[QUOTE=xdc;312575]Why i wont be playing brink for long:
*console to PC port feeling: the menus, gameplay, movies, (press F) for almost everything
Opposed to pressing alot of random keys for everything? do you want them to use as many keyboard buttons as possible and make the menus a quick time event?
*games are too long, maps should of been developed for shorter games.
How is that anything todo with it been a port?
*map designs/choke points, etc its easy for defense on some maps/objectives to keep attackers at their spawn points
As above, nothing todo with been a port.
*no competetive side just try to win and gain XP,
As above, nothing todo with been a port.
*scoreboard needs score, k/d, ping. console scoreboard ftl
As above, nothing todo with been a port.
*no customizations/cvars to setup your cfg (wow on a idtech engine)
I can imagine them adding this at somepoint.
*no SDK/mod side to fix this empty PC feeling
Just because its a PC game doesn’t mean it has to be mod compatible, but they will probably add this later. This also has nothing todo with it been a port and more todo with the devs choice not to add it.
*server browser should have show empty/full, tags, blacklist, etc the ping/#players doesnt always show correctly. decade old browser
Considering consoles gamers don’t get a server browser i doubt the bad server browser list is anything todo with a port.
*disable movie clips before/after a game on multiplayer
Why? you can skip them after a couple of seconds and add a bit of life to the game…even if you have seen them before.
*no end-scoreboard like ETQW(look up one) therefore no one chats, or says things like gg, etc so it leaves a empty feeling
If you need a scoreboard in order to chat then you have a problem.
*bugs/performace issuses/cvars not allowed to be changed
Not sure why you put this, bugs and performance issues have little todo with it being a port.
*cant change crosshair/color/size/alpha/etc
*cant change hud/ui alpha/size/color/etc
*cant change size of teammates player names/ammo/health, etc
I’m surprised they didn’t allow the changing of crosshairs but the rest was probably a choice the devs made.
*objective wheel buggy, so the enemy team will be doing a escort and you will not notice where the escort went because of the obj wheel. The escort/main objective should be always outlined, etc
You can check the current objective using the wheel, do you want them to hold your hand in the game? its up to you too pay attention.
*should be able to mute everything said on ‘radio’ seperately,
such as disabled turret, needing revives, etc only need to hear main objectives
Not sure what games you can selectively mute certain things.
*buffing players, and the whole ‘F’ (use) system is buggy, especially on a PC where it is uncalled for with a 104 key-keyboard. ETQW/ET’s system was better, felt more competetive.
Obviously the devs disagree, and you can reassign the keys yourself.
*cant respawn & change class at sametime
*cant see respawn timer
A minor thing, and again nothing todo with it been a port.
all this in no order, just randomly listed from the top of my head, there is more but i think you get the idea.
basically brink in PC feels too much like a console game. Unless it gets a overhaul, it won’t be my game to play not too long from now. The reason for playing on PC for this game has been taken away from me, minus well give me a mouse/keyboard for console.
I’d like to ask dommafia how he enjoyed the game, do you think it will live long as ETQW on the competetive side?[/QUOTE]
Above in bold.
All in all you seem to have a grudge against consoles when most of your problems have nothing todo with it been ported to a degree.
Maybe if PC gamers gave devs a reason to give them more then they would get it, but pirating seems to be bad on the PC compared to consoles, you pay less and sales are lower.