With help of Horse’s great compendium I’ve roughed out a game design diagram.
Warning: Huge image, save it and open it in something that can zoom.
And a wall of text/rambling to go with it if you’re bored.
Brink design diagram
its a bunch of ojects in a class diagram, there are sections, read it as you want. It’s a good job TinMan
What does the [SC] means? I didn’t read the entire reference note, sorry
[QUOTE=SebaSOFT;267894]its a bunch of ojects in a class diagram, there are sections, read it as you want. It’s a good job TinMan
What does the [SC] means? I didn’t read the entire reference note, sorry[/QUOTE]
Yeah, just reusing a UML diagramming tool, the design isn’t related to program design though, the acompanying blog post goes a bit into the diagram methodologies.
The main one being this:
[SC] is ‘see comments’, which you can’t since they can only be viewed in the diagramming program -_-, they aren’t too interesting.
I created this for my own reasons, and it’s likely a case where people would only get it if they had made it themselves heh.
Oh well, if anyone gets anything out of this that’s cool.
At this rate, if I continue to update my Compendium, you should have the schematics for creating cold fusion in about a week 
