23 2011 12:55:20
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 8086 Device: 0116
2195 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
8 logical cores
4 physical cores
HT enabled
8144 MB System Memory
1024 MB Video Memory
Initializing performance queries
Detected
 	4 2.20 GHz CPU
	8144 MB of System memory
	1024 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
Vendor: 8086 Device: 0116
Winsock Initialized
Found interface: {F446C5C9-675F-4311-A0EA-B2BF2B44728F} Microsoft Virtual WiFi Miniport Adapter #2 - 0.0.0.0 NULL ip - skipped
Found interface: {64C32E38-F56A-4095-A959-C2F90863F956} Microsoft Virtual WiFi Miniport Adapter - 0.0.0.0 NULL ip - skipped
Found interface: {A9A78EB9-C15C-43F5-B9BD-D1D859A32572} Intel(R) Centrino(R) Wireless-N 1000 - 192.168.0.189/255.255.255.0
Found interface: {16651774-1411-49E0-BEF9-11B5FB22556F} Realtek PCIe GBE Family Controller - 0.0.0.0 NULL ip - skipped
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
...using WGL_ARB_multisample
X..WGL_EXT_framebuffer_sRGB not found
----- R_InitOpenGL -----
GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics Family
GL_VERSION: 3.1.0 - Build 8.15.10.2372
Vendor: 8086 Device: 0116
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_ARB_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shadow
...using GL_EXT_gpu_program_parameters
...using GL_ARB_draw_buffers
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
...using GL_EXT_texture_sRGB
...using GL_ARB_pixel_buffer_object
X..GL_NV_float_buffer not found
...using GL_ARB_texture_rg
...using GL_ARB_half_float_vertex
...using GL_ARB_sampler_objects
X..GL_NV_vertex_buffer_unified_memory not found
X..GL_NV_shader_buffer_load not found
...using GL_ARB_sync
X..GL_ARB_timer_query not found
X..GL_ARB_tesselation_shader not found
X..GL_ARB_debug_output not found
----- Initializing Sound System Stage 1 ------
...initializing XAudio2
...Succeeded
2 Sound Playback Devices Found:
...Speakers and Headphones (IDT High Definition Audio CODEC)
...Communications Headphones (IDT High Definition Audio CODEC)
2 Sound Capture Devices Found:
...Speakers and Headphones (IDT High Definition Audio CODEC)
...Communications Headphones (IDT High Definition Audio CODEC)
----- Sound System Stage 1 Initialized  -----
Brink using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
----- Initializing Decls -----
Build is packaged - decl_useBinaryCache is read-only
Loaded generated/decl2/dlc1/system_dep.declb 112 entries in 0 ms
Loaded generated/decl2/base/system_dep.declb 2036 entries in 6 ms
dlc1/table: binary database of 32 entries (7.30Kb) loaded in 0 ms
base/table: binary database of 66 entries (13.43Kb) loaded in 0 ms
dlc1/material: binary database of 781 entries (198.05Kb) loaded in 4 ms
base/material: binary database of 3526 entries (780.78Kb) loaded in 18 ms
dlc1/skin: binary database of 2 entries (2.18Kb) loaded in 0 ms
base/skin: binary database of 193 entries (15.94Kb) loaded in 0 ms
base/soundclass: binary database of 42 entries (5.34Kb) loaded in 0 ms
dlc1/sound: binary database of 119 entries (43.93Kb) loaded in 0 ms
base/sound: binary database of 1962 entries (453.13Kb) loaded in 8 ms
dlc1/soundfx: binary database of 3 entries (2.19Kb) loaded in 0 ms
base/soundfx: binary database of 22 entries (8.26Kb) loaded in 0 ms
base/soundmixer: binary database of 49 entries (9.37Kb) loaded in 0 ms
dlc1/reverb: binary database of 6 entries (3.20Kb) loaded in 0 ms
base/reverb: binary database of 33 entries (6.30Kb) loaded in 0 ms
base/movie: binary database of 16 entries (3.24Kb) loaded in 0 ms
dlc1/particleSystem: binary database of 37 entries (44.32Kb) loaded in 0 ms
base/particleSystem: binary database of 287 entries (373.80Kb) loaded in 3 ms
base/articulatedFigure: binary database of 1 entries (3.18Kb) loaded in 0 ms
dlc1/atmosphere: binary database of 6 entries (25.20Kb) loaded in 0 ms
base/atmosphere: binary database of 30 entries (33.30Kb) loaded in 0 ms
dlc1/ambientCubeMap: binary database of 15 entries (31.37Kb) loaded in 0 ms
base/ambientCubeMap: binary database of 41 entries (49.50Kb) loaded in 0 ms
base/decal: binary database of 9 entries (3.21Kb) loaded in 0 ms
dlc1/surfaceType: binary database of 3 entries (2.19Kb) loaded in 0 ms
base/surfaceType: binary database of 16 entries (2.24Kb) loaded in 0 ms
dlc1/renderProgram: binary database of 4 entries (31.52Kb) loaded in 0 ms
base/renderProgram: binary database of 192 entries (367.97Kb) loaded in 2 ms
base/renderBinding: binary database of 272 entries (19.74Kb) loaded in 1 ms
dlc1/locString: binary database of 188 entries (17.91Kb) loaded in 0 ms
base/locString: binary database of 4199 entries (349.58Kb) loaded in 14 ms
dlc1/model: binary database of 45 entries (45.23Kb) loaded in 0 ms
base/model: binary database of 248 entries (736.29Kb) loaded in 4 ms
dlc1/postProcess: binary database of 10 entries (5.21Kb) loaded in 0 ms
base/postProcess: binary database of 61 entries (18.41Kb) loaded in 0 ms
base/animManager: binary database of 2 entries (5.18Kb) loaded in 0 ms
decl folders scanned and loaded in 4 ms
------------------------------
------- Initializing renderSystem --------
********************
FATAL ERROR: RES1010: Invalid operation - sdTexture: _vtdiffuse: Generated with internal format 0x8c4d but GL returned 0x1
********************

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
RES1010: Invalid operation - sdTexture: _vtdiffuse: Generated with internal format 0x8c4d but GL returned 0x1
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL


(Nail) #2

you may need to update your Intel Graphics drivers


(Crispy) #3

This thread should help:
http://forums.warchestgames.com/showthread.php/31745-RES1010-Invalid-operation-sdTexture-_vtdiffuse-Generated-with-internal-format


(Commander_Keen) #4

TY Crispy!