Brink design diagram


(TinMan) #1

With help of Horse’s great compendium I’ve roughed out a game design diagram.
Warning: Huge image, save it and open it in something that can zoom.

And a wall of text/rambling to go with it if you’re bored.


(Mustkunstn1k) #2

Holy *****. Well done, man.


(TiN TiN) #3

Where does it start and end?! Looks really crazy.


(3Suns) #4

HA HA! That diagram is out of control!

Well done!


(SebaSOFT) #5

its a bunch of ojects in a class diagram, there are sections, read it as you want. It’s a good job TinMan

What does the [SC] means? I didn’t read the entire reference note, sorry


(Nail) #6

:wink:

good job


(TinMan) #7

[QUOTE=SebaSOFT;267894]its a bunch of ojects in a class diagram, there are sections, read it as you want. It’s a good job TinMan

What does the [SC] means? I didn’t read the entire reference note, sorry[/QUOTE]

Yeah, just reusing a UML diagramming tool, the design isn’t related to program design though, the acompanying blog post goes a bit into the diagram methodologies.

The main one being this:

[SC] is ‘see comments’, which you can’t since they can only be viewed in the diagramming program -_-, they aren’t too interesting.

I created this for my own reasons, and it’s likely a case where people would only get it if they had made it themselves heh.
Oh well, if anyone gets anything out of this that’s cool.


(Tune) #8

Very nice job, I’ll find a chance to read it all.


(H0RSE) #9

At this rate, if I continue to update my Compendium, you should have the schematics for creating cold fusion in about a week :slight_smile:


(Seyu) #10

404’ing for me.

Edit: Nevermind, the other link works.